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<blockquote data-quote="ExiStanc3" data-source="post: 6275469" data-attributes="member: 6774980"><p>@<a href="http://www.enworld.org/forum/member.php?6775377-Selkirk" target="_blank"><strong>Selkirk</strong></a>: it's nice what they have done with dragon age. A quick question: are you refering to dragon age as a system and for the adventures modules? By the way, one of the strength of PoL is how easy it is to 'get' (very slim sourcebook).</p><p>I understand your feeling about not using all the parts of big books. That's one of the issue we want to address with Avalanche. That said, it's true you won't be using all of the book, but that's for <em>a single game</em>. As Avalanche presents the main events of the <em>whole</em> region, your players can't interact with <em>all</em> of them (when they are in the north, the events in the south for that <em>specific period of time</em> won't be useful), but it will be different for each game you play (maybe next time you play it, your players will interact with the south). We're aiming to provide a <em>very high replay value</em>.</p><p></p><p>@<a href="http://www.enworld.org/forum/member.php?20323-Quickleaf" target="_blank"><strong>Quickleaf</strong></a>: thanks for the kind word.</p><p></p><p></p><p>Just to make sure, are you looking for graphs to understand what we're trying to do, the structure we're using (if that's so, here's a <a href="http://www.existanc3.com/stuff/ExiStanc3-The_game_master_way.pdf" target="_blank">presentation</a>, a little bit too wordy). Otherwise, we're trying to provide you something much more efficient, a <a href="http://www.existanc3.com/website" target="_blank">website</a>. We will be trying to finance this website thru a <a href="https://www.kickstarter.com/projects/671321082/1879808645?token=d8e09677" target="_blank">KickStarter campaign</a>, starting at the end of the month.</p><p></p><p></p><p>Yes, we know. And hooks could be so numerous. That said, that's our goal with the player's guide we intend to produce: a guideline for the players to choose what type of games and adventures they'd like to be part of. An introduction to the world.</p><p>For the moment, you can use our <em>stories</em> (at the very beginning of the pdf) which are very strong hooks for very type of gameplay (horror, high adventures, political intrigues ...).</p><p></p><p></p><p>I'd really like to have comments on this. Are people being afraid of the adaptation and time it may take?</p><p>That said, with Avalanche, you don't have to stat everything from the ground up as you won't be using all of the product. We're aiming to provide <em>free</em> pdf with stats bloc and advice for FATE, Pathfinder, 13th Age, SW and the Solar System.</p></blockquote><p></p>
[QUOTE="ExiStanc3, post: 6275469, member: 6774980"] @[URL="http://www.enworld.org/forum/member.php?6775377-Selkirk"][B]Selkirk[/B][/URL]: it's nice what they have done with dragon age. A quick question: are you refering to dragon age as a system and for the adventures modules? By the way, one of the strength of PoL is how easy it is to 'get' (very slim sourcebook). I understand your feeling about not using all the parts of big books. That's one of the issue we want to address with Avalanche. That said, it's true you won't be using all of the book, but that's for [I]a single game[/I]. As Avalanche presents the main events of the [I]whole[/I] region, your players can't interact with [I]all[/I] of them (when they are in the north, the events in the south for that [I]specific period of time[/I] won't be useful), but it will be different for each game you play (maybe next time you play it, your players will interact with the south). We're aiming to provide a [I]very high replay value[/I]. @[URL="http://www.enworld.org/forum/member.php?20323-Quickleaf"][B]Quickleaf[/B][/URL]: thanks for the kind word. Just to make sure, are you looking for graphs to understand what we're trying to do, the structure we're using (if that's so, here's a [URL="http://www.existanc3.com/stuff/ExiStanc3-The_game_master_way.pdf"]presentation[/URL], a little bit too wordy). Otherwise, we're trying to provide you something much more efficient, a [URL="http://www.existanc3.com/website"]website[/URL]. We will be trying to finance this website thru a [URL="https://www.kickstarter.com/projects/671321082/1879808645?token=d8e09677"]KickStarter campaign[/URL], starting at the end of the month. Yes, we know. And hooks could be so numerous. That said, that's our goal with the player's guide we intend to produce: a guideline for the players to choose what type of games and adventures they'd like to be part of. An introduction to the world. For the moment, you can use our [I]stories[/I] (at the very beginning of the pdf) which are very strong hooks for very type of gameplay (horror, high adventures, political intrigues ...). I'd really like to have comments on this. Are people being afraid of the adaptation and time it may take? That said, with Avalanche, you don't have to stat everything from the ground up as you won't be using all of the product. We're aiming to provide [I]free[/I] pdf with stats bloc and advice for FATE, Pathfinder, 13th Age, SW and the Solar System. [/QUOTE]
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