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<blockquote data-quote="Cadfan" data-source="post: 4450857" data-attributes="member: 40961"><p>Alright, some good stuff again! The Fundamentals I left out above, and some feats. All fundamentals are at will, and as usual I am leaving out the full details in favor of short explanation.</p><p></p><p>Black Candle</p><p> Creates radius 3 shadowy illumination centered on you. Note that this can increase the ambient light, or decrease it as the case may be.</p><p>Mystic Reflections</p><p> +2 on the use of the Arcana skill to detect magic.</p><p>Umbral Hand</p><p> As Mage Hand.</p><p>Bend Perspective</p><p> When you cast this mystery, choose a square within five spaces of yourself. You may trace line of sight from this square. Sustain: minor.</p><p>Shadow Cloak</p><p> +2 stealth, sustain minor</p><p></p><p>Feats! All of these are paragon tier.</p><p></p><p>Path Mastery: Dark Metamorphosis</p><p> +1 to the mastery level of Dark Metamorphosis. Umbral Hand can also be used to push a foe. This use requires a standard action, and an attack of intelligence versus fortitude. On a hit, the target is pushed 1 square.</p><p></p><p>Path Mastery: Umbral Mind</p><p> +1 to the mastery level of Umbral Mind. Mystic Reflections grants an additional +2.</p><p></p><p>Path Mastery: Shutters and Mirrors</p><p> +1 to the mastery level of Shutters and Mirrors.</p><p> You may trace line of effect through the square chosen for Bend Perspective, as well as your line of sight. This can allow you to cast mysteries around corners, but does not serve to increase the range of your spells.</p><p></p><p>Path Mastery: Elemental Shadows</p><p> +1 to the mastery level of Elemental Shadows.</p><p> Shadow Cloak benefits all allies within 3 spaces.</p><p></p><p>Path Mastery: Darkness Unbound</p><p> +1 to the mastery level of Darkness Unbound.</p><p> Black Candle may be used with a radius of 8 instead of 3, if you choose.</p><p></p><p>Design Note: I know that there are some power balance issues here. I will revisit them once I complete work on the heroic tier.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4450857, member: 40961"] Alright, some good stuff again! The Fundamentals I left out above, and some feats. All fundamentals are at will, and as usual I am leaving out the full details in favor of short explanation. Black Candle Creates radius 3 shadowy illumination centered on you. Note that this can increase the ambient light, or decrease it as the case may be. Mystic Reflections +2 on the use of the Arcana skill to detect magic. Umbral Hand As Mage Hand. Bend Perspective When you cast this mystery, choose a square within five spaces of yourself. You may trace line of sight from this square. Sustain: minor. Shadow Cloak +2 stealth, sustain minor Feats! All of these are paragon tier. Path Mastery: Dark Metamorphosis +1 to the mastery level of Dark Metamorphosis. Umbral Hand can also be used to push a foe. This use requires a standard action, and an attack of intelligence versus fortitude. On a hit, the target is pushed 1 square. Path Mastery: Umbral Mind +1 to the mastery level of Umbral Mind. Mystic Reflections grants an additional +2. Path Mastery: Shutters and Mirrors +1 to the mastery level of Shutters and Mirrors. You may trace line of effect through the square chosen for Bend Perspective, as well as your line of sight. This can allow you to cast mysteries around corners, but does not serve to increase the range of your spells. Path Mastery: Elemental Shadows +1 to the mastery level of Elemental Shadows. Shadow Cloak benefits all allies within 3 spaces. Path Mastery: Darkness Unbound +1 to the mastery level of Darkness Unbound. Black Candle may be used with a radius of 8 instead of 3, if you choose. Design Note: I know that there are some power balance issues here. I will revisit them once I complete work on the heroic tier. [/QUOTE]
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