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<blockquote data-quote="ExiStanc3" data-source="post: 6279230" data-attributes="member: 6774980"><p>I agree. That's with this in mind that we wrote <a href="http://www.existanc3.com/stuff/ExiStanc3-Avalanche_an_extract.pdf" target="_blank">Avalanche</a> the way it is (PoL has the advantage of being very short and straightforward). Of course, Avalanche is not as easy to read as a novel, but I really hope it is more fun for the DM than the typical setting/adventure being sold out there.</p><p>Maybe another little thing: I believe that GM does somehow their homework. They read books (novels, graphic novels), see movies or TV series. It is just that the typical material we provide is very dull. It should provide <em>inspiration</em> and <em>help</em> for the game (not just one of the two).</p><p></p><p> </p><p>Managing a very <em>complex</em> story, over a <em>large place</em> and a <em>long period of time</em> is our goal (we have writen a <a href="http://www.existanc3.com/stuff/ExiStanc3-The_game_master_way.pdf" target="_blank">document</a> about this). What you are proposing is a little bit what we have in mind for the website. Managing events, status of characters, the specific of your games ... But, in my opinion, the best way to present a world that does not crash is to present it from a very high point of view and provide lots, lots of events. So, even if your group breaks some parts, the big picture is still there and coherent. And the more important thing: can the GM still manage it with the current material.</p><p></p><p></p><p>Sure, that is a problem, but note that how Avalanche is presented, a GM wouldn't need to stats everything out, but a little by little ... As for very specific system, yes, at some point it may contradict the setting (we're currently experiencing this with a current play test).</p><p></p><p></p><p>Now, that's a good question, I haven't thougth of it that way. For one thing, sure, I hope this kind of presentation attracts current players to my setting!! Otherwise, I was more thinking about bringing new players to the hobby. I believe that if we can provide something fun to read, that's attractive (and god knows how bad fantasy novels sell well those days), we could attract new players. And I think that no stats bloc helps for this. I could see PoL, for instance, attracting boardgamers (hexcrawl is some kind of board after all). In all cases, I think we need to invent new types of product.</p><p>As for the players who just want feats, weapons and other crunchy parts, well, I guess they are not my customers.</p></blockquote><p></p>
[QUOTE="ExiStanc3, post: 6279230, member: 6774980"] I agree. That's with this in mind that we wrote [URL="http://www.existanc3.com/stuff/ExiStanc3-Avalanche_an_extract.pdf"]Avalanche[/URL] the way it is (PoL has the advantage of being very short and straightforward). Of course, Avalanche is not as easy to read as a novel, but I really hope it is more fun for the DM than the typical setting/adventure being sold out there. Maybe another little thing: I believe that GM does somehow their homework. They read books (novels, graphic novels), see movies or TV series. It is just that the typical material we provide is very dull. It should provide [I]inspiration[/I] and [I]help[/I] for the game (not just one of the two). Managing a very [I]complex[/I] story, over a [I]large place[/I] and a [I]long period of time[/I] is our goal (we have writen a [URL="http://www.existanc3.com/stuff/ExiStanc3-The_game_master_way.pdf"]document[/URL] about this). What you are proposing is a little bit what we have in mind for the website. Managing events, status of characters, the specific of your games ... But, in my opinion, the best way to present a world that does not crash is to present it from a very high point of view and provide lots, lots of events. So, even if your group breaks some parts, the big picture is still there and coherent. And the more important thing: can the GM still manage it with the current material. Sure, that is a problem, but note that how Avalanche is presented, a GM wouldn't need to stats everything out, but a little by little ... As for very specific system, yes, at some point it may contradict the setting (we're currently experiencing this with a current play test). Now, that's a good question, I haven't thougth of it that way. For one thing, sure, I hope this kind of presentation attracts current players to my setting!! Otherwise, I was more thinking about bringing new players to the hobby. I believe that if we can provide something fun to read, that's attractive (and god knows how bad fantasy novels sell well those days), we could attract new players. And I think that no stats bloc helps for this. I could see PoL, for instance, attracting boardgamers (hexcrawl is some kind of board after all). In all cases, I think we need to invent new types of product. As for the players who just want feats, weapons and other crunchy parts, well, I guess they are not my customers. [/QUOTE]
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