Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Setting Search Innovations!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falcmir" data-source="post: 351668" data-attributes="member: 6686"><p>I was thinking like an animal companion, they are always there and always at your command. Not entirely sure on how I wanted to work the specifics yet, either the ritual creates a talisman that lets whoever holds it control the creature or the caster has a direct bond with the creature.</p><p></p><p>You need to feed and find shelter for the creature and it can die so using up the xp can be a risk but then again a magic item can be stolen. The xp cost would likely be lower than an equivalent magic item I'm thinking since there are several downsides to summoning and in my world summoned creatures were to be rather common. </p><p></p><p>I was also considering a spellcraft check, or maybe even a seperate skill, to see if the formula for the ritual was developed properly. If not the creature could be summoned but not under control, driven made by the ritual and goes off on a rampage, or under control but with a chance of control breaking in times of stress.</p></blockquote><p></p>
[QUOTE="Falcmir, post: 351668, member: 6686"] I was thinking like an animal companion, they are always there and always at your command. Not entirely sure on how I wanted to work the specifics yet, either the ritual creates a talisman that lets whoever holds it control the creature or the caster has a direct bond with the creature. You need to feed and find shelter for the creature and it can die so using up the xp can be a risk but then again a magic item can be stolen. The xp cost would likely be lower than an equivalent magic item I'm thinking since there are several downsides to summoning and in my world summoned creatures were to be rather common. I was also considering a spellcraft check, or maybe even a seperate skill, to see if the formula for the ritual was developed properly. If not the creature could be summoned but not under control, driven made by the ritual and goes off on a rampage, or under control but with a chance of control breaking in times of stress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting Search Innovations!
Top