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General Tabletop Discussion
D&D Older Editions
Shado's 4e Color Landscape Sheets v1.2: UPDATED 6/24
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<blockquote data-quote="Sphyre" data-source="post: 4316892" data-attributes="member: 55424"><p>I still make mine in paint. I know it takes a while, but it produces the results I am looking for. I don't know why, but everyone I play with always has enjoyed my character sheets over all of the alternatives out there. They must think like me or something.</p><p></p><p>Anyway, I was really impressed with your sheet at first glance. It looks nice, and I really liked how you imported PHB art. As such, I imported a lot of the art from your character sheet and modified it in paint. When I was done I realized that paint has an odd resolution, so I used photoshop to resize it so I could make it into an 8.5 x 11 pdf, so it's slightly skewed.</p><p></p><p>Anyway, with your permission, I'd like to post it in this thread, as you were the big inspiration for my sheet. (At least on the art. The layout is very similar to my 3.5 character sheet layout.)</p><p></p><p></p><p></p><p>[sblock=Notes on my sheet]It's designed with something called the "standard modifier" which is 1/2 your character level plus the stat modifier. I don't know what happened to it, whether the standard modifier was scrapped or what, but by using it, you don't need to write in 1/2 your level 1000 times.</p><p></p><p>It's designed for use with power cards or a power sheet. It allows you to mix and match weapons. You deduce damage in your head fairly easily with it. Take your standard modifier off of the stats, add your weapon to hit bonus and that's your to hit. For damage, your mods are there as well as damage die. No matter your combination (of up to three weapons/implements) it's easy.</p><p></p><p>If you want to use the abilities section for powers it has plenty of room for it as well. The abilities section is intended to pool everything from class features to racial abilities together into one spot. It's what you can do, regardless of it's source.</p><p></p><p>It has a box for miscellaneous bonuses from allies, such as the half-elf's "I'm sexy so he talks better!" (Group diplomacy) or the warlord's "I'm so smart, your muscles move faster!" (Tactical Presence) in which you can fill in what the bonus is, who gives you it, and how close you need to be to get that bonus.[/sblock]</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4316892, member: 55424"] I still make mine in paint. I know it takes a while, but it produces the results I am looking for. I don't know why, but everyone I play with always has enjoyed my character sheets over all of the alternatives out there. They must think like me or something. Anyway, I was really impressed with your sheet at first glance. It looks nice, and I really liked how you imported PHB art. As such, I imported a lot of the art from your character sheet and modified it in paint. When I was done I realized that paint has an odd resolution, so I used photoshop to resize it so I could make it into an 8.5 x 11 pdf, so it's slightly skewed. Anyway, with your permission, I'd like to post it in this thread, as you were the big inspiration for my sheet. (At least on the art. The layout is very similar to my 3.5 character sheet layout.) [sblock=Notes on my sheet]It's designed with something called the "standard modifier" which is 1/2 your character level plus the stat modifier. I don't know what happened to it, whether the standard modifier was scrapped or what, but by using it, you don't need to write in 1/2 your level 1000 times. It's designed for use with power cards or a power sheet. It allows you to mix and match weapons. You deduce damage in your head fairly easily with it. Take your standard modifier off of the stats, add your weapon to hit bonus and that's your to hit. For damage, your mods are there as well as damage die. No matter your combination (of up to three weapons/implements) it's easy. If you want to use the abilities section for powers it has plenty of room for it as well. The abilities section is intended to pool everything from class features to racial abilities together into one spot. It's what you can do, regardless of it's source. It has a box for miscellaneous bonuses from allies, such as the half-elf's "I'm sexy so he talks better!" (Group diplomacy) or the warlord's "I'm so smart, your muscles move faster!" (Tactical Presence) in which you can fill in what the bonus is, who gives you it, and how close you need to be to get that bonus.[/sblock] [/QUOTE]
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Shado's 4e Color Landscape Sheets v1.2: UPDATED 6/24
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