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<blockquote data-quote="Novem5er" data-source="post: 4764718" data-attributes="member: 57859"><p>I've actually been thinking about this myself for awhile. My daughter is still too young to play, but I can't help but daydream <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think 4e is a good system to run for kids... except for the fact that there are just too many abstract concepts to keep track of. The idea of powers is great, and I think easy for kids to understand, but the sheer number of possibilities, combinations, and interactions would be too much.</p><p></p><p>My recommendation would be to make whole new powers. Also, I don't think most kids will be too interested in leveling up. I'm willing to bet that the story and characters would be more important that continually getting new player options.</p><p></p><p>I've had a very similar idea with making a "Harry Potter" type game. The emphasis would be on story and problem solving, and less on combat. The player's powers would be a mix of combat and utility type powers.</p><p></p><p>Hmm...</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4764718, member: 57859"] I've actually been thinking about this myself for awhile. My daughter is still too young to play, but I can't help but daydream :) I think 4e is a good system to run for kids... except for the fact that there are just too many abstract concepts to keep track of. The idea of powers is great, and I think easy for kids to understand, but the sheer number of possibilities, combinations, and interactions would be too much. My recommendation would be to make whole new powers. Also, I don't think most kids will be too interested in leveling up. I'm willing to bet that the story and characters would be more important that continually getting new player options. I've had a very similar idea with making a "Harry Potter" type game. The emphasis would be on story and problem solving, and less on combat. The player's powers would be a mix of combat and utility type powers. Hmm... [/QUOTE]
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