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<blockquote data-quote="GreenKarl" data-source="post: 7489420" data-attributes="member: 6801242"><p>NTensity's spirit appears near the elevator doors and waving his semi-transparent arms about wildly causes the huge mutant thing to roar and race towards him to try and wrap its four arms around him! But of course, being just a spirit the creature grabs nothing but air. It seems confused at it stares at the trolls form when two quick shots bomb into the room. Juno was not frightened by the monster and shot at it twice. The first round bounced off the creature's should plating while the second hit it center mass. The monster roared and looked over at the door where the cyber-op was barely visible. It charged forward and slammed into the door almost knocked Juno off of the prone NTensity! But the door held. The MagLock was a high security model and not so easily broken through and the door itself was thick. </p><p></p><p>Juno did another dual shot at the creature, hitting only once due to the odd angle but again hitting a vulnerable point in the creature's mass. It howled in rage and pain and then darted away from the door. NTensity sees it race down an open hallway to the south and disappear through and open door into an unknown room. </p><p></p><p>[gm][sblock=Rolls and Results]Juno needs to make a save verse the creature's Frightful Presence when she first spots it; <a href="http://roll.coyotecode.net/lookup.php?rollid=216985" target="_blank">Charisma save vs. DC 13: 1D20+1 = [18]+1 = 19</a>, makes it. </p><p>Then then uses her Extra Action from Wired Reflex to shot it twice. Both times she is using Deadly Aim (-2 to attack roll for +4 to damage) with her Ares Predator (with smartgun link she also gets to re-roll any 1s on damage rolls); <a href="http://roll.coyotecode.net/lookup.php?rollid=216986" target="_blank">Ranged attack; Damage if she hits: 1D20+6 = [4]+6 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216986" target="_blank">2D8+11 = [4, 6]+11 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216986" target="_blank">1D20+6 = [11]+6 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216986" target="_blank">2D8+11 = [5, 1]+11 = 17</a>, oh a 10 misses, and the 17 hit but I rolled a 1 so re-roll <a href="http://roll.coyotecode.net/lookup.php?rollid=216987" target="_blank">Damage: 1D8 = [5] = 5</a>, so 21 damage -5 for its Hardness deals 16 damage to the creature.</p><p></p><p>The next round the creature is trying to smash through the door and the angle of shooting it is bad so I'm imposing Disadvantage on Juno's attacks; <a href="http://roll.coyotecode.net/lookup.php?rollid=216988" target="_blank">Attack (vs. AC 13); Damage if it hits: 2D20.LOW(1)+6 = [6, 19]+6 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216988" target="_blank">2D8+11 = [3, 1]+11 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216988" target="_blank">2D20.LOW(1)+6 = [11, 10]+6 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216988" target="_blank">2D8+11 = [8, 8]+11 = 27</a>, hit once again but Max damage!!! This deals 22 hp of damage to the creature.</p><p></p><p>Conditions</p><p>Team all good</p><p>Mutant HP 32/69[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7489420, member: 6801242"] NTensity's spirit appears near the elevator doors and waving his semi-transparent arms about wildly causes the huge mutant thing to roar and race towards him to try and wrap its four arms around him! But of course, being just a spirit the creature grabs nothing but air. It seems confused at it stares at the trolls form when two quick shots bomb into the room. Juno was not frightened by the monster and shot at it twice. The first round bounced off the creature's should plating while the second hit it center mass. The monster roared and looked over at the door where the cyber-op was barely visible. It charged forward and slammed into the door almost knocked Juno off of the prone NTensity! But the door held. The MagLock was a high security model and not so easily broken through and the door itself was thick. Juno did another dual shot at the creature, hitting only once due to the odd angle but again hitting a vulnerable point in the creature's mass. It howled in rage and pain and then darted away from the door. NTensity sees it race down an open hallway to the south and disappear through and open door into an unknown room. [gm][sblock=Rolls and Results]Juno needs to make a save verse the creature's Frightful Presence when she first spots it; [url=http://roll.coyotecode.net/lookup.php?rollid=216985]Charisma save vs. DC 13: 1D20+1 = [18]+1 = 19[/url], makes it. Then then uses her Extra Action from Wired Reflex to shot it twice. Both times she is using Deadly Aim (-2 to attack roll for +4 to damage) with her Ares Predator (with smartgun link she also gets to re-roll any 1s on damage rolls); [url=http://roll.coyotecode.net/lookup.php?rollid=216986]Ranged attack; Damage if she hits: 1D20+6 = [4]+6 = 10 2D8+11 = [4, 6]+11 = 21 1D20+6 = [11]+6 = 17 2D8+11 = [5, 1]+11 = 17[/url], oh a 10 misses, and the 17 hit but I rolled a 1 so re-roll [url=http://roll.coyotecode.net/lookup.php?rollid=216987]Damage: 1D8 = [5] = 5[/url], so 21 damage -5 for its Hardness deals 16 damage to the creature. The next round the creature is trying to smash through the door and the angle of shooting it is bad so I'm imposing Disadvantage on Juno's attacks; [url=http://roll.coyotecode.net/lookup.php?rollid=216988]Attack (vs. AC 13); Damage if it hits: 2D20.LOW(1)+6 = [6, 19]+6 = 12 2D8+11 = [3, 1]+11 = 15 2D20.LOW(1)+6 = [11, 10]+6 = 16 2D8+11 = [8, 8]+11 = 27[/url], hit once again but Max damage!!! This deals 22 hp of damage to the creature. Conditions Team all good Mutant HP 32/69[/sblock][/gm] [/QUOTE]
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