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Shadow of the Weird Wizard Is Finally Here!
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<blockquote data-quote="The Soloist" data-source="post: 9272640" data-attributes="member: 7043470"><p>Let's talk about the rules.</p><p></p><p><strong>Initiative: </strong>No roll. Adversaries always go first if combat is triggered by either party. It speeds up play but it seems a bit harsh. Usually with that type of rule PCs always go first. What is the reasoning behind having the adversaries always go first?</p><p></p><p><strong>Edit 1: Take the Initiative, page 48</strong></p><p>If you’re aware of your enemies when a new round starts, you can use a reaction to take the initiative, which lets you take your turn immediately before your enemies take theirs. If you and other allies take the initiative, decide among yourselves who goes first as normal, or the Sage does if no one can decide. Wearing heavy armor, and some effects, limit when you can take the initiative.</p><p></p><p>I like that better. It gives the PCs more control at the expense of using their reaction for the turn.</p><p></p><p><strong>Edit 2: Dodge, page 48</strong></p><p>When a creature attacks you, something rolls against your Agility, or you make an Agility roll to resist a harmful effect, you can use a reaction to either impose 1 bane on the roll or roll with 1 boon.</p><p></p><p><strong>Edit 3 : </strong>It all makes sense to me now.</p></blockquote><p></p>
[QUOTE="The Soloist, post: 9272640, member: 7043470"] Let's talk about the rules. [B]Initiative: [/B]No roll. Adversaries always go first if combat is triggered by either party. It speeds up play but it seems a bit harsh. Usually with that type of rule PCs always go first. What is the reasoning behind having the adversaries always go first? [B]Edit 1: Take the Initiative, page 48[/B] If you’re aware of your enemies when a new round starts, you can use a reaction to take the initiative, which lets you take your turn immediately before your enemies take theirs. If you and other allies take the initiative, decide among yourselves who goes first as normal, or the Sage does if no one can decide. Wearing heavy armor, and some effects, limit when you can take the initiative. I like that better. It gives the PCs more control at the expense of using their reaction for the turn. [B]Edit 2: Dodge, page 48[/B] When a creature attacks you, something rolls against your Agility, or you make an Agility roll to resist a harmful effect, you can use a reaction to either impose 1 bane on the roll or roll with 1 boon. [B]Edit 3 : [/B]It all makes sense to me now. [/QUOTE]
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