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Shadowrun: For Us It Was a Tuesday [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6540390" data-attributes="member: 4936"><p>No worries. I have the 5th Edition player's book so I can perhaps help folks with their characters and take some pressure off of you.</p><p></p><p>Unseen, a technomancer steals a lot of a decker's goodies (or vice versa depending on how you look at it). A good decker is better at hacking than a technomancer, but they also hit a glass ceiling pretty quickly; a point beyond which they can't improve anymore without a huge amount of investment for relatively small gains. Technomancers start out with less dice in the pool. but find it easier to improve over the long term.</p><p></p><p>Roughly speaking. The reality is that both serve the hacking role quite well. Deckers generally do better in direct confrontations, and technomancers can compile sprites to do weird things that give them an edge at times.</p><p></p><p>This based on the handful of games I've played and discussions with other players. I haven't tried playing a decker OR technomancer in 5th Ed myself yet. Eager to give it a go. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6540390, member: 4936"] No worries. I have the 5th Edition player's book so I can perhaps help folks with their characters and take some pressure off of you. Unseen, a technomancer steals a lot of a decker's goodies (or vice versa depending on how you look at it). A good decker is better at hacking than a technomancer, but they also hit a glass ceiling pretty quickly; a point beyond which they can't improve anymore without a huge amount of investment for relatively small gains. Technomancers start out with less dice in the pool. but find it easier to improve over the long term. Roughly speaking. The reality is that both serve the hacking role quite well. Deckers generally do better in direct confrontations, and technomancers can compile sprites to do weird things that give them an edge at times. This based on the handful of games I've played and discussions with other players. I haven't tried playing a decker OR technomancer in 5th Ed myself yet. Eager to give it a go. :) [/QUOTE]
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