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Shadowrun.DnD5 'DNA/DOA'
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<blockquote data-quote="GreenKarl" data-source="post: 7514284" data-attributes="member: 6801242"><p>Juno moved to behind the security desk and shot the big mutant twice, wounding it while Diggs dropped down as he pulls out his medical pack and starts working on the fallen Davos. Within a few seconds he must have done something right but suddenly the adepts eyes snapped open. He was hurting but he was awake! NTensity snapped back to his physical body fully and moved away from where the spiritual battle was raging in astral space. He dropped the southern barrier and he unleashed a terrible shotgun blast into the giant mutant causing it to howl in rage and pain! Fluffy rolled back and shot the mutant as Sovereign cursed out loud as he spun about and caught the creature with his shot finally killing the thing!!!</p><p></p><p>In astral space the two spirits struggled but seem to cancel each other out while NTensity felt his barrier to the north take a lot of damage but remain!! </p><p></p><p>[gm]<strong>Initiative</strong></p><p>20 – Juno</p><p>13 - NTensity, Davos, Diggs and Sovereign</p><p>12- Azechatecha Guards, the Spirit and Mystery Man</p><p>[sblock=Rolls and Results]Juno takes the Ready action and your shots at the guys on the other side of the barrier. She could not just ‘lean’ over to have LOS vs. the Big Mutant as the angle is all wrong. If you look at the map you can really see it. IF she spends her movement she could BUT the security guards on the other side of the barrier are trying to break through so…</p><p>NTensity dropped astral perception and the physical barrier spell and then got a critical hit against the mutant dealing 25-5 =20 damage bring it down to 30HP. Its damage threshold is 28 so. What is your Spirit doing in Astral Space? If it just uses its action to maintain the grapple I will rule the other spirit can’t escape that round. Also your Astral damage reduction is 2 so the second attack did 5-2 =3 damage and you only had two Zen left so unless I am missing something you to 1 Hit Point of damage there.</p><p>Diggs gets advantage to stabilize Davos with a Medical Kit <a href="http://roll.coyotecode.net/lookup.php?rollid=221834" target="_blank">Medicine check: 1D20+3 = [1]+3 = 4; 1D20+3 = [18]+3 = 21</a>, and he got a 20+ so Davos is restored to 1 HP and is no longer incapacitated (you can take an action next round; remember second wind.). </p><p>Fluffy moves back to the door and shots at the big mutant <a href="http://roll.coyotecode.net/lookup.php?rollid=221835" target="_blank">Attack roll, damage if it hits: 1D20+6 = [10]+6 = 16; 2D10+2 = [8, 6]+2 = 16</a>, hits for 16-5= 11, bring it down to 19 HP.</p><p>Sovereign then takes careful aim and fires at the big mutant <a href="http://roll.coyotecode.net/lookup.php?rollid=221836" target="_blank">Ranged roll, damage if he hits: 1D20+5 = [18]+5 = 23; 2D6+3 = [4, 4]+3 = 11</a>, hit for 11-5 =6 damage, killing big mutant</p><p></p><p>The big mutant flees back into the room that it was hiding in again. </p><p>The fire elemental attacks Bessy <a href="http://roll.coyotecode.net/lookup.php?rollid=221837" target="_blank">Attack, damage if it hits: 1D20+5 = [3]+5 = 8; 1D8+3 = [3]+3 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221837" target="_blank">1D20+5 = [7]+5 = 12; 1D8+3 = [3]+3 = 6</a>, miss both times!</p><p>Two more security guards break out of the opposite side. Two guards place Charge packs near the wall and run back for cover <a href="http://roll.coyotecode.net/lookup.php?rollid=221838" target="_blank">Tools (explosive) with advantage: 1D20 = [19] = 19; 1D20 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221838" target="_blank">1D20 = [13] = 13; 1D20 = [18] = 18</a>, both succeed; <a href="http://roll.coyotecode.net/lookup.php?rollid=221840" target="_blank">bomb damage: 3D10 = [8, 3, 2] = 13; 3D10 = [1, 6, 7] = 14</a> so the barrier’s hardness of 6 is halved vs. the bombs and it does not have resistant to the damage so it drops 75-23 =57. The four other guards shot full auto at it; <a href="http://roll.coyotecode.net/lookup.php?rollid=221841" target="_blank">Damage: 4D8+4 = [5, 6, 5, 2]+4 = 22; 4D8+4 = [4, 3, 3, 1]+4 = 15; 4D8+4 = [4, 1, 6, 4]+4 = 19</a>, so 22-6 =16 damage, 15 -9 =9 damage, 19 -6 =13 damage for a total of 57-38 =19 hit points remaining. So the barrier suffers but is still up. It probably collapse next round. Or at least a 10 foot section would[/sblock][sblock=Conditions]Juno HP 17/29</p><p>Davos HP 1/29</p><p>Diggs HP 47/47</p><p>NTensity HP 29/30 </p><p>Bessy HP 26/26</p><p>Sovereign HP 35/35</p><p> </p><p><em>Security Guard #1 HP 0 Incapacitated</em></p><p>Security Guard #2 HP 28/28</p><p>Security Guard #3 HP 28/28</p><p>Security Guard #4 HP 28/28</p><p>Security Guard #5 HP 28/28</p><p>Security Guard #6 HP 28/28</p><p>Mystery Man HP?</p><p>Spirit HP 26/26</p><p><em>Big Mutant 0/69 Incapacitated</em>[/sblock]</p><p>Heroes Actions and Rolls?[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7514284, member: 6801242"] Juno moved to behind the security desk and shot the big mutant twice, wounding it while Diggs dropped down as he pulls out his medical pack and starts working on the fallen Davos. Within a few seconds he must have done something right but suddenly the adepts eyes snapped open. He was hurting but he was awake! NTensity snapped back to his physical body fully and moved away from where the spiritual battle was raging in astral space. He dropped the southern barrier and he unleashed a terrible shotgun blast into the giant mutant causing it to howl in rage and pain! Fluffy rolled back and shot the mutant as Sovereign cursed out loud as he spun about and caught the creature with his shot finally killing the thing!!! In astral space the two spirits struggled but seem to cancel each other out while NTensity felt his barrier to the north take a lot of damage but remain!! [gm][B]Initiative[/B] 20 – Juno 13 - NTensity, Davos, Diggs and Sovereign 12- Azechatecha Guards, the Spirit and Mystery Man [sblock=Rolls and Results]Juno takes the Ready action and your shots at the guys on the other side of the barrier. She could not just ‘lean’ over to have LOS vs. the Big Mutant as the angle is all wrong. If you look at the map you can really see it. IF she spends her movement she could BUT the security guards on the other side of the barrier are trying to break through so… NTensity dropped astral perception and the physical barrier spell and then got a critical hit against the mutant dealing 25-5 =20 damage bring it down to 30HP. Its damage threshold is 28 so. What is your Spirit doing in Astral Space? If it just uses its action to maintain the grapple I will rule the other spirit can’t escape that round. Also your Astral damage reduction is 2 so the second attack did 5-2 =3 damage and you only had two Zen left so unless I am missing something you to 1 Hit Point of damage there. Diggs gets advantage to stabilize Davos with a Medical Kit [URL="http://roll.coyotecode.net/lookup.php?rollid=221834"]Medicine check: 1D20+3 = [1]+3 = 4; 1D20+3 = [18]+3 = 21[/URL], and he got a 20+ so Davos is restored to 1 HP and is no longer incapacitated (you can take an action next round; remember second wind.). Fluffy moves back to the door and shots at the big mutant [URL="http://roll.coyotecode.net/lookup.php?rollid=221835"]Attack roll, damage if it hits: 1D20+6 = [10]+6 = 16; 2D10+2 = [8, 6]+2 = 16[/URL], hits for 16-5= 11, bring it down to 19 HP. Sovereign then takes careful aim and fires at the big mutant [URL="http://roll.coyotecode.net/lookup.php?rollid=221836"]Ranged roll, damage if he hits: 1D20+5 = [18]+5 = 23; 2D6+3 = [4, 4]+3 = 11[/URL], hit for 11-5 =6 damage, killing big mutant The big mutant flees back into the room that it was hiding in again. The fire elemental attacks Bessy [URL="http://roll.coyotecode.net/lookup.php?rollid=221837"]Attack, damage if it hits: 1D20+5 = [3]+5 = 8; 1D8+3 = [3]+3 = 6 1D20+5 = [7]+5 = 12; 1D8+3 = [3]+3 = 6[/URL], miss both times! Two more security guards break out of the opposite side. Two guards place Charge packs near the wall and run back for cover [URL="http://roll.coyotecode.net/lookup.php?rollid=221838"]Tools (explosive) with advantage: 1D20 = [19] = 19; 1D20 = [2] = 2 1D20 = [13] = 13; 1D20 = [18] = 18[/URL], both succeed; [URL="http://roll.coyotecode.net/lookup.php?rollid=221840"]bomb damage: 3D10 = [8, 3, 2] = 13; 3D10 = [1, 6, 7] = 14[/URL] so the barrier’s hardness of 6 is halved vs. the bombs and it does not have resistant to the damage so it drops 75-23 =57. The four other guards shot full auto at it; [URL="http://roll.coyotecode.net/lookup.php?rollid=221841"]Damage: 4D8+4 = [5, 6, 5, 2]+4 = 22; 4D8+4 = [4, 3, 3, 1]+4 = 15; 4D8+4 = [4, 1, 6, 4]+4 = 19[/URL], so 22-6 =16 damage, 15 -9 =9 damage, 19 -6 =13 damage for a total of 57-38 =19 hit points remaining. So the barrier suffers but is still up. It probably collapse next round. Or at least a 10 foot section would[/sblock][sblock=Conditions]Juno HP 17/29 Davos HP 1/29 Diggs HP 47/47 NTensity HP 29/30 Bessy HP 26/26 Sovereign HP 35/35 [I]Security Guard #1 HP 0 Incapacitated[/I] Security Guard #2 HP 28/28 Security Guard #3 HP 28/28 Security Guard #4 HP 28/28 Security Guard #5 HP 28/28 Security Guard #6 HP 28/28 Mystery Man HP? Spirit HP 26/26 [I]Big Mutant 0/69 Incapacitated[/I][/sblock] Heroes Actions and Rolls?[/gm] [/QUOTE]
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