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Shackeled City - what are my chances and when do you give XP?
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<blockquote data-quote="WizarDru" data-source="post: 3063062" data-attributes="member: 151"><p>FWIW, I understand in part what your DM may be thinking. It doesn't make much intuitive sense for a PC to suddenly say "Hey, I just realized! I can do X!"...but at the same time, you're talking about a game of heroic adventure and fantasy. Often, I tend to compromise. If the party levels during an adventure, I give immediate level benefits of hit points, saves, attribute bonuses...anything that can be added quickly. Spells, feats and skills require a night's rest to apply. Class abilities are handled on a case by case basis, but are usually immediate for a core class. When in doubt, I err to the players benefit.</p><p></p><p>Shackled City, as you've heard, is for six players, NOT four. Further, the challenges towards the end of the modules are STRONG. A group of six 3rd-level characters found the final battle in "Life's Bazaar" dangerous...a group of six 1st-level adventurers trying the same battle? Those who live will be sold as slaves. Seriously. When your DM does level up the party, does he do multiple levels? Because even if they manage to make it through the Malachite Fortress alive, the next module will almost certainly spell their doom.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3063062, member: 151"] FWIW, I understand in part what your DM may be thinking. It doesn't make much intuitive sense for a PC to suddenly say "Hey, I just realized! I can do X!"...but at the same time, you're talking about a game of heroic adventure and fantasy. Often, I tend to compromise. If the party levels during an adventure, I give immediate level benefits of hit points, saves, attribute bonuses...anything that can be added quickly. Spells, feats and skills require a night's rest to apply. Class abilities are handled on a case by case basis, but are usually immediate for a core class. When in doubt, I err to the players benefit. Shackled City, as you've heard, is for six players, NOT four. Further, the challenges towards the end of the modules are STRONG. A group of six 3rd-level characters found the final battle in "Life's Bazaar" dangerous...a group of six 1st-level adventurers trying the same battle? Those who live will be sold as slaves. Seriously. When your DM does level up the party, does he do multiple levels? Because even if they manage to make it through the Malachite Fortress alive, the next module will almost certainly spell their doom. [/QUOTE]
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Shackeled City - what are my chances and when do you give XP?
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