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General Tabletop Discussion
D&D Older Editions
Shadowdark - A few beginner's questions
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<blockquote data-quote="Nikosandros" data-source="post: 9081413" data-attributes="member: 7993"><p>A couple of weeks ago I ran (with a few modifications) the adventure that Whizbang kindly provided and great fun was had. We might pick the game up again this Fall.</p><p></p><p>A few casual notes on Shadowdark from a beginner's perspective.</p><p></p><p>1) The simplicity and tight focus of the game design was much appreciated.</p><p>2) Always on initiative in general worked, but we had a few "awkward" moments. I know that one is supposed to be flexible about the implementation, but a little more experience will probably prove useful.</p><p>3) Real time torches where loved by everyone.</p><p>4) It seems to me that spellcasting stats can be quite important. A fighter can keep trying to hit, but once you fail to cast a spell it is gone for the day.</p><p>5) I love that the encumbrance system is strict and simple, but it lead to a few "fiddly" situations with characters swapping items back and forth.</p></blockquote><p></p>
[QUOTE="Nikosandros, post: 9081413, member: 7993"] A couple of weeks ago I ran (with a few modifications) the adventure that Whizbang kindly provided and great fun was had. We might pick the game up again this Fall. A few casual notes on Shadowdark from a beginner's perspective. 1) The simplicity and tight focus of the game design was much appreciated. 2) Always on initiative in general worked, but we had a few "awkward" moments. I know that one is supposed to be flexible about the implementation, but a little more experience will probably prove useful. 3) Real time torches where loved by everyone. 4) It seems to me that spellcasting stats can be quite important. A fighter can keep trying to hit, but once you fail to cast a spell it is gone for the day. 5) I love that the encumbrance system is strict and simple, but it lead to a few "fiddly" situations with characters swapping items back and forth. [/QUOTE]
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