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Shadowdale Besieged
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1747701" data-attributes="member: 5868"><p>My best advice would be to pile the three modules together and light them on fire. They are some of the worst three modules TSR ever published -- railroaded crap where the PCs get to watch some NPCs do everything important. I recommend you get your red pen out and do some major editting. Now for combat ...</p><p></p><p>An alternate approach, rather than running a mass combat campaign, would be to give the PCs a key role as a sort of "special operations unit" in the battle. Maybe they have to penetrate the enemy camp, find the BBEG, and take him down, or maybe they have to destroy the catapults that are the lynchpin of the enemy's plan, or kill a key wizard, or hold a key point (like the bridge) on the battlefield. They can play a more-or-less normal game, while the battle rages around them -- and what they see around them will reflect how successfully they are performing. Their success or failure is the success or failure of the battle.</p><p></p><p>I ran a siege game this way a while back, and it was one of our more fun sessions, IMO.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1747701, member: 5868"] My best advice would be to pile the three modules together and light them on fire. They are some of the worst three modules TSR ever published -- railroaded crap where the PCs get to watch some NPCs do everything important. I recommend you get your red pen out and do some major editting. Now for combat ... An alternate approach, rather than running a mass combat campaign, would be to give the PCs a key role as a sort of "special operations unit" in the battle. Maybe they have to penetrate the enemy camp, find the BBEG, and take him down, or maybe they have to destroy the catapults that are the lynchpin of the enemy's plan, or kill a key wizard, or hold a key point (like the bridge) on the battlefield. They can play a more-or-less normal game, while the battle rages around them -- and what they see around them will reflect how successfully they are performing. Their success or failure is the success or failure of the battle. I ran a siege game this way a while back, and it was one of our more fun sessions, IMO. [/QUOTE]
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