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<blockquote data-quote="ExiStanc3" data-source="post: 6275635" data-attributes="member: 6774980"><p>First, thanks for the kind word. We're used to design and deliver websites for our customers, but this time it is OUR project. So yes, I prefer clean and streamlined design.</p><p>About the systems. I've played Avalanche with dnd, The Shadow of Yesterday, some kind of werewolves like system and Burning Wheel. They all worked fine. That said, I do believe it really depends on what type of game play the group wants to have. Are you going with a high adventure scenario (either in the west, fighting brigands or in the north opposing the orcs), I'd say go with dnd or PathFinder. If you're more into political intrigues, BW or TSOY might be more appropriate. If you wish to really 'shake' the world (which Avalanche supports well), then I would recommand 13th Age. There is a LOT of room in Avalanche for a LOT of types of games.</p><p>Well I guess this is my 'answer' to your 'concern'. I hope I make sense here.</p><p></p><p></p><p>A couple of things (your point is interesting):</p><p>- Avalanche doesn't work like a typical setting/adventure. In fact, you would be buying a 'storyboard': it describes all the main events for the region (400 pages). But when you come to play it, you won't be able to use it all (Avalanche uses time as a constraint). I'd say you would use about 15% (that's your 60 pages). But, if you play it with another group (of PCs or persons), you'll have a whole different experience, using an all different 15% fo the book (you might even want to use a different system). But still, it is familiar to you.</p><p>- This high replay value (due to its non linear structure) makes it, I believe, very different from an economic point of view. In fact, the same could be told about PoL.</p><p>- We're starting with Avalanche, Spring, which is the first part. This provides material for about 12 sessions (each time you start it).</p><p>- The price range, as you can see on our KS page is 40$ for the pdf.</p><p>- From a publishing point of view, and just about the 'content' (continuing the adventure), we intend to release three more seasons. Each season covers 12 weeks, thus providing game play for 12 sessions. We intend to release a season a year. It would priced at about 20 to 30$.</p><p>- So, see it more like a magazine ...</p><p>- That said, this doesn't prevent us from releasing 'separate components': dungeon maps, hexcrawl for some regions ... they would be sold separatly.</p><p></p><p>Oh, by the way, thanks for your time and enthusiasm.</p></blockquote><p></p>
[QUOTE="ExiStanc3, post: 6275635, member: 6774980"] First, thanks for the kind word. We're used to design and deliver websites for our customers, but this time it is OUR project. So yes, I prefer clean and streamlined design. About the systems. I've played Avalanche with dnd, The Shadow of Yesterday, some kind of werewolves like system and Burning Wheel. They all worked fine. That said, I do believe it really depends on what type of game play the group wants to have. Are you going with a high adventure scenario (either in the west, fighting brigands or in the north opposing the orcs), I'd say go with dnd or PathFinder. If you're more into political intrigues, BW or TSOY might be more appropriate. If you wish to really 'shake' the world (which Avalanche supports well), then I would recommand 13th Age. There is a LOT of room in Avalanche for a LOT of types of games. Well I guess this is my 'answer' to your 'concern'. I hope I make sense here. A couple of things (your point is interesting): - Avalanche doesn't work like a typical setting/adventure. In fact, you would be buying a 'storyboard': it describes all the main events for the region (400 pages). But when you come to play it, you won't be able to use it all (Avalanche uses time as a constraint). I'd say you would use about 15% (that's your 60 pages). But, if you play it with another group (of PCs or persons), you'll have a whole different experience, using an all different 15% fo the book (you might even want to use a different system). But still, it is familiar to you. - This high replay value (due to its non linear structure) makes it, I believe, very different from an economic point of view. In fact, the same could be told about PoL. - We're starting with Avalanche, Spring, which is the first part. This provides material for about 12 sessions (each time you start it). - The price range, as you can see on our KS page is 40$ for the pdf. - From a publishing point of view, and just about the 'content' (continuing the adventure), we intend to release three more seasons. Each season covers 12 weeks, thus providing game play for 12 sessions. We intend to release a season a year. It would priced at about 20 to 30$. - So, see it more like a magazine ... - That said, this doesn't prevent us from releasing 'separate components': dungeon maps, hexcrawl for some regions ... they would be sold separatly. Oh, by the way, thanks for your time and enthusiasm. [/QUOTE]
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