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Shackeled City - what are my chances and when do you give XP?
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<blockquote data-quote="James Jacobs" data-source="post: 3060619" data-attributes="member: 23937"><p><em>Shackled City</em> absolutely assumes that you level up during adventures. A good point to hand out XP is after you end a session, or after you end a particular dungeon level or section of an adventure. Each chapter in the book is designed such that the later encounters are for higher level characters than those encounters at the start of the chapter.</p><p></p><p>As for the "instant level up" being realistic or not... I think it's actually more realistic than having to have characters go train or whatever. Think of all the adventuring you're doing as you gain those XP... that stuff's certainly as good as (and probably better) than training to teach you what works and what doesn't! The fact that when you level up everything happens at once is not supposed to be realistic. If D&D were trying to model realism, it'd have to have its own 256 page book to explain how hit points work.</p><p></p><p>ANYway... back to the point of the thread. If your DM isn't letting you level up during the adventure, I certainly hope he's adjusting down the challenges to come. Cause otherwise, I predict lots of 4d6 rolls (drop the lowest) in the near future of the campaign...</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 3060619, member: 23937"] [i]Shackled City[/i] absolutely assumes that you level up during adventures. A good point to hand out XP is after you end a session, or after you end a particular dungeon level or section of an adventure. Each chapter in the book is designed such that the later encounters are for higher level characters than those encounters at the start of the chapter. As for the "instant level up" being realistic or not... I think it's actually more realistic than having to have characters go train or whatever. Think of all the adventuring you're doing as you gain those XP... that stuff's certainly as good as (and probably better) than training to teach you what works and what doesn't! The fact that when you level up everything happens at once is not supposed to be realistic. If D&D were trying to model realism, it'd have to have its own 256 page book to explain how hit points work. ANYway... back to the point of the thread. If your DM isn't letting you level up during the adventure, I certainly hope he's adjusting down the challenges to come. Cause otherwise, I predict lots of 4d6 rolls (drop the lowest) in the near future of the campaign... [/QUOTE]
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Shackeled City - what are my chances and when do you give XP?
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