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"Seven Outlaws in Search of a Bank" Sidewinder Recoiled - Game 5
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<blockquote data-quote="Silver Moon" data-source="post: 3096883" data-attributes="member: 8530"><p><strong>Chapter Five, “Tabor Bank, Here We Come”, Wednesday, May 31st , 1882, 1:00 P.M. </strong></p><p></p><p>On the subject of the escape, Flying Arrow suggest that they create some sort of an explosion at a hill alongside the road to cut off pursuit from behind. Pinto points out that “This is a mining town. Getting a hold of some TNT should be easy enough.” Sally says that she noticed several dynamite sheds on the side of town nearest the train tracks. Pamela says, “Makes sense, they’d want to keep it away from the buildings and have it where it can be transported as short a distance as possible.” </p><p></p><p>The real problem is that the bank is at a main intersection of town, so some type of distraction is necessary to keep townsfolk, police and soldiers otherwise occupied. Deadeye suggests simultaneous dynamite explosions using long fuses at both the railroad yard and one of the wealthier residences in town. They debate how long they want the fuses to be, given that somebody could come across it given the sound and odor of the burning fuses. </p><p></p><p>They discuss the problem of telegraph communication and the need to cut the lines to prevent information about the robbery from getting to the next towns. On the subject of communication, it is noted that many of the better homes and businesses in town have telephone service connecting them, although all of these fancy communications are strictly internal to the town and not to anything outside. </p><p></p><p>The gang decides to collectively go for a walk to all take a look at the bank and intersection. They split into smaller groups and each get a good look at what they are dealing with. They return and Deadeye asks, “Who do we actually want inside the bank? I was thinking myself and Mae.” He then suggests that they have at least two people outside to deal with any police or soldiers. Pinto points out that he may be needed inside to deal with the guards, as regardless of the time of their heist there would be some on duty around-the-clock at the largest bank in town. Mae points out that during the day there were six guards on duty. Pinto says, “That’s not a problem, my gun has six bullets in it.” </p><p></p><p>The DM points out that there is just a little more than an hour left of game time so they might want to stop planning and “at some point move on to Get’em.“ One of the game’s players suggests “We need a half-assed cowboy plan and none of this real twenty-first century planning.” </p><p></p><p>Pinto says, “How about we ride up to the bank, have Mongo kick in the doors, Deadeye and I kill the guards and Mae opens the safes.” Flying Arrow is still interested in the Mary Murphy Mine but Pinto says, “That’s not going to be cash. We’re better off with money than ore.” Deadeye agrees, pointing out that the ore coming out of that mine will still need massive amounts of processing. </p><p></p><p>They decide to send Mongo to go rent a wagon and then buy a crate of dynamite which they can then store in the coach. They discuss how much to buy, initially thinking two cases but then deciding that might attract more attention than they want so change it to one. Mongo goes and gets a case of dynamite containing 100 sticks. Pinto makes a separate trip to a different hardware store to purchase the blasting caps and fuses. </p><p></p><p>Now that they have the materials they discuss what type of distraction to make. Mae cautions against setting the entire town on fire. It is pointed out that the town does have a fire department with many fire wagons. Pinto exclaims, “That’s it! We’ll blow up the Fire Department!” Deadeye put it to a vote “Okay, by a show of hands, who wants to blow up at least part of the city?” They all agree, some because they think it would make a good distraction, others just because it sounds like fun. </p><p></p><p>They decide to go with Pinto’s suggestion of blowing up the Fire Department. Mae cautions “Please make sure that nobody is inside it when you do that. Deadeye suggests, “Start a small fire somewhere first like the Opera House, and then after the firemen leave blow up the firehouse.” They check out where in the community this fire station is located, finding it to be nine blocks away from the Opera house and the Tabor Bank being six blocks beyond that. </p><p></p><p>The fire house is a wooden two-story building with the garage housing the four fire wagons, two larger horse-drawn ones and two smaller man-pushed ones. Behind the lower room is an attached stable with the four horses to pull the wagons. The second floor has the living quarters for the pair of full-time firefighters. Flying arrow suggests that they open the stable doors and let the horses out prior to blowing up the building. The DM points out how it is interesting that they have no qualms about killing the two firefighters but are concerned about the lives of the horses. A player comments, “Sure, this town has lots of people but a good horse is hard to find.” </p><p></p><p>Upon discussing the tentative plan further Mae is concerned that the Opera House might be too close to the bank to want to draw people to. Deadeye says, “And a problem with two explosions is that it ties up two people to do it.” They decide to only blow up the firehouse. </p><p></p><p>They also discuss the need to set up the avalanche explosion on the south road to block off the road from whoever is following. Pinto and Sally indicate that they found a good spot around one-and-a-quarter miles south, where the road is narrow with an overhanging cliff. The debate how long the fuses on that would need to be and also what skills would be needed to climb up and place the charges in the appropriate spot for the intended result. Mongo, Pinto and Flying Arrow all have climbing skills and Pinto also has experience with demolitions, so that covers it. </p><p></p><p>They decide to have Pinto, Mongo and Flying Arrow ride out there well in advance and set it up. They then ponder where they want to have their riding horses. Deadeye points out that the riding horses would actually be in the way if they are planning to use the carriage and its own horse team for the robbery. The conclude that it would probably be best to keep most of these horses outside of town, preferably at a spot near but on the other side of the proposed rock slide. Given that Flying Arrow has animal handling ability and would be more conspicuous in town due to her race they decide it would be best for her to be waiting on the South Road with the horses. </p><p></p><p>They debate when they want the carriage at the bank, deciding that they don’t want it parked out front too soon. Deadeye suggests that they keep it parked down the street at the nearest church until a signal is given. They decide to instead keep it at their hotel until they hear the firehouse explosion, then go to the bank figuring they’ll probably arrive right around when they will be needed. </p><p></p><p>As for the specific roles, since Pamela is their best driver they decide they will want her to drive the coach. Pinto will be the one to blow up the firehouse and then come join the others. Sally would play lookout and also ride shotgun on the carriage. Mae will obviously have to be in the bank to open the safes and Deadeye will be with her to stop any guards. Mongo’s role will be to carry the bags with all of the loot out of the bank and onto the coach. And Flying Arrow would be on the south road with the horses and also making sure that nobody disturbs the dynamite trap until it is needed. </p><p></p><p>They tentatively decide that the best time to pull off the robbery would be right around closing time at the bank although Mae and Deadeye both want to watch that routine once to confirm that. They debate doing the job that night but decide to wait until the next day as it is already mid-afternoon and it will take time to get everything </p><p>ready. </p><p></p><p>Mae and Deadeye go to the bank at 5:45 P.M. to open an account, during which time they watch the evening routine. At 5:30 PM the teller begin brining their cash drawers into the vault area although due to patricians and other barriers they cannot tell specifically which of the four large vaults are getting the final deposits. They note while the four door guards stay there the other two guards escort each teller into the vault area with their cash drawers. At 6:00 PM the door guards usher the people out the door, including Mae and Deadeye. </p><p></p><p>The two hang around outside and see a door open up and most employees exit at around 6:30 P.M. Two of the six guards leave at that point in time. At around 7:00 P.M. a pair of new guards arrive and are let in. At around 7:45 PM the Bank President and remaining employees leave accompanied by the other four day-shift guards. Deadeye says “Looks like 8:00 PM on it’s just the pair of them.” </p><p></p><p>Mae and Deadeye take a good look at the building’s construction, including the roof and windows. The problem with the roof is that there are a number of other tall buildings around which means they could be spotted up there. They conclude that between the granite blocks, iron bars on the few upper windows and solid looking roof that the main doors will probably be the only viable entry and exit points. Mae concludes that picking the lock on the front door shouldn’t be all that difficult a task for her. They look at the two main doorways and determine which is closest to the vault, as they will want as short a distance as possible to transport the loot. They note that the streets are pretty well lit with gas lanterns, so they won’t have the benefit of total darkness by going at night. </p><p></p><p>They meet back at the hotel and discuss the plan. They all agree that dealing with two guards is better than six. Pinto suggests started a second fire after the fire station to draw people either further away. “You just want to be more destructive,” Mae comments. Deadeye says that he should have no difficulty disarming and incapacitating both guards. Pinto then suggests igniting the gas in the gas lanterns as a distraction but each lantern only has enough gas to burn for a night so wouldn’t create an explosion large enough to please the psychopath. </p><p></p><p>Thursday, June 1st 1882: </p><p></p><p>Pinto, Mongo, Sally and Flying Arrow gather up around half of the dynamite and ride out to the south road while Pamela makes sure that the carriage and horses will be ready to go. Deadeye and Mae recheck what she will need for supplies and make a few small purchases of other things they might discover are necessary. </p><p></p><p>The riders reach the spot on the road. Sally and Flying Arrow act as lookouts on the road while Pinto and Mongo climb up and plant the explosives, with a 100-yard long fuse going part-way down the cliff. They find a spot around 50 feet off of the roadway to have the end of the fuse at and then cover it over with leaves and note a few other distinctive marks that Flying Arrow can locate later. Flying Arrow then rides a little ways further south to find a spot where she can wait with the horses and still see the road from town while not be visible from anybody passing by on the roadway. They all ride back to town and meet up with the others to finalize the plan.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3096883, member: 8530"] [B]Chapter Five, “Tabor Bank, Here We Come”, Wednesday, May 31st , 1882, 1:00 P.M. [/B] On the subject of the escape, Flying Arrow suggest that they create some sort of an explosion at a hill alongside the road to cut off pursuit from behind. Pinto points out that “This is a mining town. Getting a hold of some TNT should be easy enough.” Sally says that she noticed several dynamite sheds on the side of town nearest the train tracks. Pamela says, “Makes sense, they’d want to keep it away from the buildings and have it where it can be transported as short a distance as possible.” The real problem is that the bank is at a main intersection of town, so some type of distraction is necessary to keep townsfolk, police and soldiers otherwise occupied. Deadeye suggests simultaneous dynamite explosions using long fuses at both the railroad yard and one of the wealthier residences in town. They debate how long they want the fuses to be, given that somebody could come across it given the sound and odor of the burning fuses. They discuss the problem of telegraph communication and the need to cut the lines to prevent information about the robbery from getting to the next towns. On the subject of communication, it is noted that many of the better homes and businesses in town have telephone service connecting them, although all of these fancy communications are strictly internal to the town and not to anything outside. The gang decides to collectively go for a walk to all take a look at the bank and intersection. They split into smaller groups and each get a good look at what they are dealing with. They return and Deadeye asks, “Who do we actually want inside the bank? I was thinking myself and Mae.” He then suggests that they have at least two people outside to deal with any police or soldiers. Pinto points out that he may be needed inside to deal with the guards, as regardless of the time of their heist there would be some on duty around-the-clock at the largest bank in town. Mae points out that during the day there were six guards on duty. Pinto says, “That’s not a problem, my gun has six bullets in it.” The DM points out that there is just a little more than an hour left of game time so they might want to stop planning and “at some point move on to Get’em.“ One of the game’s players suggests “We need a half-assed cowboy plan and none of this real twenty-first century planning.” Pinto says, “How about we ride up to the bank, have Mongo kick in the doors, Deadeye and I kill the guards and Mae opens the safes.” Flying Arrow is still interested in the Mary Murphy Mine but Pinto says, “That’s not going to be cash. We’re better off with money than ore.” Deadeye agrees, pointing out that the ore coming out of that mine will still need massive amounts of processing. They decide to send Mongo to go rent a wagon and then buy a crate of dynamite which they can then store in the coach. They discuss how much to buy, initially thinking two cases but then deciding that might attract more attention than they want so change it to one. Mongo goes and gets a case of dynamite containing 100 sticks. Pinto makes a separate trip to a different hardware store to purchase the blasting caps and fuses. Now that they have the materials they discuss what type of distraction to make. Mae cautions against setting the entire town on fire. It is pointed out that the town does have a fire department with many fire wagons. Pinto exclaims, “That’s it! We’ll blow up the Fire Department!” Deadeye put it to a vote “Okay, by a show of hands, who wants to blow up at least part of the city?” They all agree, some because they think it would make a good distraction, others just because it sounds like fun. They decide to go with Pinto’s suggestion of blowing up the Fire Department. Mae cautions “Please make sure that nobody is inside it when you do that. Deadeye suggests, “Start a small fire somewhere first like the Opera House, and then after the firemen leave blow up the firehouse.” They check out where in the community this fire station is located, finding it to be nine blocks away from the Opera house and the Tabor Bank being six blocks beyond that. The fire house is a wooden two-story building with the garage housing the four fire wagons, two larger horse-drawn ones and two smaller man-pushed ones. Behind the lower room is an attached stable with the four horses to pull the wagons. The second floor has the living quarters for the pair of full-time firefighters. Flying arrow suggests that they open the stable doors and let the horses out prior to blowing up the building. The DM points out how it is interesting that they have no qualms about killing the two firefighters but are concerned about the lives of the horses. A player comments, “Sure, this town has lots of people but a good horse is hard to find.” Upon discussing the tentative plan further Mae is concerned that the Opera House might be too close to the bank to want to draw people to. Deadeye says, “And a problem with two explosions is that it ties up two people to do it.” They decide to only blow up the firehouse. They also discuss the need to set up the avalanche explosion on the south road to block off the road from whoever is following. Pinto and Sally indicate that they found a good spot around one-and-a-quarter miles south, where the road is narrow with an overhanging cliff. The debate how long the fuses on that would need to be and also what skills would be needed to climb up and place the charges in the appropriate spot for the intended result. Mongo, Pinto and Flying Arrow all have climbing skills and Pinto also has experience with demolitions, so that covers it. They decide to have Pinto, Mongo and Flying Arrow ride out there well in advance and set it up. They then ponder where they want to have their riding horses. Deadeye points out that the riding horses would actually be in the way if they are planning to use the carriage and its own horse team for the robbery. The conclude that it would probably be best to keep most of these horses outside of town, preferably at a spot near but on the other side of the proposed rock slide. Given that Flying Arrow has animal handling ability and would be more conspicuous in town due to her race they decide it would be best for her to be waiting on the South Road with the horses. They debate when they want the carriage at the bank, deciding that they don’t want it parked out front too soon. Deadeye suggests that they keep it parked down the street at the nearest church until a signal is given. They decide to instead keep it at their hotel until they hear the firehouse explosion, then go to the bank figuring they’ll probably arrive right around when they will be needed. As for the specific roles, since Pamela is their best driver they decide they will want her to drive the coach. Pinto will be the one to blow up the firehouse and then come join the others. Sally would play lookout and also ride shotgun on the carriage. Mae will obviously have to be in the bank to open the safes and Deadeye will be with her to stop any guards. Mongo’s role will be to carry the bags with all of the loot out of the bank and onto the coach. And Flying Arrow would be on the south road with the horses and also making sure that nobody disturbs the dynamite trap until it is needed. They tentatively decide that the best time to pull off the robbery would be right around closing time at the bank although Mae and Deadeye both want to watch that routine once to confirm that. They debate doing the job that night but decide to wait until the next day as it is already mid-afternoon and it will take time to get everything ready. Mae and Deadeye go to the bank at 5:45 P.M. to open an account, during which time they watch the evening routine. At 5:30 PM the teller begin brining their cash drawers into the vault area although due to patricians and other barriers they cannot tell specifically which of the four large vaults are getting the final deposits. They note while the four door guards stay there the other two guards escort each teller into the vault area with their cash drawers. At 6:00 PM the door guards usher the people out the door, including Mae and Deadeye. The two hang around outside and see a door open up and most employees exit at around 6:30 P.M. Two of the six guards leave at that point in time. At around 7:00 P.M. a pair of new guards arrive and are let in. At around 7:45 PM the Bank President and remaining employees leave accompanied by the other four day-shift guards. Deadeye says “Looks like 8:00 PM on it’s just the pair of them.” Mae and Deadeye take a good look at the building’s construction, including the roof and windows. The problem with the roof is that there are a number of other tall buildings around which means they could be spotted up there. They conclude that between the granite blocks, iron bars on the few upper windows and solid looking roof that the main doors will probably be the only viable entry and exit points. Mae concludes that picking the lock on the front door shouldn’t be all that difficult a task for her. They look at the two main doorways and determine which is closest to the vault, as they will want as short a distance as possible to transport the loot. They note that the streets are pretty well lit with gas lanterns, so they won’t have the benefit of total darkness by going at night. They meet back at the hotel and discuss the plan. They all agree that dealing with two guards is better than six. Pinto suggests started a second fire after the fire station to draw people either further away. “You just want to be more destructive,” Mae comments. Deadeye says that he should have no difficulty disarming and incapacitating both guards. Pinto then suggests igniting the gas in the gas lanterns as a distraction but each lantern only has enough gas to burn for a night so wouldn’t create an explosion large enough to please the psychopath. Thursday, June 1st 1882: Pinto, Mongo, Sally and Flying Arrow gather up around half of the dynamite and ride out to the south road while Pamela makes sure that the carriage and horses will be ready to go. Deadeye and Mae recheck what she will need for supplies and make a few small purchases of other things they might discover are necessary. The riders reach the spot on the road. Sally and Flying Arrow act as lookouts on the road while Pinto and Mongo climb up and plant the explosives, with a 100-yard long fuse going part-way down the cliff. They find a spot around 50 feet off of the roadway to have the end of the fuse at and then cover it over with leaves and note a few other distinctive marks that Flying Arrow can locate later. Flying Arrow then rides a little ways further south to find a spot where she can wait with the horses and still see the road from town while not be visible from anybody passing by on the roadway. They all ride back to town and meet up with the others to finalize the plan. [/QUOTE]
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