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<blockquote data-quote="Falcmir" data-source="post: 349946" data-attributes="member: 6686"><p>I had two innovations designed for mine that unfortunately I was unable to really detail well in my submission due to a lack of time.</p><p></p><p>My first concept was that the power for magic came from extraplanar sources. It could be gods, devils, demon lords or any of the myriad extraplanar sources available in the game. Their power enters our world like electricity flowing down a powerline and it is usable by those who are attuned to it or learn to how to detect it. The power does not come without a price however, using it creates a bond with the external source that will over time reveal itself usually in the form of mystical, glowing patterns developing on the skin. The marks themselves cause no harm to the user of magic but they do reveal him to others who understand the marks many of whom may be agents for the greater powers.</p><p></p><p>The Gods do not physically enter the world and they are unwilling to send extraplanar servants to deal with all but the most powerful of those who steal from them. Instead they make deals with some of those that are using their power granting them the power they seek in exchange for servitude. This creates plenty of religions, small sects and power cabals trying to vie for power in the world. </p><p></p><p>Clerics and druids of course have made deals with their respective sources, some wizards and sorcerers may as well. For those unwilling to join their cause to that of a god there are rites and skills that can be used to hide themselves from detection but the markings will reveal themselves over time. Most free agents tend to conceal themselves in hooded clothing, masks, or wrappings to keep the markings secret.</p><p></p><p>The second innovation was to have summoning rituals that went beyond the monster summoning spells. It would work much like a magic item creation feat in that it would cost you xp and gp to summon a creature but unlike the monster summoning spells it wouldnt be limited to a few types of monsters and the duration would be permanent.</p></blockquote><p></p>
[QUOTE="Falcmir, post: 349946, member: 6686"] I had two innovations designed for mine that unfortunately I was unable to really detail well in my submission due to a lack of time. My first concept was that the power for magic came from extraplanar sources. It could be gods, devils, demon lords or any of the myriad extraplanar sources available in the game. Their power enters our world like electricity flowing down a powerline and it is usable by those who are attuned to it or learn to how to detect it. The power does not come without a price however, using it creates a bond with the external source that will over time reveal itself usually in the form of mystical, glowing patterns developing on the skin. The marks themselves cause no harm to the user of magic but they do reveal him to others who understand the marks many of whom may be agents for the greater powers. The Gods do not physically enter the world and they are unwilling to send extraplanar servants to deal with all but the most powerful of those who steal from them. Instead they make deals with some of those that are using their power granting them the power they seek in exchange for servitude. This creates plenty of religions, small sects and power cabals trying to vie for power in the world. Clerics and druids of course have made deals with their respective sources, some wizards and sorcerers may as well. For those unwilling to join their cause to that of a god there are rites and skills that can be used to hide themselves from detection but the markings will reveal themselves over time. Most free agents tend to conceal themselves in hooded clothing, masks, or wrappings to keep the markings secret. The second innovation was to have summoning rituals that went beyond the monster summoning spells. It would work much like a magic item creation feat in that it would cost you xp and gp to summon a creature but unlike the monster summoning spells it wouldnt be limited to a few types of monsters and the duration would be permanent. [/QUOTE]
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