Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Shadowrun.DnD5 'DNA/DOA'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7507731" data-attributes="member: 6801242"><p>Juno leaned over the barricade and shot the guard twice, although the second shot bounced off the man's armor. He staggered a bit from shock but its’ obvious that his armor absorb most of the blow. Then Davos flipped over the short wall and raced into close contact with the guard while slashing his sword in the man’s face. Unfortunately for the adapt, the man’s armor and reflex deflected the adapts blows. NTensity shifted his senses towards the astral plane as his spirit when fully back into astral space. Just as he was about to issues orders he noticed two things – first that there was an fire elemental making a bee-line straight at him and that the larger mutant was stalking out of the open doorway, using the gunfire to muffle its footfalls! Sovereign’s hands moved to what he was watching in AR and with a smile he said “Ha, cracked it. There are three guards on the western room and two on the eastern room. There are also two other active comlinks on the other side of the northern door!” At NTensity’s worrying Diggs and Fluffy turned and blasted away at the large mutant but Diggs’s aim was way off and the combat shotgun flechette rounds were deflected by the creature’s hide. It roar in rage at the sight of the team.</p><p> </p><p>The security guards rifle fled to his side in its sling as the man quickly drew his pistol and blasted Davos center mass with almost a perfect shot! The adept will knocked off his feet and into oblivion! The others could not tell if he was alive or not! In astral space the spirit slammed into NTensity but the residual effects of the drugs he had taken mitigated any damage he would have suffered. </p><p> </p><p>[gm]<strong>Initiative</strong></p><p>20 – Juno</p><p>13 - NTensity, Davos, Diggs and Sovereign</p><p>12- Azechatecha Guards, the Spirit and Mystery Man</p><p>[sblock=Rolls and Results]Juno hit with the first shot, missed with the second. Damage is 11-7 = 4 points of damage bring him down to 12 hp remaining.</p><p>NTensity uses a Bonus action to shift to astral perception. For his action he can either attack the incoming spirit just before it attacks him, or order his spirit to take an action.</p><p>Davos moved and missed the guard all three times.</p><p>Diggs (assuming NTentisty shouts a warning) fires at the big mutant, <a href="http://roll.coyotecode.net/lookup.php?rollid=220829" target="_blank">Attack (vs. AC 13); Damage if it hits: 1D20+3 = [1]+3 = 4; 2D8+4 = [6, 8]+4 = 18</a>, natural one that’s a miss; Fluffy <a href="http://roll.coyotecode.net/lookup.php?rollid=220830" target="_blank">Attack (vs. AC 13); Damage if it hits: 1D20+6 = [6]+6 = 12; 2D10+2 = [2, 10]+2 = 14</a>, oh missed by one!</p><p>Sovereign uses AR to located other targets; <a href="http://roll.coyotecode.net/lookup.php?rollid=220794" target="_blank">Computer Use skill: 1D20+4 = [17]+4 = 21</a>, success.</p><p> </p><p>Guard drops rifle (no action), part of his round draws one item (the pistol) and shots at Davos <a href="http://roll.coyotecode.net/lookup.php?rollid=220821" target="_blank">Attack (vs. AC 18), ballistic damage if it hits: 1D20+8 = [20]+8 = 28; 2D8+5 = [8, 8]+5 = 21</a>, HOLY Cow, another crit and max damage with the first two die!! Yikes, <a href="http://roll.coyotecode.net/lookup.php?rollid=220822" target="_blank">critical damage: 2D8 = [5, 8] = 13</a>, so 34 total damage minus 2 hardness brings Davos down to 0 hp!!! He will need a Death save next round. Sorry two critis from this guard! wow... </p><p>Big Mutant moves into the room stealthy = <a href="http://roll.coyotecode.net/lookup.php?rollid=220823" target="_blank">Stealth vs. Passive Perception (bonus from gunfire): 1D20+5 = [9]+5 = 14</a>, good enough for those still in the room EXCEPT NTensity as he mentioned he looked back specifically to see if mutant was coming. This kind of all happened at once so the mutant does not get an extra action AS on its turn it was stealthing, etc.</p><p>Spirit attacks NTensity from the astral plane (because you are perceiving), <a href="http://roll.coyotecode.net/lookup.php?rollid=220825" target="_blank">astral attack, damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+2 = [7]+2 = 9</a>, hit for 9-2 (your astral hardness) 7 damage bringing him down to 2 temporary hps left. You still need to make a Constitution save DC 10 or your concentration spell (Physical Barrier) falls.</p><p>Also NTensity can make a Perception roll in astral space!</p><p>The unknown security guards do something[/sblock][sblock=Conditions]Juno HP 17/29</p><p>Davos HP 0/29</p><p>Diggs HP 47/47</p><p>NTensity HP 30/30 (+2 temp hp)</p><p>Sovereign HP 35/35</p><p> </p><p>Security Guard #1 HP 12/28</p><p>Spirit HP 26/26</p><p>Big Mutant 50/69* <em>yes more than he had when he ran away!</em>[/sblock][sblock=Fire Spirit] <em>Medium elemental (fire spirit) 3</em></p><p><strong>Armor Class</strong>: 14 (natural +dex; hardness 3 including vs. spells)</p><p><strong>Hit Points</strong>: 26; <strong>Threshold</strong>: 19 (recover +4)</p><p><strong>Speed</strong>: 30ft, Fly 60ft</p><p>STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 14 (+2)</p><p><strong>Condition Immunity</strong>: Mind-Effects, Charmed, Frightened, Poisoned, Inhaled Effects.</p><p><strong>Resistance</strong>: Magical Spells & Effects, Ranged Weapon Attacks. </p><p><strong>Senses</strong>: Ignores Visual obscure penalties, <em>passive Perception</em> 14</p><p><strong>Skills</strong>: Arcana +4, Intimidate +4, Investigation +4, Perception +4, Stealth +4</p><p><strong><em>Flame Aura</em></strong>: while manifesting, melee attacks against it must make a Dexterity Save DC 14 or suffer 1d8 fire damage.</p><p><strong><em>Magical</em></strong><em> – </em><strong>Magnitude </strong>3; <strong>Magical Attack Roll </strong>+6; <strong>Saving Throw </strong>14; <strong>Magical Points </strong>15</p><p><strong><em>Spells Known</em></strong>: Agony (Time 1 action, Magnitude 3, Range 120ft, Duration Until successful save), Fear (Time 1 action, Magnitude 2, Range Self, Duration up to 1 minute Concentration), [Fire] Bolt (Time 1 action, Magnitude 2d6 fire for 1, +1d6 fire per +1 mag, Range 120ft)</p><p>ACTIONS</p><p><strong><em>Astral Attack</em></strong>: <em>Melee unarmed weapon attack </em>+5 to hit, one target, Reach 5ft; <em>Hit </em>1d8+2 damage. </p><p><strong><em>Fire Breath</em></strong>: <em>Ranged weapon attack</em> +6 to hit, one target, Range 15ft; <em>Hit </em>2d6 fire damage.</p><p><strong><em>Flame Fist</em></strong>: <em>Melee unarmed weapon attack </em>+5 to hit, one target, Reach 5ft; <em>Hit </em>1d8+2 fire damage. </p><p><strong><em>Fire Bolt Spell</em></strong>: <em>Ranged spell attack </em>+6 to hit, one target, Range 120ft; <em>Hit </em>2d6 fire damage base +1d6 per +1 mag (maximum 4d6).[/sblock]Heroes actions!! Davos needs a death save.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7507731, member: 6801242"] Juno leaned over the barricade and shot the guard twice, although the second shot bounced off the man's armor. He staggered a bit from shock but its’ obvious that his armor absorb most of the blow. Then Davos flipped over the short wall and raced into close contact with the guard while slashing his sword in the man’s face. Unfortunately for the adapt, the man’s armor and reflex deflected the adapts blows. NTensity shifted his senses towards the astral plane as his spirit when fully back into astral space. Just as he was about to issues orders he noticed two things – first that there was an fire elemental making a bee-line straight at him and that the larger mutant was stalking out of the open doorway, using the gunfire to muffle its footfalls! Sovereign’s hands moved to what he was watching in AR and with a smile he said “Ha, cracked it. There are three guards on the western room and two on the eastern room. There are also two other active comlinks on the other side of the northern door!” At NTensity’s worrying Diggs and Fluffy turned and blasted away at the large mutant but Diggs’s aim was way off and the combat shotgun flechette rounds were deflected by the creature’s hide. It roar in rage at the sight of the team. The security guards rifle fled to his side in its sling as the man quickly drew his pistol and blasted Davos center mass with almost a perfect shot! The adept will knocked off his feet and into oblivion! The others could not tell if he was alive or not! In astral space the spirit slammed into NTensity but the residual effects of the drugs he had taken mitigated any damage he would have suffered. [gm][B]Initiative[/B] 20 – Juno 13 - NTensity, Davos, Diggs and Sovereign 12- Azechatecha Guards, the Spirit and Mystery Man [sblock=Rolls and Results]Juno hit with the first shot, missed with the second. Damage is 11-7 = 4 points of damage bring him down to 12 hp remaining. NTensity uses a Bonus action to shift to astral perception. For his action he can either attack the incoming spirit just before it attacks him, or order his spirit to take an action. Davos moved and missed the guard all three times. Diggs (assuming NTentisty shouts a warning) fires at the big mutant, [URL="http://roll.coyotecode.net/lookup.php?rollid=220829"]Attack (vs. AC 13); Damage if it hits: 1D20+3 = [1]+3 = 4; 2D8+4 = [6, 8]+4 = 18[/URL], natural one that’s a miss; Fluffy [URL="http://roll.coyotecode.net/lookup.php?rollid=220830"]Attack (vs. AC 13); Damage if it hits: 1D20+6 = [6]+6 = 12; 2D10+2 = [2, 10]+2 = 14[/URL], oh missed by one! Sovereign uses AR to located other targets; [URL="http://roll.coyotecode.net/lookup.php?rollid=220794"]Computer Use skill: 1D20+4 = [17]+4 = 21[/URL], success. Guard drops rifle (no action), part of his round draws one item (the pistol) and shots at Davos [URL="http://roll.coyotecode.net/lookup.php?rollid=220821"]Attack (vs. AC 18), ballistic damage if it hits: 1D20+8 = [20]+8 = 28; 2D8+5 = [8, 8]+5 = 21[/URL], HOLY Cow, another crit and max damage with the first two die!! Yikes, [URL="http://roll.coyotecode.net/lookup.php?rollid=220822"]critical damage: 2D8 = [5, 8] = 13[/URL], so 34 total damage minus 2 hardness brings Davos down to 0 hp!!! He will need a Death save next round. Sorry two critis from this guard! wow... Big Mutant moves into the room stealthy = [URL="http://roll.coyotecode.net/lookup.php?rollid=220823"]Stealth vs. Passive Perception (bonus from gunfire): 1D20+5 = [9]+5 = 14[/URL], good enough for those still in the room EXCEPT NTensity as he mentioned he looked back specifically to see if mutant was coming. This kind of all happened at once so the mutant does not get an extra action AS on its turn it was stealthing, etc. Spirit attacks NTensity from the astral plane (because you are perceiving), [URL="http://roll.coyotecode.net/lookup.php?rollid=220825"]astral attack, damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+2 = [7]+2 = 9[/URL], hit for 9-2 (your astral hardness) 7 damage bringing him down to 2 temporary hps left. You still need to make a Constitution save DC 10 or your concentration spell (Physical Barrier) falls. Also NTensity can make a Perception roll in astral space! The unknown security guards do something[/sblock][sblock=Conditions]Juno HP 17/29 Davos HP 0/29 Diggs HP 47/47 NTensity HP 30/30 (+2 temp hp) Sovereign HP 35/35 Security Guard #1 HP 12/28 Spirit HP 26/26 Big Mutant 50/69* [I]yes more than he had when he ran away![/I][/sblock][sblock=Fire Spirit] [I]Medium elemental (fire spirit) 3[/I] [B]Armor Class[/B]: 14 (natural +dex; hardness 3 including vs. spells) [B]Hit Points[/B]: 26; [B]Threshold[/B]: 19 (recover +4) [B]Speed[/B]: 30ft, Fly 60ft STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 14 (+2) [B]Condition Immunity[/B]: Mind-Effects, Charmed, Frightened, Poisoned, Inhaled Effects. [B]Resistance[/B]: Magical Spells & Effects, Ranged Weapon Attacks. [B]Senses[/B]: Ignores Visual obscure penalties, [I]passive Perception[/I] 14 [B]Skills[/B]: Arcana +4, Intimidate +4, Investigation +4, Perception +4, Stealth +4 [B][I]Flame Aura[/I][/B]: while manifesting, melee attacks against it must make a Dexterity Save DC 14 or suffer 1d8 fire damage. [B][I]Magical[/I][/B][I] – [/I][B]Magnitude [/B]3; [B]Magical Attack Roll [/B]+6; [B]Saving Throw [/B]14; [B]Magical Points [/B]15 [B][I]Spells Known[/I][/B]: Agony (Time 1 action, Magnitude 3, Range 120ft, Duration Until successful save), Fear (Time 1 action, Magnitude 2, Range Self, Duration up to 1 minute Concentration), [Fire] Bolt (Time 1 action, Magnitude 2d6 fire for 1, +1d6 fire per +1 mag, Range 120ft) ACTIONS [B][I]Astral Attack[/I][/B]: [I]Melee unarmed weapon attack [/I]+5 to hit, one target, Reach 5ft; [I]Hit [/I]1d8+2 damage. [B][I]Fire Breath[/I][/B]: [I]Ranged weapon attack[/I] +6 to hit, one target, Range 15ft; [I]Hit [/I]2d6 fire damage. [B][I]Flame Fist[/I][/B]: [I]Melee unarmed weapon attack [/I]+5 to hit, one target, Reach 5ft; [I]Hit [/I]1d8+2 fire damage. [B][I]Fire Bolt Spell[/I][/B]: [I]Ranged spell attack [/I]+6 to hit, one target, Range 120ft; [I]Hit [/I]2d6 fire damage base +1d6 per +1 mag (maximum 4d6).[/sblock]Heroes actions!! Davos needs a death save.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Shadowrun.DnD5 'DNA/DOA'
Top