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Shadowrun 4th ed, YEAR OF THE COMET
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<blockquote data-quote="JDragon" data-source="post: 2819107" data-attributes="member: 780"><p><strong>"Satchel" Reggie Sampson</strong></p><p></p><p>Name: "Satchel" Reggie Sampson</p><p>Archetype: Street Sam</p><p>Metatype: Dwarf(25BP)</p><p>Age: 33</p><p>Gender: Male</p><p>Height: 1.1m</p><p>Weight: 53kg</p><p>Nuyen: 1000¥</p><p>Physical CM: 10 Boxes</p><p>Stun CM: 10 Boxes</p><p>Total Karma:0</p><p>Current Karma:0</p><p>Total Build Points Used: 400</p><p></p><p>Balstic Armor: +2 (Dermal Plates (R2)</p><p>Impact Armor: +3 (Aluminum Bone Lacing, Dermal Plates (R2)</p><p></p><p></p><p>RACIAL BONUSES</p><p>+2 on Body tests to resist pathogens and toxins</p><p></p><p>PHYSICAL ATTRIBUTES (125BP)</p><p></p><p>Body:4 (6 for Damage Resistance Tests)</p><p>Agility:6 (8)</p><p>Reaction:4 (6 with Wired Reflexes)</p><p>Strength:4</p><p></p><p></p><p>MENTAL ATTRIBUTES (70BP)</p><p></p><p>Charisma:2</p><p>Intuition:4</p><p>Logic:3</p><p>Willpower:3</p><p></p><p></p><p>SPECIAL ATTRIBUTES</p><p></p><p>Edge:1</p><p>Essence:0.1</p><p>Initiative: 8 / 10 with Wired Reflexes</p><p>Magic/Resonance:0</p><p>Astral Init:0</p><p>Matrix Init:0</p><p>Init Passes: 1/3 with Wired Reflexes</p><p></p><p></p><p>ACTIVE SKILLS (138BP)</p><p>Close Combat (Group) 1</p><p>Blades</p><p>Clubs</p><p>Unarmed Combat</p><p>Outdoors (Group) 2</p><p>Navigation</p><p>Survival</p><p>Tracking</p><p>Athletics (Group) 1</p><p>Climbing</p><p>Gymnastics</p><p>Running</p><p>Swimming</p><p>Automatics (SP-FN Har) 5/7</p><p>Heavy Weapons (SP-Ares Antioch-2) 3/5</p><p>Longarms 2</p><p>Pistols (SP-Ares Viper Slivergun) 4/6</p><p>Pilot Ground Craft 2</p><p>Perception 2</p><p>Armorer 2</p><p>Demolitions 2</p><p>First Aide 1</p><p></p><p></p><p>KNOWLEDGE SKILLS (21BP)</p><p>Corp Courier Routes 3</p><p>Lone Star Procedures 3</p><p>Corp Security Procedures 3</p><p>Safe Houses 3</p><p>Firearm Design 2</p><p>Gang Territories 2</p><p>Local Area Knowledge (Bellevue) 2</p><p></p><p>LANGUAGES</p><p>English N</p><p>Japanese 3</p><p></p><p></p><p>POSITIVE QUALITIES (15BP)</p><p>Ambidextrous</p><p>Photographic Memory</p><p></p><p></p><p>NEGATIVE QUALITIES (-30BP)</p><p>Moderate Allergy (Saltwater)</p><p>Spirit Bane (Spirit of Water)</p><p>Incompetent (Palming)</p><p></p><p></p><p>EQUIPMENT (49BP,245,000¥)</p><p>Clothing - Normal 5835</p><p>Urban Explorer Jumpsuit 500</p><p>Helmet (UEJ) 50</p><p>Lined Coat 700</p><p>Nonconductivity (R6) 1200</p><p>Fire Resistance (R6) 600</p><p>Armor Jacket 900</p><p>Nonconductivity (R6) 1200</p><p>Fire Resistance (R6) 600</p><p>Helmet (AJ) 100</p><p>Commlink - CMT Clip - Redcap Nix 700</p><p>Res 1; Sig 3; FW 1; Sys 2</p><p>Subvocal Microphone 50</p><p>Climbing Gear 200</p><p>GPS 200</p><p>Flashlight 25</p><p>Lightstick 50</p><p>Micro Flare Launcher 50</p><p>Micro Flares (10) 250</p><p>Rappeling Gloves 70</p><p>Respirator (R5) 500</p><p>Survival Kit 100</p><p>Grapple Gun 500</p><p>Standard Rope (200M) 100</p><p>Stealth Rope (200M) 170</p><p>Catalyst Stick 120</p><p>Fake SIN #1 (R3) 3000</p><p>Fake License(s) #1 (R3) 2400</p><p>James Greybeard - Corp Courier</p><p>Fake SIN #2 (R3) 3000</p><p>Fake License(s) #2 (R3) 2400</p><p>Jon Hardell - Bodyguard</p><p>Mercury Comet (sedan) 14000</p><p>Mods to Car(Smuggling Compartments (R4) 6000</p><p>Lifestyle - Middle - 2 months 10000</p><p>Biomonitor 300</p><p>Medkit (R6) x 4 2400</p><p>Antidote Patch (R4) x 2 400</p><p>Stimulant Patch (R4) x 2 200</p><p>Tranq Patch (R6) x 2 240</p><p>Trauma Patch x 2 1000</p><p>Maglock (R6) x 2 1200</p><p>Extendable Baton 50</p><p>Quickdraw Holster 100</p><p>Katana 1000</p><p>Ares Viper Slivergun x 2 1000</p><p>Internal Smartgun (AVS) x 2 1000</p><p>Spare Clips (AVS) X 6 30</p><p>Ammo (AVS) (240rds) 2400 Ares Viper Sliver Gun - 8 full clips</p><p>Hidden Arm Slide (AVS) x 2 700</p><p>Ingram Smartgun X 650</p><p>Spare Clips (ISX) x 9 45</p><p>Ammo (ISX) (1480rds) 2960 Ingram Smartgun X - 10 full clips +30 clip reloads</p><p>FN HAR 1000</p><p>Gas Vent 3 (FH) 400</p><p>Internal Smartgun (FH) 1000</p><p>Sound Suppresor (FH) x 2 600</p><p>Spare Clips (FH) x 9 45</p><p>Ammo (Regular) (FH) (350rds) 700 FN Har - 6 Full Clips, +4 Clip Reloads</p><p>Ammo (EX Expolsive Rounds) (FH) (70rds) 700 FN Har - 2 Full Clips</p><p>Ammo (Gel Rounds) (FH) (70rds) 210 FN Har - 2 Full Clips</p><p>Ares Antioch-2 600</p><p>Ariburstlink (AA2) 500</p><p>Grenades (AA2) Frag x 20 700</p><p>Grenades (AA2) Smoke x 10 300</p><p>Grenades (AA2) Thermal Smoke x 10 350</p><p>Grenades (AA2) Flash-Bang x 10 300</p><p></p><p></p><p>WEAPONS</p><p></p><p>Name:Extendable Baton</p><p>Type:Club</p><p>DV:Str/2+1P</p><p>AP:-</p><p>Reach:1</p><p>Accessories: Quickdraw Holster</p><p></p><p></p><p>Name:Katana</p><p>Type:Blade</p><p>DV:Str/2+3P</p><p>AP:-1</p><p>Reach:1</p><p></p><p></p><p>Name:Ares Viper Slivergun x 2</p><p>Type:Heavy Pistol</p><p>DV:8P(f)</p><p>AP:+2</p><p>Mode:SA/BF</p><p>RC:-</p><p>Ammo:30(c)</p><p>Conceal:-</p><p>Accessories:Internal Smartgun, Sound Suppressor, Hidden Arm Slide (AVS)</p><p></p><p>Ranges</p><p>Short:0-5</p><p>Medium:6-20</p><p>Long:21-40</p><p>Extreme:41-60</p><p></p><p></p><p>Name:Ingram Smartgun X</p><p>Type:Submachine GUn</p><p>DV:5P</p><p>AP:-</p><p>Mode:BF/FA</p><p>RC:2(3)</p><p>Ammo:32(c)</p><p>Conceal:-</p><p>Accessories:Gas Vent 2, Internal Smartgun, Sound Suppressor, folding stock</p><p></p><p>Ranges</p><p>Short:0-10</p><p>Medium:11-40</p><p>Long:41-80</p><p>Extreme:81-150</p><p></p><p>Name:FN HAR</p><p>Type:Assult Rifle</p><p>DV:6P</p><p>AP:-1</p><p>Mode:SA/BF/FA</p><p>RC:3</p><p>Ammo:35(c)</p><p>Conceal:-</p><p>Accessories:Upgrade Gas Vent 3, Internal Smartgun, Sound Suppresor</p><p></p><p>Ranges</p><p>Short:0-50</p><p>Medium:51-150</p><p>Long:151-350</p><p>Extreme:351-550</p><p></p><p></p><p>Name:Ares Antioch-2</p><p>Type:Grenade Launcher</p><p>DV:As Grenade</p><p>AP:-</p><p>Mode:SS</p><p>RC:-</p><p>Ammo:8(m)</p><p>Conceal:-</p><p>Accessories:Built in Smartgun, Airburst Link</p><p></p><p>Ranges</p><p>Short:5-50</p><p>Medium:51-100</p><p>Long:101-150</p><p>Extreme:151-500</p><p></p><p>CYBERWARE/BIOWARE</p><p>Cybereyes (R4) 1500</p><p>Eye Recording Unit 0</p><p>Flare Compensation 750</p><p>Image Link 0</p><p>Low Light Vision 1000</p><p>Protective Covers 100</p><p>Smartlink 1000</p><p>Thermographic Vision 1000</p><p>Vision Enhancment (R3) 4500</p><p>Vision Magnification 1000</p><p></p><p>Cyberears (R3) 1000</p><p>Audio Enhancment (R2) 3000</p><p>Balance Augmenter 5000</p><p>Damper 750</p><p>Ear Recording Unit 0</p><p>Select Sound Filter (R3) 3000</p><p>Sound Link 0</p><p>Spatial Recognizer 750</p><p></p><p>Bone Lacing - Aluminum (Alpha) 30000</p><p>Dermal Plating (R2) (Alpha) 20000</p><p>Muscle Toner (R2) (Bioware) 16000</p><p>Wired Reflexes (R2) (Alpha) 64000</p><p>Datalock 1000</p><p>Encrypt Software (R6) 600</p><p>Sleep Regulator 10000</p><p>Internal Airtank 650</p><p>Fingertip Compartment 750</p><p></p><p></p><p>VEHICLES</p><p></p><p>Model: Mercury Comet</p><p>Type: Sedan</p><p>Handling: 0</p><p>Accel: 15/30</p><p>Speed: 110</p><p>Pilot: 2</p><p>Body: 10</p><p>Armor: 6</p><p>Sensor: 1</p><p>Custom built smuggling compartments (R4)</p><p></p><p></p><p>CONTACTS</p><p>Mechanic L2 / C2</p><p>Fixer L2 / C2</p><p></p><p>LIFESTYLE</p><p>Middle - 2 months</p><p></p><p>HISTORY</p><p>Reggie started his work in the light, if you call working for a corp in the "light" vs the shadows. He started as a courier for a small corp that set him up with his first cyberware, his data jack.</p><p>After several successful runs they were able to sethim up with additional equipment, this went on for a year or so until the corp he was working for was bought out. Some how the new owners found out he had been doing a good job and kept him around, even making several additions to his already extensive collection of cyberware to keep him in the game.</p><p>As ususal all good things must come to an end, Reggie's did when his last run went south and had to leave several associates behind. This didn't set well with Reggie, especially when he found out he wasn't supposed to have made it out either.</p><p>He had a few friends in the corp including a hacker, whose brother had died on Reggie's last run, he was able to erase all known records of Reggie's existence and he disappered into the shadows to work for himself.</p><p></p><p>Appearence:</p><p>Sachtel, a nic given him by his fixer when he found out what his old corp job was is fairly average for a dwarf, with one exception being the plates of dermal plating hes had added during his years working. He stands just over 1 meter tall, has long black hair with a slight wave, and reflective covers over his obvious cybereyes. He does his best to dress for the occasion, always making sure he has the equipment he'll need with him to get a job done.</p><p>He lives in a small condo on the east border of Bellevue, just a few miles from the border of the Redmond Barrens.</p><p></p><p>NOTES:</p><p>The two fake SIN's & attached license's cover all restricted items that "Satchel" currently carries.</p><p></p><p>Currently Carried Equipment (For Meet)</p><p>Fake SIN #2 (R3)</p><p>Fake License(s) #2 (R3)</p><p>Jon Hardell - Bodyguard</p><p>Clothing - Normal</p><p>Lined Coat</p><p>Nonconductivity (R6)</p><p>Fire Resistance (R6)</p><p>Commlink - CMT Clip - Redcap Nix</p><p>Res 1; Sig 3; FW 1; Sys 2</p><p>Subvocal Microphone</p><p>Flashlight</p><p>Respirator (R5)</p><p>Medkit (R6)</p><p>Tranq Patch (R6)</p><p>Trauma Patch</p><p>Extendable Baton</p><p>Quickdraw Holster</p><p>Ares Viper Slivergun x 2</p><p>Spare Clips (AVS) X 6</p><p>Ammo (AVS) (240rds)</p><p>Hidden Arm Slide (AVS) x 2</p><p></p><p>Equipment in Car</p><p>Clothing - Normal - 1 extra change</p><p>Armor Jacket</p><p>Nonconductivity (R6)</p><p>Fire Resistance (R6)</p><p>Helmet (AJ)</p><p>Climbing Gear</p><p>GPS</p><p>Lightstick</p><p>Micro Flare Launcher</p><p>Micro Flares (5)</p><p>Rappeling Gloves</p><p>Survival Kit</p><p>Grapple Gun</p><p>Standard Rope (200M)</p><p>Stealth Rope (200M)</p><p>Catalyst Stick</p><p>Fake SIN #1 (R3)</p><p>Fake License(s) #1 (R3)</p><p>James Greybeard - Corp Courier</p><p>Biomonitor</p><p>Medkit (R6) x 1</p><p>Antidote Patch (R4) x 1</p><p>Stimulant Patch (R4) x 1</p><p>Tranq Patch (R6) x 1</p><p>Trauma Patch x 1</p><p>Maglock (R6) x 1</p><p>Katana</p><p>Ingram Smartgun X</p><p>Spare Clips (ISX) x 4</p><p>Ammo (ISX) (320rds) in ammo Box</p><p>FN HAR</p><p>Sound Suppresor (FH) x 1</p><p>Spare Clips (FH) x 3</p><p>Ammo (Regular) (FH) (350rds)</p><p>Ammo (EX Expolsive Rounds) (FH) (70rds) 2 clips</p><p>Ammo (Gel Rounds) (FH) (70rds) 2 clips</p><p>Ares Antioch-2</p><p>Ariburstlink (AA2)</p><p>Grenades (AA2) Frag x 10</p><p>Grenades (AA2) Smoke x 5</p><p>Grenades (AA2) Thermal Smoke x 5</p><p>Grenades (AA2) Flash-Bang x 5</p><p></p><p>So untill Satchel returns to his home, this will be what he has access to.</p></blockquote><p></p>
[QUOTE="JDragon, post: 2819107, member: 780"] [b]"Satchel" Reggie Sampson[/b] Name: "Satchel" Reggie Sampson Archetype: Street Sam Metatype: Dwarf(25BP) Age: 33 Gender: Male Height: 1.1m Weight: 53kg Nuyen: 1000¥ Physical CM: 10 Boxes Stun CM: 10 Boxes Total Karma:0 Current Karma:0 Total Build Points Used: 400 Balstic Armor: +2 (Dermal Plates (R2) Impact Armor: +3 (Aluminum Bone Lacing, Dermal Plates (R2) RACIAL BONUSES +2 on Body tests to resist pathogens and toxins PHYSICAL ATTRIBUTES (125BP) Body:4 (6 for Damage Resistance Tests) Agility:6 (8) Reaction:4 (6 with Wired Reflexes) Strength:4 MENTAL ATTRIBUTES (70BP) Charisma:2 Intuition:4 Logic:3 Willpower:3 SPECIAL ATTRIBUTES Edge:1 Essence:0.1 Initiative: 8 / 10 with Wired Reflexes Magic/Resonance:0 Astral Init:0 Matrix Init:0 Init Passes: 1/3 with Wired Reflexes ACTIVE SKILLS (138BP) Close Combat (Group) 1 Blades Clubs Unarmed Combat Outdoors (Group) 2 Navigation Survival Tracking Athletics (Group) 1 Climbing Gymnastics Running Swimming Automatics (SP-FN Har) 5/7 Heavy Weapons (SP-Ares Antioch-2) 3/5 Longarms 2 Pistols (SP-Ares Viper Slivergun) 4/6 Pilot Ground Craft 2 Perception 2 Armorer 2 Demolitions 2 First Aide 1 KNOWLEDGE SKILLS (21BP) Corp Courier Routes 3 Lone Star Procedures 3 Corp Security Procedures 3 Safe Houses 3 Firearm Design 2 Gang Territories 2 Local Area Knowledge (Bellevue) 2 LANGUAGES English N Japanese 3 POSITIVE QUALITIES (15BP) Ambidextrous Photographic Memory NEGATIVE QUALITIES (-30BP) Moderate Allergy (Saltwater) Spirit Bane (Spirit of Water) Incompetent (Palming) EQUIPMENT (49BP,245,000¥) Clothing - Normal 5835 Urban Explorer Jumpsuit 500 Helmet (UEJ) 50 Lined Coat 700 Nonconductivity (R6) 1200 Fire Resistance (R6) 600 Armor Jacket 900 Nonconductivity (R6) 1200 Fire Resistance (R6) 600 Helmet (AJ) 100 Commlink - CMT Clip - Redcap Nix 700 Res 1; Sig 3; FW 1; Sys 2 Subvocal Microphone 50 Climbing Gear 200 GPS 200 Flashlight 25 Lightstick 50 Micro Flare Launcher 50 Micro Flares (10) 250 Rappeling Gloves 70 Respirator (R5) 500 Survival Kit 100 Grapple Gun 500 Standard Rope (200M) 100 Stealth Rope (200M) 170 Catalyst Stick 120 Fake SIN #1 (R3) 3000 Fake License(s) #1 (R3) 2400 James Greybeard - Corp Courier Fake SIN #2 (R3) 3000 Fake License(s) #2 (R3) 2400 Jon Hardell - Bodyguard Mercury Comet (sedan) 14000 Mods to Car(Smuggling Compartments (R4) 6000 Lifestyle - Middle - 2 months 10000 Biomonitor 300 Medkit (R6) x 4 2400 Antidote Patch (R4) x 2 400 Stimulant Patch (R4) x 2 200 Tranq Patch (R6) x 2 240 Trauma Patch x 2 1000 Maglock (R6) x 2 1200 Extendable Baton 50 Quickdraw Holster 100 Katana 1000 Ares Viper Slivergun x 2 1000 Internal Smartgun (AVS) x 2 1000 Spare Clips (AVS) X 6 30 Ammo (AVS) (240rds) 2400 Ares Viper Sliver Gun - 8 full clips Hidden Arm Slide (AVS) x 2 700 Ingram Smartgun X 650 Spare Clips (ISX) x 9 45 Ammo (ISX) (1480rds) 2960 Ingram Smartgun X - 10 full clips +30 clip reloads FN HAR 1000 Gas Vent 3 (FH) 400 Internal Smartgun (FH) 1000 Sound Suppresor (FH) x 2 600 Spare Clips (FH) x 9 45 Ammo (Regular) (FH) (350rds) 700 FN Har - 6 Full Clips, +4 Clip Reloads Ammo (EX Expolsive Rounds) (FH) (70rds) 700 FN Har - 2 Full Clips Ammo (Gel Rounds) (FH) (70rds) 210 FN Har - 2 Full Clips Ares Antioch-2 600 Ariburstlink (AA2) 500 Grenades (AA2) Frag x 20 700 Grenades (AA2) Smoke x 10 300 Grenades (AA2) Thermal Smoke x 10 350 Grenades (AA2) Flash-Bang x 10 300 WEAPONS Name:Extendable Baton Type:Club DV:Str/2+1P AP:- Reach:1 Accessories: Quickdraw Holster Name:Katana Type:Blade DV:Str/2+3P AP:-1 Reach:1 Name:Ares Viper Slivergun x 2 Type:Heavy Pistol DV:8P(f) AP:+2 Mode:SA/BF RC:- Ammo:30(c) Conceal:- Accessories:Internal Smartgun, Sound Suppressor, Hidden Arm Slide (AVS) Ranges Short:0-5 Medium:6-20 Long:21-40 Extreme:41-60 Name:Ingram Smartgun X Type:Submachine GUn DV:5P AP:- Mode:BF/FA RC:2(3) Ammo:32(c) Conceal:- Accessories:Gas Vent 2, Internal Smartgun, Sound Suppressor, folding stock Ranges Short:0-10 Medium:11-40 Long:41-80 Extreme:81-150 Name:FN HAR Type:Assult Rifle DV:6P AP:-1 Mode:SA/BF/FA RC:3 Ammo:35(c) Conceal:- Accessories:Upgrade Gas Vent 3, Internal Smartgun, Sound Suppresor Ranges Short:0-50 Medium:51-150 Long:151-350 Extreme:351-550 Name:Ares Antioch-2 Type:Grenade Launcher DV:As Grenade AP:- Mode:SS RC:- Ammo:8(m) Conceal:- Accessories:Built in Smartgun, Airburst Link Ranges Short:5-50 Medium:51-100 Long:101-150 Extreme:151-500 CYBERWARE/BIOWARE Cybereyes (R4) 1500 Eye Recording Unit 0 Flare Compensation 750 Image Link 0 Low Light Vision 1000 Protective Covers 100 Smartlink 1000 Thermographic Vision 1000 Vision Enhancment (R3) 4500 Vision Magnification 1000 Cyberears (R3) 1000 Audio Enhancment (R2) 3000 Balance Augmenter 5000 Damper 750 Ear Recording Unit 0 Select Sound Filter (R3) 3000 Sound Link 0 Spatial Recognizer 750 Bone Lacing - Aluminum (Alpha) 30000 Dermal Plating (R2) (Alpha) 20000 Muscle Toner (R2) (Bioware) 16000 Wired Reflexes (R2) (Alpha) 64000 Datalock 1000 Encrypt Software (R6) 600 Sleep Regulator 10000 Internal Airtank 650 Fingertip Compartment 750 VEHICLES Model: Mercury Comet Type: Sedan Handling: 0 Accel: 15/30 Speed: 110 Pilot: 2 Body: 10 Armor: 6 Sensor: 1 Custom built smuggling compartments (R4) CONTACTS Mechanic L2 / C2 Fixer L2 / C2 LIFESTYLE Middle - 2 months HISTORY Reggie started his work in the light, if you call working for a corp in the "light" vs the shadows. He started as a courier for a small corp that set him up with his first cyberware, his data jack. After several successful runs they were able to sethim up with additional equipment, this went on for a year or so until the corp he was working for was bought out. Some how the new owners found out he had been doing a good job and kept him around, even making several additions to his already extensive collection of cyberware to keep him in the game. As ususal all good things must come to an end, Reggie's did when his last run went south and had to leave several associates behind. This didn't set well with Reggie, especially when he found out he wasn't supposed to have made it out either. He had a few friends in the corp including a hacker, whose brother had died on Reggie's last run, he was able to erase all known records of Reggie's existence and he disappered into the shadows to work for himself. Appearence: Sachtel, a nic given him by his fixer when he found out what his old corp job was is fairly average for a dwarf, with one exception being the plates of dermal plating hes had added during his years working. He stands just over 1 meter tall, has long black hair with a slight wave, and reflective covers over his obvious cybereyes. He does his best to dress for the occasion, always making sure he has the equipment he'll need with him to get a job done. He lives in a small condo on the east border of Bellevue, just a few miles from the border of the Redmond Barrens. NOTES: The two fake SIN's & attached license's cover all restricted items that "Satchel" currently carries. Currently Carried Equipment (For Meet) Fake SIN #2 (R3) Fake License(s) #2 (R3) Jon Hardell - Bodyguard Clothing - Normal Lined Coat Nonconductivity (R6) Fire Resistance (R6) Commlink - CMT Clip - Redcap Nix Res 1; Sig 3; FW 1; Sys 2 Subvocal Microphone Flashlight Respirator (R5) Medkit (R6) Tranq Patch (R6) Trauma Patch Extendable Baton Quickdraw Holster Ares Viper Slivergun x 2 Spare Clips (AVS) X 6 Ammo (AVS) (240rds) Hidden Arm Slide (AVS) x 2 Equipment in Car Clothing - Normal - 1 extra change Armor Jacket Nonconductivity (R6) Fire Resistance (R6) Helmet (AJ) Climbing Gear GPS Lightstick Micro Flare Launcher Micro Flares (5) Rappeling Gloves Survival Kit Grapple Gun Standard Rope (200M) Stealth Rope (200M) Catalyst Stick Fake SIN #1 (R3) Fake License(s) #1 (R3) James Greybeard - Corp Courier Biomonitor Medkit (R6) x 1 Antidote Patch (R4) x 1 Stimulant Patch (R4) x 1 Tranq Patch (R6) x 1 Trauma Patch x 1 Maglock (R6) x 1 Katana Ingram Smartgun X Spare Clips (ISX) x 4 Ammo (ISX) (320rds) in ammo Box FN HAR Sound Suppresor (FH) x 1 Spare Clips (FH) x 3 Ammo (Regular) (FH) (350rds) Ammo (EX Expolsive Rounds) (FH) (70rds) 2 clips Ammo (Gel Rounds) (FH) (70rds) 2 clips Ares Antioch-2 Ariburstlink (AA2) Grenades (AA2) Frag x 10 Grenades (AA2) Smoke x 5 Grenades (AA2) Thermal Smoke x 5 Grenades (AA2) Flash-Bang x 5 So untill Satchel returns to his home, this will be what he has access to. 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Shadowrun 4th ed, YEAR OF THE COMET
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