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SH D&D5 Lost Mine of Phandelver & Beyond!
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<blockquote data-quote="mikeawmids" data-source="post: 7473681" data-attributes="member: 6776411"><p><u>Session Three</u></p><p></p><p>The party’s rest is rudely interrupted by the sound of a violent altercation in the common room of the inn. A small band of vengeful Redbrands have come looking for the trespassers who invaded their headquarters. They are threatening the innkeeper for information about his guests. All that racket also wakes up Sildar Hallwinter, who wades into the fray wielding his trusty longsword. Now that their AC has been corrected, the heroes make short work of the ruffians. The last thug realises that things are not going well for team Redbrand and makes a run for it, but Elgin takes careful aim and shoots the coward down before he can get away. Most of the ruffians are killed outright, but Sildar makes a point of dealing non-lethal damage, leaving one Redbrand alive to answer his questions. The party learn that the leader of the gang is a wizard called Glasstaff who turned up a few months back. The description of this wizard leads Sildar to believe it is Iarno Albrek, the same man he was sent to Phandelver to find.</p><p></p><p>Sildar offers to stand watch while the heroes complete a long rest, but the remaining Redbrands do not mount a second offensive and the night passes uneventfully. In the morning, the heroes enjoy a hearty breakfast and help tidy up some of the damage from the night before. Then they gear up and return to the Redbrand headquarters to finish off the gang.</p><p></p><p>The Redbrands have mounted their defence at the crevasse where Knolan and the others encountered the unseen whisperer. A bugbear has been positioned at each bridge across the gap and several more human thugs linger in the background. Korbin rages and charges across the nearest bridge, failing to notice it has been rigged to collapse. He lands amidst a jumble of mouldering bones at the bottom of the deep crevasse. An emaciated figure with one huge, sickly green, glowing eyeball looks up in surprise as the dwarf tumbles into his gristly domain. Above, Gemma casts grease on the one remaining bridge, but the bugbear manages to retain his footing on the slippery crossing. The two Redbrands decide it will be quicker to jump across the 10ft gap. One makes it, the other misjudges the distance and joins Korbin at the bottom of the hole. Sildar leaps across the other way to engage the bugbear on the opposite side of the crevasse.</p><p></p><p>The second bugbear charges to reach Knolan, shoving his own comrade into the crevasse in order to reach the human fighter. Down in the pit, Korbin fights the two Redbrands, while the nothic casts his rotting gaze upon all three of them, hitting his own allies more often than not. Were Korbin not consumed with mindless berserker fury, he might have been more disturbed by the sight of grey flesh sloughing from his opponent’s bones in sodden sheets. After dealing with the Redbrands, Korbin turns his indiscriminate rage upon the nothic, attacking recklessly to inflict great damage!</p><p></p><p>Redbrand reinforcements (two more thugs and another bugbear) appear from the north (they had been guarding the crypt area until they heard the sounds of combat). The heroes defeat all enemies on the battlefield, although Knolan is knocked unconscious yet again. After the red mists clear, Korbin realises the bottom of the crevasse is the sight of an ancient battleground, where a single swordsman held off a horde of savage orcs before finally succumbing to their greater numbers. The bones of the doomed warrior still lie where he fell, gripping the hilt of an enchanted longsword. Sildar remembers the name of the blade is ‘Talon’ and Knolan claims the blade and vows to avenge the fallen hero on the next orcs he chances upon in the wilderness. The rest of the dungeon is empty, the Redbrands having spent their forces in the battle for the crevasse. There is no sign of Glasstaff, who seems to have fled. Sildar curses, but is mollified by the sight of all the lovely loot that the party gather from the Redbrand’s treasury. The heroes also find a note addressed to Lord Albrek, implicating him in the abduction of the dwarven prospectors. He was acting on the orders of someone calling themselves ‘The Black Spider’. The note mentions a ruined castle to the north of Phandalin, where Gundren Rockseeker and his two brothers may still be being held.</p><p></p><p><em>(The players advanced to level 3 at the end of this session. Knolan became a Fighter 3 [Champion], Elgin became a Rogue 3 [Assassin], Korbin became a Barbarian 3 and chose the Path of the Berserker and Gemma became a Wizard 3 in the school of evocation.)</em></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 7473681, member: 6776411"] [U]Session Three[/U] The party’s rest is rudely interrupted by the sound of a violent altercation in the common room of the inn. A small band of vengeful Redbrands have come looking for the trespassers who invaded their headquarters. They are threatening the innkeeper for information about his guests. All that racket also wakes up Sildar Hallwinter, who wades into the fray wielding his trusty longsword. Now that their AC has been corrected, the heroes make short work of the ruffians. The last thug realises that things are not going well for team Redbrand and makes a run for it, but Elgin takes careful aim and shoots the coward down before he can get away. Most of the ruffians are killed outright, but Sildar makes a point of dealing non-lethal damage, leaving one Redbrand alive to answer his questions. The party learn that the leader of the gang is a wizard called Glasstaff who turned up a few months back. The description of this wizard leads Sildar to believe it is Iarno Albrek, the same man he was sent to Phandelver to find. Sildar offers to stand watch while the heroes complete a long rest, but the remaining Redbrands do not mount a second offensive and the night passes uneventfully. In the morning, the heroes enjoy a hearty breakfast and help tidy up some of the damage from the night before. Then they gear up and return to the Redbrand headquarters to finish off the gang. The Redbrands have mounted their defence at the crevasse where Knolan and the others encountered the unseen whisperer. A bugbear has been positioned at each bridge across the gap and several more human thugs linger in the background. Korbin rages and charges across the nearest bridge, failing to notice it has been rigged to collapse. He lands amidst a jumble of mouldering bones at the bottom of the deep crevasse. An emaciated figure with one huge, sickly green, glowing eyeball looks up in surprise as the dwarf tumbles into his gristly domain. Above, Gemma casts grease on the one remaining bridge, but the bugbear manages to retain his footing on the slippery crossing. The two Redbrands decide it will be quicker to jump across the 10ft gap. One makes it, the other misjudges the distance and joins Korbin at the bottom of the hole. Sildar leaps across the other way to engage the bugbear on the opposite side of the crevasse. The second bugbear charges to reach Knolan, shoving his own comrade into the crevasse in order to reach the human fighter. Down in the pit, Korbin fights the two Redbrands, while the nothic casts his rotting gaze upon all three of them, hitting his own allies more often than not. Were Korbin not consumed with mindless berserker fury, he might have been more disturbed by the sight of grey flesh sloughing from his opponent’s bones in sodden sheets. After dealing with the Redbrands, Korbin turns his indiscriminate rage upon the nothic, attacking recklessly to inflict great damage! Redbrand reinforcements (two more thugs and another bugbear) appear from the north (they had been guarding the crypt area until they heard the sounds of combat). The heroes defeat all enemies on the battlefield, although Knolan is knocked unconscious yet again. After the red mists clear, Korbin realises the bottom of the crevasse is the sight of an ancient battleground, where a single swordsman held off a horde of savage orcs before finally succumbing to their greater numbers. The bones of the doomed warrior still lie where he fell, gripping the hilt of an enchanted longsword. Sildar remembers the name of the blade is ‘Talon’ and Knolan claims the blade and vows to avenge the fallen hero on the next orcs he chances upon in the wilderness. The rest of the dungeon is empty, the Redbrands having spent their forces in the battle for the crevasse. There is no sign of Glasstaff, who seems to have fled. Sildar curses, but is mollified by the sight of all the lovely loot that the party gather from the Redbrand’s treasury. The heroes also find a note addressed to Lord Albrek, implicating him in the abduction of the dwarven prospectors. He was acting on the orders of someone calling themselves ‘The Black Spider’. The note mentions a ruined castle to the north of Phandalin, where Gundren Rockseeker and his two brothers may still be being held. [I](The players advanced to level 3 at the end of this session. Knolan became a Fighter 3 [Champion], Elgin became a Rogue 3 [Assassin], Korbin became a Barbarian 3 and chose the Path of the Berserker and Gemma became a Wizard 3 in the school of evocation.)[/I] [/QUOTE]
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