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<blockquote data-quote="Selkirk" data-source="post: 6275549" data-attributes="member: 6775377"><p>Existanc3 first of all love the avalanche website (clean design with great style) and the game looks very intriguing. my only worry with system less/rules light games (i felt this way about esteren too...and i actually am a fan of rules light games but esteren is almost all setting) is that the vagueness can work against the game. having a system that is robust but light is the challenge and i think the idea of a multiple system game has obvious appeal but each game should play a bit differently(hopefully better) with it's own mechanics.</p><p></p><p>and i like dragon age less as a system and more as presentation. 2 64 page books just make more sense to me. slim but packed with the game..then you have room to flesh out the world. i see small publishers sometimes making the mistake of releasing everything at once and then the content cycle dries up. smaller bites keeps the interest going and one isn't left with the feeling of game abandonment. further advantage is price...if i want all in on a game i can buy the sourcebook...but what if i just want the bestiary as a pdf? keeps the price down for the gm just looking for something new. but looks like you guys might be on this model at least partly with the kickstarter..stretch goals and everything else. game looks killer so far .</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6275549, member: 6775377"] Existanc3 first of all love the avalanche website (clean design with great style) and the game looks very intriguing. my only worry with system less/rules light games (i felt this way about esteren too...and i actually am a fan of rules light games but esteren is almost all setting) is that the vagueness can work against the game. having a system that is robust but light is the challenge and i think the idea of a multiple system game has obvious appeal but each game should play a bit differently(hopefully better) with it's own mechanics. and i like dragon age less as a system and more as presentation. 2 64 page books just make more sense to me. slim but packed with the game..then you have room to flesh out the world. i see small publishers sometimes making the mistake of releasing everything at once and then the content cycle dries up. smaller bites keeps the interest going and one isn't left with the feeling of game abandonment. further advantage is price...if i want all in on a game i can buy the sourcebook...but what if i just want the bestiary as a pdf? keeps the price down for the gm just looking for something new. but looks like you guys might be on this model at least partly with the kickstarter..stretch goals and everything else. game looks killer so far . [/QUOTE]
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