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Shadow Sorcerer + Warcaster + Polearm Master + Eye of Darkness = Is It insane?
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<blockquote data-quote="ECMO3" data-source="post: 8399540" data-attributes="member: 7030563"><p>The hound does not have advantage because it is in darkness and can't see. That cancels the advantage.</p><p></p><p>Also Flanking does not add +2. If you use the optional flanking rules it grants advantage which the hound can not get due to being blinded.</p><p></p><p>Remember that one disadvantage cancels all advantages. So if the hound is attacking a prone (advantage), flanked (advantage), pack tactics (advantage), while unseen (advantage) but the hound can't see the enemy himself (disadvantage) ...... That makes it a straight up roll without advantage or disadvantage.</p><p></p><p>Finally, even though he is in darkness the enemy can attack the hound without disadvantage and if he readies an action he can attack your horse without disadvantage. Even from the prone position, he can make these attacks without disadvantage as the horse and the hound can not see him.</p><p></p><p></p><p></p><p></p><p>It is not possible to get advantage on the quickened scorching ray if they enemy is prone. Being prone imposes disadvantage on attacks from greater than 5 feet away and using a ranged attack from closer than 5 feet also causes disadvantage. This means no matter what you do, you can't get advantage on scorching ray if the enemy is prone.</p><p></p><p>If you use scorching ray from outside 5 feet the disadvantage for being prone cancels the advantage for being unseen.</p><p></p><p>If you use scorching ray from inside 5 feet, the disadvantage for using a ranged attack with an enemy within 5 feet cancels the advantage for prone and the advantage for being unseen.</p><p></p><p>Now if you cast fireball with the hound next to him, then yes he would have disadvantage on the save.</p><p></p><p></p><p></p><p>I don't know how you get to +12 stealth at level 8. With expertise and a 20 dexterity it is +11, that is the maximum you could have by level 8 and to do that with point buy you would have needed to start with a 17 or 18 Dexterity and take a dedxterity ASI at level 4.</p><p></p><p>A 11th-level Rogue is going to routinely have a +13 stealth, and he can't possibly roll lower than a 10 which means the minimum he can possibly roll is 23. If he rolls two natural 1s with disadvantage his stealth roll is still 23! That is without using any spell or sorcery points at all. The average stealth roll for that Rogue will be <strong>26 </strong>and that is with<strong> no feat, no spell and no magical guidance boost</strong>. He can do that all day long. It can't be lower than 23, so even if you put the Rogue at disadvantage on the roll the average only drops to 24.</p><p></p><p>If your 11th level sorcerer has a 16 dexterity and you have expertise in stealth from a feat and are running invisibility and you burn sorcery points for magical guidance you will average 27, only 1 point better using a 2nd level spell slot and a sorcery point and the downside is a lot worse if you get poor rolls.</p><p></p><p>Finally the Horse you are riding on has a 0 stealth.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8399540, member: 7030563"] The hound does not have advantage because it is in darkness and can't see. That cancels the advantage. Also Flanking does not add +2. If you use the optional flanking rules it grants advantage which the hound can not get due to being blinded. Remember that one disadvantage cancels all advantages. So if the hound is attacking a prone (advantage), flanked (advantage), pack tactics (advantage), while unseen (advantage) but the hound can't see the enemy himself (disadvantage) ...... That makes it a straight up roll without advantage or disadvantage. Finally, even though he is in darkness the enemy can attack the hound without disadvantage and if he readies an action he can attack your horse without disadvantage. Even from the prone position, he can make these attacks without disadvantage as the horse and the hound can not see him. It is not possible to get advantage on the quickened scorching ray if they enemy is prone. Being prone imposes disadvantage on attacks from greater than 5 feet away and using a ranged attack from closer than 5 feet also causes disadvantage. This means no matter what you do, you can't get advantage on scorching ray if the enemy is prone. If you use scorching ray from outside 5 feet the disadvantage for being prone cancels the advantage for being unseen. If you use scorching ray from inside 5 feet, the disadvantage for using a ranged attack with an enemy within 5 feet cancels the advantage for prone and the advantage for being unseen. Now if you cast fireball with the hound next to him, then yes he would have disadvantage on the save. I don't know how you get to +12 stealth at level 8. With expertise and a 20 dexterity it is +11, that is the maximum you could have by level 8 and to do that with point buy you would have needed to start with a 17 or 18 Dexterity and take a dedxterity ASI at level 4. A 11th-level Rogue is going to routinely have a +13 stealth, and he can't possibly roll lower than a 10 which means the minimum he can possibly roll is 23. If he rolls two natural 1s with disadvantage his stealth roll is still 23! That is without using any spell or sorcery points at all. The average stealth roll for that Rogue will be [B]26 [/B]and that is with[B] no feat, no spell and no magical guidance boost[/B]. He can do that all day long. It can't be lower than 23, so even if you put the Rogue at disadvantage on the roll the average only drops to 24. If your 11th level sorcerer has a 16 dexterity and you have expertise in stealth from a feat and are running invisibility and you burn sorcery points for magical guidance you will average 27, only 1 point better using a 2nd level spell slot and a sorcery point and the downside is a lot worse if you get poor rolls. Finally the Horse you are riding on has a 0 stealth. [/QUOTE]
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