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Shadowhand PrC (my players out!)
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<blockquote data-quote="Sound of Azure" data-source="post: 3344698" data-attributes="member: 40749"><p>This should rightfully be in house rules, IMO.</p><p>---</p><p></p><p>I'm not exactly an FR expert, but aren't Banites all about control, compulsion and tyranny? Perhaps the class should reflect that?</p><p></p><p>As for the class...</p><p></p><p>Requirements: so... you can get into the class at level 3? Non-chaotic, non-good, character level 2 (!!!), and Patron deity Bane. Finally, you need to be inducted into the organisation (makes sense).</p><p></p><p>How about some skill prerequites: </p><p></p><p>Knowledge (religion): You're learning how to rebuke undead, and you cast divine spells. A link could alson be made to the shadow you can summon. A low number, like 4 ranks would be suitable.</p><p></p><p>Hide and move silently: probably appropriate for a stealth class</p><p></p><p>Other?: I could see Spot being a requirement (maybe), perhaps some social skills (like bluff, intimidate and sense motive) if you were to go in the direction of a tyrannical, domineering type.</p><p></p><p>---</p><p>Class features</p><p></p><p>Ok, this class is rogue-esque. You get less skill points (6+int instead of 8+int) and your levels in this class don't stack for uncanny dodge. Not good, but not bad either. </p><p></p><p>In exchange, you keep your sneak attack advancement, keep the same base attack progression, get a d8 hit die, two good saves, get a spiffy ability damaging attack that stacks with sneak attack, get a shadow pet, weak rebuke undead (opens up divine feats), skill buff, darkvision, poison use, shadow jump, and limited spell casting.</p><p></p><p>Sign me up! The class gets too many goodies in exchange for very little.</p><p></p><p><strong>Weapon and Armour proficiency:</strong> It's a duplicate of the rogue weapon/ armour list...</p><p></p><p><strong>Necromancy:</strong> You probably want to define the spell-casting a bit more than you have. You can cast any divine or arcane spell from any spell list anywhere. From the name,you should probably restrict if to necromancy school spells.</p><p></p><p>It would be better, in my opinion to actually write up a small spell list to choose spells from. I'd have something similar to the assassin spell list. You'd have to trim other special abilities, though.</p><p></p><p>Also: Caster level = Shadowhand level? What are the shadowhand's spell DCs based off of (Wisdom, I assume).</p><p></p><p><strong>Sneak attack:</strong> Fair enough, but the advancement is too fast IMO, due to the range of other special abilities.</p><p></p><p><strong>Dark Gift: </strong> Good idea. Perhaps you could define how much you can split up the time you are allotted. Can you split it round by round, or is it limited to 1 minute chunks? Sounds like it should be a profane bonus, not untyped. What kind of action is it to active the dark gift?</p><p></p><p><strong>Summon Shadow:</strong> Same as Shadow dancer. Ok, fair enough. What does Bane have to do with shadows, though?</p><p></p><p><strong>Rebuke/Command Undead:</strong> Why do they get this? It's even weaker than a paladin or blackguard's turn/rebuke ability. It dosn't fit with the rest of the class as it stands.</p><p></p><p><strong>Shadowstrike: </strong> what kind of damage is the shadowstrike? is it precision damage? what Con and Dex? if it's patterned after the shadow, should it not be Str damage? Can you sneak attack.</p><p></p><p><strong>Shadow Jump: </strong> Shadowdancer ability. Fair enough.</p><p></p><p>---</p><p>So, to answer your questions</p><p></p><p>a) no, I don't think it's balanced. It feels like you're trying to cram too much into a single class.</p><p></p><p>b) The flavour seems to be of a shadow-worshipping stealthy type. I see nothing to do with Bane here (I could see Mask or Cyric, but not Bane) unfortunately. How would I feel if I encountered one? I'd think it was an assassin/shadowdancer or something like that (if I detected them at all). Perhaps you could write about your intentions for the class. Is it a church sponsored thief guild, church assassin, or something else? What ties do they have with the plane of shadow, or negative energy plane (if any)?</p><p></p><p>Sorry if I've been over-critical, but I really want to help you out with your interesting idea.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3344698, member: 40749"] This should rightfully be in house rules, IMO. --- I'm not exactly an FR expert, but aren't Banites all about control, compulsion and tyranny? Perhaps the class should reflect that? As for the class... Requirements: so... you can get into the class at level 3? Non-chaotic, non-good, character level 2 (!!!), and Patron deity Bane. Finally, you need to be inducted into the organisation (makes sense). How about some skill prerequites: Knowledge (religion): You're learning how to rebuke undead, and you cast divine spells. A link could alson be made to the shadow you can summon. A low number, like 4 ranks would be suitable. Hide and move silently: probably appropriate for a stealth class Other?: I could see Spot being a requirement (maybe), perhaps some social skills (like bluff, intimidate and sense motive) if you were to go in the direction of a tyrannical, domineering type. --- Class features Ok, this class is rogue-esque. You get less skill points (6+int instead of 8+int) and your levels in this class don't stack for uncanny dodge. Not good, but not bad either. In exchange, you keep your sneak attack advancement, keep the same base attack progression, get a d8 hit die, two good saves, get a spiffy ability damaging attack that stacks with sneak attack, get a shadow pet, weak rebuke undead (opens up divine feats), skill buff, darkvision, poison use, shadow jump, and limited spell casting. Sign me up! The class gets too many goodies in exchange for very little. [B]Weapon and Armour proficiency:[/B] It's a duplicate of the rogue weapon/ armour list... [B]Necromancy:[/B] You probably want to define the spell-casting a bit more than you have. You can cast any divine or arcane spell from any spell list anywhere. From the name,you should probably restrict if to necromancy school spells. It would be better, in my opinion to actually write up a small spell list to choose spells from. I'd have something similar to the assassin spell list. You'd have to trim other special abilities, though. Also: Caster level = Shadowhand level? What are the shadowhand's spell DCs based off of (Wisdom, I assume). [B]Sneak attack:[/B] Fair enough, but the advancement is too fast IMO, due to the range of other special abilities. [B]Dark Gift: [/B] Good idea. Perhaps you could define how much you can split up the time you are allotted. Can you split it round by round, or is it limited to 1 minute chunks? Sounds like it should be a profane bonus, not untyped. What kind of action is it to active the dark gift? [B]Summon Shadow:[/B] Same as Shadow dancer. Ok, fair enough. What does Bane have to do with shadows, though? [B]Rebuke/Command Undead:[/B] Why do they get this? It's even weaker than a paladin or blackguard's turn/rebuke ability. It dosn't fit with the rest of the class as it stands. [B]Shadowstrike: [/B] what kind of damage is the shadowstrike? is it precision damage? what Con and Dex? if it's patterned after the shadow, should it not be Str damage? Can you sneak attack. [B]Shadow Jump: [/B] Shadowdancer ability. Fair enough. --- So, to answer your questions a) no, I don't think it's balanced. It feels like you're trying to cram too much into a single class. b) The flavour seems to be of a shadow-worshipping stealthy type. I see nothing to do with Bane here (I could see Mask or Cyric, but not Bane) unfortunately. How would I feel if I encountered one? I'd think it was an assassin/shadowdancer or something like that (if I detected them at all). Perhaps you could write about your intentions for the class. Is it a church sponsored thief guild, church assassin, or something else? What ties do they have with the plane of shadow, or negative energy plane (if any)? Sorry if I've been over-critical, but I really want to help you out with your interesting idea. [/QUOTE]
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