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<blockquote data-quote="DanMcS" data-source="post: 352165" data-attributes="member: 6530"><p>I was trying to create a world where legends about monsters lurking at the edges of civilization had basis in the nature of the world. In the cities at the heart of humanity, only humans lived, in stodgy kingdoms like medieval Europe.</p><p></p><p>As you went out from here, towards the wilderness, people had more belief in legends, and more legendary things could exist. Border villages could encounter elves, dwarves, halflings, and be raided by goblins, but the city folk near the capitol would just shake their heads at the backwardness of those people. You had to go out even farther to find the really fantastic creatures, manticores and basilisks and dragons.</p><p></p><p>I was trying to tie this to a Belief rating for each region, 0 on up. In a region with belief 0, only humans lived, and no spellcasting. In a region with belief 1, CR up to 1 creatures might be found. I figured I would need to modify CR by creature type (a skeleton or zombie is more unbelieveable than a dwarf or orc, in my mind), and the whole system kind of collapsed under its own weight. If I went by straight CR, after all, you couldn't find a CR 4 Rhinoceros until the same region where you could find a CR 4 young black dragon (for example).</p><p></p><p>I never could figure a simple way to clearly define and explain this, so I never bothered to submit it. It's a shame, I liked the idea.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 352165, member: 6530"] I was trying to create a world where legends about monsters lurking at the edges of civilization had basis in the nature of the world. In the cities at the heart of humanity, only humans lived, in stodgy kingdoms like medieval Europe. As you went out from here, towards the wilderness, people had more belief in legends, and more legendary things could exist. Border villages could encounter elves, dwarves, halflings, and be raided by goblins, but the city folk near the capitol would just shake their heads at the backwardness of those people. You had to go out even farther to find the really fantastic creatures, manticores and basilisks and dragons. I was trying to tie this to a Belief rating for each region, 0 on up. In a region with belief 0, only humans lived, and no spellcasting. In a region with belief 1, CR up to 1 creatures might be found. I figured I would need to modify CR by creature type (a skeleton or zombie is more unbelieveable than a dwarf or orc, in my mind), and the whole system kind of collapsed under its own weight. If I went by straight CR, after all, you couldn't find a CR 4 Rhinoceros until the same region where you could find a CR 4 young black dragon (for example). I never could figure a simple way to clearly define and explain this, so I never bothered to submit it. It's a shame, I liked the idea. [/QUOTE]
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