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<blockquote data-quote="KrazyHades" data-source="post: 3345035" data-attributes="member: 48492"><p>No, your sort of response is EXACTLY what I'm looking for. It's not overly-critical, its right what I want to hear. All your points are legitimate.</p><p></p><p>On the not too Bane-like-ness: I was going for a shadowy association primarily used for assassination and the like. This association is eventually going to get on the nerves of the shadow-related deities, causing inter-evil clashes So yes, it is very shadowlike, and it will work AGAINST the association later on, as the PCs may be forced to temporarily ally with evil to destroy it (they are only CN and CG characters). The Campaign is probably (assuming the PCs cooperate <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ) going to center around Bane's attempt to take the Shadow domain.</p><p></p><p>On the requirements you suggested: I'll definitely add those, great suggestions</p><p></p><p>On Necromancy: If I didn't write it, that's what I meant to. It's ONLY necromancy spells, not any spells. Oops. And I like your idea of a spell list, to help give its use more flavor while limiting it. And yes, based off of Wisdom, though I forgot to say it.</p><p></p><p>Sneak attack: I might move it back to every 3 lvls instead of every 2.</p><p></p><p>Dark Gift: You're right, I should make it minimum 30 second blocks of time. And adding it as a profane bonus is good. Its a free action to activate.</p><p></p><p>Summon Shadow: I was seriously debating getting rid of this, and I still might, but I was hoping this would fuel the struggle between the gods. Bane is about to make a MAJOR move to take the Shadow domain in my campaign (but I didn't tell you guys that background, so it's my fault you didn't know)</p><p></p><p>Rebuke/Command Undead: Perhaps I should change this to R/C Banedead as a cleric of your Shadowhand level. This would get what I really wanted out of it, the ability to control groups of Banedead. And make it full class lvl instead of 1/2 for the check.</p><p></p><p>Shadowstrike: It is precision damage. Perhaps it should be Str dmg, in which case I could make it 1d4-1 str dmg. And yes, you can sneak attack, that's the major use.</p><p></p><p>Shadow Jump: Yup, it is</p><p></p><p>What do you think of this for balance:</p><p>Severely limit the spell list</p><p>EDIT:</p><p>1: Bane, Cause Fear, Charm Person, Chill Touch, Command, Curse Water, Deathwatch, Doom, Ray of Enfeeblement</p><p>2: Blindness/Deafness, Darkness, Death Knell, Desecrate Ghoul Touch, Knock, Scare, Spider Climb, Undetectable Alignment</p><p>3: Bestow Curse, Deeper Darkness, Ray of Exhaustion, Speak with Dead, Suggestion, Vampiric Touch</p><p></p><p>Reduce the sneak attack progression to once every 3 levels</p><p>Up the requirements (the skills you suggested)</p><p>Make a d6 hit die?</p><p></p><p>Once again, THANK YOU so much for your detailed response. Tell me what you think of these possible changes.</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3345035, member: 48492"] No, your sort of response is EXACTLY what I'm looking for. It's not overly-critical, its right what I want to hear. All your points are legitimate. On the not too Bane-like-ness: I was going for a shadowy association primarily used for assassination and the like. This association is eventually going to get on the nerves of the shadow-related deities, causing inter-evil clashes So yes, it is very shadowlike, and it will work AGAINST the association later on, as the PCs may be forced to temporarily ally with evil to destroy it (they are only CN and CG characters). The Campaign is probably (assuming the PCs cooperate :uhoh: ) going to center around Bane's attempt to take the Shadow domain. On the requirements you suggested: I'll definitely add those, great suggestions On Necromancy: If I didn't write it, that's what I meant to. It's ONLY necromancy spells, not any spells. Oops. And I like your idea of a spell list, to help give its use more flavor while limiting it. And yes, based off of Wisdom, though I forgot to say it. Sneak attack: I might move it back to every 3 lvls instead of every 2. Dark Gift: You're right, I should make it minimum 30 second blocks of time. And adding it as a profane bonus is good. Its a free action to activate. Summon Shadow: I was seriously debating getting rid of this, and I still might, but I was hoping this would fuel the struggle between the gods. Bane is about to make a MAJOR move to take the Shadow domain in my campaign (but I didn't tell you guys that background, so it's my fault you didn't know) Rebuke/Command Undead: Perhaps I should change this to R/C Banedead as a cleric of your Shadowhand level. This would get what I really wanted out of it, the ability to control groups of Banedead. And make it full class lvl instead of 1/2 for the check. Shadowstrike: It is precision damage. Perhaps it should be Str dmg, in which case I could make it 1d4-1 str dmg. And yes, you can sneak attack, that's the major use. Shadow Jump: Yup, it is What do you think of this for balance: Severely limit the spell list EDIT: 1: Bane, Cause Fear, Charm Person, Chill Touch, Command, Curse Water, Deathwatch, Doom, Ray of Enfeeblement 2: Blindness/Deafness, Darkness, Death Knell, Desecrate Ghoul Touch, Knock, Scare, Spider Climb, Undetectable Alignment 3: Bestow Curse, Deeper Darkness, Ray of Exhaustion, Speak with Dead, Suggestion, Vampiric Touch Reduce the sneak attack progression to once every 3 levels Up the requirements (the skills you suggested) Make a d6 hit die? Once again, THANK YOU so much for your detailed response. Tell me what you think of these possible changes. [/QUOTE]
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