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Shadowcaster Update
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<blockquote data-quote="Cadfan" data-source="post: 4470740" data-attributes="member: 40961"><p>Mostly to match the original Shadowcaster.</p><p></p><p>Hmm. You're right.</p><p></p><p>The intent was that the way I phrased it you wouldn't be able to cast spells around corners, just see around corners. Because it doesn't provide line of effect. You'd be able to upgrade it with a feat you'll find later down the page so that you can cast around corners, but it would cost a standard action to cast the Fundamental, a minor to sustain it for the next round, and then the regular action to cast the spell. And the Fundamental only has a range of 5.</p><p> </p><p>So what's the worst abuse you could pull off?</p><p></p><p>The most you can get out of it based on current design is +6. And that's if you focus exclusively on this skill. Since Charisma isn't your favorite ability score, it basically puts you even with a paladin who took Skill Focus: Intimidate. Which is broken, I guess, depending on how you rule Intimidate to work in combat...</p><p></p><p>Exactly the way its phrased now. Anyone who hits you takes the damage. Ten people hit you, ten people take the damage.</p><p></p><p>I hadn't thought about Psychic Lock. Still, it requires you to take your lightly armored character and venture within two spaces of your enemies. And if you want to hit more than one or two, you have to actually move in between them. I was hoping that the high risk would balance things.</p><p></p><p>Yeah, my phrasing isn't technically precise yet. I'll copy the language used by the PHB when I have the time.</p><p></p><p>No. Just does damage. Its less a wall than an homage to the original Shadowcaster powers of the Dark Terrain path. Just some spaces that deal damage if you enter them.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4470740, member: 40961"] Mostly to match the original Shadowcaster. Hmm. You're right. The intent was that the way I phrased it you wouldn't be able to cast spells around corners, just see around corners. Because it doesn't provide line of effect. You'd be able to upgrade it with a feat you'll find later down the page so that you can cast around corners, but it would cost a standard action to cast the Fundamental, a minor to sustain it for the next round, and then the regular action to cast the spell. And the Fundamental only has a range of 5. So what's the worst abuse you could pull off? The most you can get out of it based on current design is +6. And that's if you focus exclusively on this skill. Since Charisma isn't your favorite ability score, it basically puts you even with a paladin who took Skill Focus: Intimidate. Which is broken, I guess, depending on how you rule Intimidate to work in combat... Exactly the way its phrased now. Anyone who hits you takes the damage. Ten people hit you, ten people take the damage. I hadn't thought about Psychic Lock. Still, it requires you to take your lightly armored character and venture within two spaces of your enemies. And if you want to hit more than one or two, you have to actually move in between them. I was hoping that the high risk would balance things. Yeah, my phrasing isn't technically precise yet. I'll copy the language used by the PHB when I have the time. No. Just does damage. Its less a wall than an homage to the original Shadowcaster powers of the Dark Terrain path. Just some spaces that deal damage if you enter them. Thanks! [/QUOTE]
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