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Shadowrun.DnD5 'DNA/DOA'
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<blockquote data-quote="Binder Fred" data-source="post: 7514438" data-attributes="member: 63746"><p><span style="color: #FFA500">"It's not going to hold for f***ing long!"</span> warns the troll.<span style="color: #FFA500"> "Prepare for it, I'm gonna drop the left side on four, three, two..."</span></p><p></p><p><em><Delay until everyone that wants to readies an action...></em></p><p></p><p><span style="color: #FFA500">"*ONE!" </span>NTensity abruptly lets go of his remaining wall and jerks both hands *up*, yet another of his 'protecting wing' walls erupting from the floor and blocking off the *east* half of the room beyond! (The guards on the suddenly exposed *left* side look a bit taken aback.)</p><p></p><p>They also look completely, f***ing trigger-happy.</p><p></p><p>Without further ado the troll dives behind the desk next to Davos, shotgun held in both hands like a talisman, back pressed hard to the desk.</p><p></p><p><span style="color: #FFA500"> "Glad you found yourway back t'us, Steely!"</span></p><p></p><p></p><p>A battle also rages in the astral - unseen, unheard - the Bathrrom spirit yanking hard on her yellow reins and *screaming* -- the screams she couldn't fully scream the first time... </p><p></p><p>[sblock=Actions and OOC]Delay as above then </p><p>Free = Drop the wall</p><p>Standard = Physical Wall on the East side of the chamber, hopefully splitting the group in two (the 3 guards and mystery man hopefully still closest to their exit door to the east and therefore trapped by the new wall, but he'll take what he can get)</p><p>Move = Take full cover behind the large desk </p><p></p><p><strong>Bessy</strong></p><p>Hm, how about we try this:</p><p>Trip (Shove) attacks until it's prone (2 attacks last round, 2 this round), then regular attacks (now at advantage). Since it's already Grappled (movement 0), it can't get up until it succeeds in freeing itself from the grapple (at a disadvantage since it's Prone)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221861" target="_blank">The ties that bind: 1D20+5 = [10]+5 = 15; 1D8+3 = [3]+3 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221861" target="_blank">1D20+5 = [7]+5 = 12; 1D8+3 = [7]+3 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221861" target="_blank">1D20+5 = [17]+5 = 22; 1D8+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221862" target="_blank">1D20+5 = [5]+5 = 10; 1D8+3 = [2]+3 = 5</a></p><p></p><p>Must succeed at Str or Dex roll vs the above or become Prone. (I'll roll additional dice as needed, or you can if you want to, GK)</p><p></p><p></p><p>The Zen was actually at full 9 HP before (he Parried the earlier 2 blows, if you remember). But you're right, I forgot the 2 points of astral hardness, so he's really at 9-3 = 6 temp HP.[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7514438, member: 63746"] [COLOR="#FFA500"]"It's not going to hold for f***ing long!"[/COLOR] warns the troll.[COLOR="#FFA500"] "Prepare for it, I'm gonna drop the left side on four, three, two..."[/COLOR] [I]<Delay until everyone that wants to readies an action...>[/I] [COLOR="#FFA500"]"*ONE!" [/COLOR]NTensity abruptly lets go of his remaining wall and jerks both hands *up*, yet another of his 'protecting wing' walls erupting from the floor and blocking off the *east* half of the room beyond! (The guards on the suddenly exposed *left* side look a bit taken aback.) They also look completely, f***ing trigger-happy. Without further ado the troll dives behind the desk next to Davos, shotgun held in both hands like a talisman, back pressed hard to the desk. [COLOR="#FFA500"] "Glad you found yourway back t'us, Steely!"[/COLOR] A battle also rages in the astral - unseen, unheard - the Bathrrom spirit yanking hard on her yellow reins and *screaming* -- the screams she couldn't fully scream the first time... [sblock=Actions and OOC]Delay as above then Free = Drop the wall Standard = Physical Wall on the East side of the chamber, hopefully splitting the group in two (the 3 guards and mystery man hopefully still closest to their exit door to the east and therefore trapped by the new wall, but he'll take what he can get) Move = Take full cover behind the large desk [B]Bessy[/B] Hm, how about we try this: Trip (Shove) attacks until it's prone (2 attacks last round, 2 this round), then regular attacks (now at advantage). Since it's already Grappled (movement 0), it can't get up until it succeeds in freeing itself from the grapple (at a disadvantage since it's Prone) [url=http://roll.coyotecode.net/lookup.php?rollid=221861]The ties that bind: 1D20+5 = [10]+5 = 15; 1D8+3 = [3]+3 = 6 1D20+5 = [7]+5 = 12; 1D8+3 = [7]+3 = 10 1D20+5 = [17]+5 = 22; 1D8+3 = [4]+3 = 7[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=221862]1D20+5 = [5]+5 = 10; 1D8+3 = [2]+3 = 5[/url] Must succeed at Str or Dex roll vs the above or become Prone. (I'll roll additional dice as needed, or you can if you want to, GK) The Zen was actually at full 9 HP before (he Parried the earlier 2 blows, if you remember). But you're right, I forgot the 2 points of astral hardness, so he's really at 9-3 = 6 temp HP.[/sblock] [/QUOTE]
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