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Shadowcaster Update
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<blockquote data-quote="Cadfan" data-source="post: 4446503" data-attributes="member: 40961"><p>Level 1 Encounter Mysteries</p><p></p><p>1: Life Fades</p><p> <em>You drain vitality from your foes, leaving them vulnerable.</em></p><p> Elemental Shadow</p><p> Two targets within 3 spaces. Int v reflex, 2d10+ Int cold damage. If this attack would reduce an enemy to zero or fewer hit points, instead reduce that enemy to 1 hit point. <span style="color: Red">(Design Note: I like this effect a lot, but it gets wacky with minions.)</span></p><p></p><p>1: Mesmerizing Shade</p><p> <em>Your opponent's mind swims with shadowy images.</em></p><p> Umbral Mind</p><p> Int v will, 2d8+ int psychic damage. Effect: inflicts penalty on next attack roll equal to your charisma bonus.</p><p></p><p>1: Feral Reflection</p><p> <em>Your foe's shadow twists from the floor to strike at him.</em></p><p> Shutters and Mirrors</p><p> Target suffers an attack equal to its own basic melee attack, with a bonus to the attack roll equal to your charisma bonus.</p><p></p><p>Level 1 Daily Mysteries</p><p></p><p>1: Umbral Touch</p><p> <em>Dark energy bleeds from your fingertips.</em></p><p> Dark Metamorphosis</p><p> Until the end of your turn you may attack adjacent enemies with an int v ref attack that deals 2d6+ Int necrotic damage. If you hit with this attack you gain your charisma bonus in temporary hit points. Sustain: Minor.</p><p></p><p>1: Clinging Darkness</p><p> <em>Shadows surge across the floor, grabbing at your opponent's ankles.</em></p><p> Darkness Unbound</p><p> Zone 5, centered on the caster. Enemies in this zone who do not move at least 2 spaces during their turn take your charisma modifier in damage and are immobilized at the end of their turn. This immobilization lasts until the end of their next turn. This zone emanates from the caster, and moves with him. Sustain: Minor.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4446503, member: 40961"] Level 1 Encounter Mysteries 1: Life Fades [I]You drain vitality from your foes, leaving them vulnerable.[/I] Elemental Shadow Two targets within 3 spaces. Int v reflex, 2d10+ Int cold damage. If this attack would reduce an enemy to zero or fewer hit points, instead reduce that enemy to 1 hit point. [COLOR=Red](Design Note: I like this effect a lot, but it gets wacky with minions.)[/COLOR] 1: Mesmerizing Shade [I]Your opponent's mind swims with shadowy images.[/I] Umbral Mind Int v will, 2d8+ int psychic damage. Effect: inflicts penalty on next attack roll equal to your charisma bonus. 1: Feral Reflection [I]Your foe's shadow twists from the floor to strike at him.[/I] Shutters and Mirrors Target suffers an attack equal to its own basic melee attack, with a bonus to the attack roll equal to your charisma bonus. Level 1 Daily Mysteries 1: Umbral Touch [I]Dark energy bleeds from your fingertips.[/I] Dark Metamorphosis Until the end of your turn you may attack adjacent enemies with an int v ref attack that deals 2d6+ Int necrotic damage. If you hit with this attack you gain your charisma bonus in temporary hit points. Sustain: Minor. 1: Clinging Darkness [I]Shadows surge across the floor, grabbing at your opponent's ankles.[/I] Darkness Unbound Zone 5, centered on the caster. Enemies in this zone who do not move at least 2 spaces during their turn take your charisma modifier in damage and are immobilized at the end of their turn. This immobilization lasts until the end of their next turn. This zone emanates from the caster, and moves with him. Sustain: Minor. [/QUOTE]
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