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Shadow Death (my first attempt at a legacy weapon)
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<blockquote data-quote="thedmstrikes" data-source="post: 6166300" data-attributes="member: 56834"><p>I was intrigued by someone asking for ideas on legacy weapons as I thought no one used them anymore and I think they are cool. Some thoughts:</p><p></p><p>I quoted the sections I have questions about. First, this third ritual I believe to be a little too easy as a creature that is a fire type or subtype is fairly easy to find, especially if it is summoned. Second, there are low level creatures that meet this requirement. My suggestion is that you place the limitations that it is not a summoned creature and that it has a certain minimum number of hit dice, or at least that the wielder of the item must travel to the elemental plane of fire to destroy such a creature. The ritual for the third stage should be a little...extravagant.</p><p></p><p>Next up are the powers. You have listed some powers here, but legacy weapons in 3.5 follow a progression chart that starts at 5th character level, the minimum level a character can complete a ritual and "bond" with a legacy weapon. Not every character level of advancement opens up a new power depending on how intense the power is for each of the three ritual stages. So, if you do not have enough powers to progress to the next stage, no need for the ritual...unless you are leaving the "slot" open for the character to create their own and add it to the legacy of the weapon. If you are using a different rulebook than the one I am pulling my thoughts from (WOTC 3.5 Weapons of Legacy), kindly disregard these suggestions.</p></blockquote><p></p>
[QUOTE="thedmstrikes, post: 6166300, member: 56834"] I was intrigued by someone asking for ideas on legacy weapons as I thought no one used them anymore and I think they are cool. Some thoughts: I quoted the sections I have questions about. First, this third ritual I believe to be a little too easy as a creature that is a fire type or subtype is fairly easy to find, especially if it is summoned. Second, there are low level creatures that meet this requirement. My suggestion is that you place the limitations that it is not a summoned creature and that it has a certain minimum number of hit dice, or at least that the wielder of the item must travel to the elemental plane of fire to destroy such a creature. The ritual for the third stage should be a little...extravagant. Next up are the powers. You have listed some powers here, but legacy weapons in 3.5 follow a progression chart that starts at 5th character level, the minimum level a character can complete a ritual and "bond" with a legacy weapon. Not every character level of advancement opens up a new power depending on how intense the power is for each of the three ritual stages. So, if you do not have enough powers to progress to the next stage, no need for the ritual...unless you are leaving the "slot" open for the character to create their own and add it to the legacy of the weapon. If you are using a different rulebook than the one I am pulling my thoughts from (WOTC 3.5 Weapons of Legacy), kindly disregard these suggestions. [/QUOTE]
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