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Shadowrun: For Us It Was a Tuesday [OOC]
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<blockquote data-quote="Unsung" data-source="post: 6552730" data-attributes="member: 6781406"><p>Sweet. How about the Weapon Specialist? Plenty of toys to play with there. I'm sure another straight-up combatant won't go amiss, right?</p><p></p><p>[sblock=Archetype: WEAPON SPECIALIST]</p><p></p><p><strong>METATYPE:HUMAN</strong></p><p><span style="font-family: 'Lucida Console'"><strong></strong></span></p><p><span style="font-family: 'Lucida Console'"><strong>B A R S W L I C ESS EDG</strong></span></p><p><span style="font-family: 'Lucida Console'">4 5 4 3 3 3 3 3 5.0 5</span></p><p><strong>Condition</strong></p><p><strong>Monitor (P/S) </strong>11 / 10</p><p><strong>Armor</strong> 9</p><p><strong>Limits </strong>Physical 5, Mental 4, Social 5</p><p><strong>Physical Init </strong>7 + 1D6</p><p><strong>Active Skills </strong>Archery 3, Armorer 3, Athletics skill group 3, Auto Mechanics 1, Automatics 4, Close Combat skill group 4, Computer 1, Demolitions 3, First Aid 1, Gunnery 3, Heavy Weapons 3, Influence skill group 3, Intimidation 4, Longarms 5, Navigation 1, Perception 3, Pilot Ground Craft 2, Pistols 5, Sneaking 3, Survival 2, Throwing Weapons 3</p><p><strong>Knowledge Skills</strong> Bogota 3, Catholicism 2, Military Procedures 4, Politics 3,Psychology 2, Sociology 2</p><p><strong>Languages </strong>Aztlaner Spanish 2, English N, Latin 1, Spanish N</p><p><strong>Qualities </strong>Addiction (Mild, to alcohol), Bilingual, Code of Honor (Civilians and noncombatants), Guts, High Pain Tolerance (1)</p><p><strong>Augmentations </strong>Obvious right cyberarm with custom Agility (5) and Strength (5)</p><p><strong>Gear </strong>armor vest (9), Armorer kit, climbing gear, earbuds [Capacity 1, w/ select sound filter 1], Erika Elite commlink, fake SIN [Rating 3, w/ fake licenses (concealed carry, gun, hunting, all Rating 3)], flashlight, gas mask, goggles [Capacity 4, w/ flare compensation, image link,low-light vision, smartgun link], grapple gun w/ 200m of standard rope, jammer (area, Rating 4), jazz (8 doses), kamikaze (1 dose), Low Lifestyle (1 month), medkit (Rating 3), two micro-transceivers, respirator (Rating 1), smart firing platform, survival kit, Toyota Gopher</p><p><strong>Weapons </strong>Ares Alpha [Assault Rifle, Acc 5(7), DV 11P,AP –2, SA/BF/FA, RC 2, 42(c), w/ 4 spare clips, 420 rounds regular ammo, 200 rounds explosive ammo, 150 rounds Stick-n-Shock ammo</p><p>Grenade launcher [Heavy Weapons, Acc 4(6), DV 16P, AP –2, w/ 30 high explosive microgrenades (included in stats)]</p><p>Ares Crusader II [Machine Pistol, Acc 5, DV 7P, AP —, SA/BF, RC 2,40(c), w/ silencer, 2 spare clips, 400 rounds regular ammo]</p><p>Ares Desert Strike [Sniper Rifl, Acc 7, DV 14P, AP –5, SA, RC (1),14(c), w/ bipod, 200 rounds explosive ammo (included in weapon stats)]</p><p>Bow (Rating 3) [Bow, Acc 6, DV 5P, AP –1, w/ 20 arrows(Rating 3)]</p><p>Combat knife [Blades, Reach —, Acc 6, DV 5P, AP–3]</p><p>Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, Sa, RC—, 4(m), w/ 20 taser darts]</p><p>Enfield AS-7 [Shotgun, Acc 4(5), DV13P, AP –1, SA/BF, RC —, w/ 4 spare clips, 200 rounds regular ammo, 100 rounds gel ammo, 200 rounds Stick-n-Shock ammo]</p><p>Extendable baton [Clubs, Reach 1, Acc 5, DV 5S, AP —]</p><p>Fichetti Security 600[Light Pistols, Acc 6(7), DV 7P, AP —, SA, RC (1), 30(c),w/concealed holster, 300 rounds regular ammo]</p><p>High-explosive grenades (4) [Grenade, DV 16P, AP –2, Blast –2/m]</p><p>HK-227 [SMG,Acc 5(7), DV 7P, AP —, SA/BF/FA, RC (1), 28(c), w/ 2 spare clips,280 rounds regular ammo]</p><p>Ingram Valiant [LMG, Acc 5(6), DV 9P, AP–2, BF/FA, RC 2(3), 50(c), w/ belt of 200 rounds regular ammo]</p><p>Katana (2) [Blades, Reach 1, Acc 7, DV 6P, AP –3]</p><p>Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP –2, SS, RC —, 6(cy), w/ quick draw holster, 4 speed loaders, 60 rounds regular ammo, 50 rounds explosive ammo]</p><p>Shuriken (2) [Throwing Weapons,Acc 4, DV 4P, AP –1]</p><p>Survival knife [Blades, Reach —, Acc 5,DV 5P, AP-1]</p><p>Thermal smoke grenades (4) [Grenade, DV —, AP —, Blast 10m Radius]</p><p><strong>Contacts </strong>Arms dealer (Connection 2/Loyalty 3)</p><p>Bartender (Connection 2/Loyalty 3)</p><p>Fixer(Connection 2/Loyalty 2)</p><p>Mr. Johnson (Connection 4/Loyalty 2)</p><p><strong>Starting ¥ </strong>4,800 + (4D6 x 100)¥[/sblock]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6552730, member: 6781406"] Sweet. How about the Weapon Specialist? Plenty of toys to play with there. I'm sure another straight-up combatant won't go amiss, right? [sblock=Archetype: WEAPON SPECIALIST] [B]METATYPE:HUMAN[/B] [FONT=Lucida Console][B] B A R S W L I C ESS EDG[/B] 4 5 4 3 3 3 3 3 5.0 5[/FONT] [B]Condition[/B] [B]Monitor (P/S) [/B]11 / 10 [B]Armor[/B] 9 [B]Limits [/B]Physical 5, Mental 4, Social 5 [B]Physical Init [/B]7 + 1D6 [B]Active Skills [/B]Archery 3, Armorer 3, Athletics skill group 3, Auto Mechanics 1, Automatics 4, Close Combat skill group 4, Computer 1, Demolitions 3, First Aid 1, Gunnery 3, Heavy Weapons 3, Influence skill group 3, Intimidation 4, Longarms 5, Navigation 1, Perception 3, Pilot Ground Craft 2, Pistols 5, Sneaking 3, Survival 2, Throwing Weapons 3 [B]Knowledge Skills[/B] Bogota 3, Catholicism 2, Military Procedures 4, Politics 3,Psychology 2, Sociology 2 [B]Languages [/B]Aztlaner Spanish 2, English N, Latin 1, Spanish N [B]Qualities [/B]Addiction (Mild, to alcohol), Bilingual, Code of Honor (Civilians and noncombatants), Guts, High Pain Tolerance (1) [B]Augmentations [/B]Obvious right cyberarm with custom Agility (5) and Strength (5) [B]Gear [/B]armor vest (9), Armorer kit, climbing gear, earbuds [Capacity 1, w/ select sound filter 1], Erika Elite commlink, fake SIN [Rating 3, w/ fake licenses (concealed carry, gun, hunting, all Rating 3)], flashlight, gas mask, goggles [Capacity 4, w/ flare compensation, image link,low-light vision, smartgun link], grapple gun w/ 200m of standard rope, jammer (area, Rating 4), jazz (8 doses), kamikaze (1 dose), Low Lifestyle (1 month), medkit (Rating 3), two micro-transceivers, respirator (Rating 1), smart firing platform, survival kit, Toyota Gopher [B]Weapons [/B]Ares Alpha [Assault Rifle, Acc 5(7), DV 11P,AP –2, SA/BF/FA, RC 2, 42(c), w/ 4 spare clips, 420 rounds regular ammo, 200 rounds explosive ammo, 150 rounds Stick-n-Shock ammo Grenade launcher [Heavy Weapons, Acc 4(6), DV 16P, AP –2, w/ 30 high explosive microgrenades (included in stats)] Ares Crusader II [Machine Pistol, Acc 5, DV 7P, AP —, SA/BF, RC 2,40(c), w/ silencer, 2 spare clips, 400 rounds regular ammo] Ares Desert Strike [Sniper Rifl, Acc 7, DV 14P, AP –5, SA, RC (1),14(c), w/ bipod, 200 rounds explosive ammo (included in weapon stats)] Bow (Rating 3) [Bow, Acc 6, DV 5P, AP –1, w/ 20 arrows(Rating 3)] Combat knife [Blades, Reach —, Acc 6, DV 5P, AP–3] Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, Sa, RC—, 4(m), w/ 20 taser darts] Enfield AS-7 [Shotgun, Acc 4(5), DV13P, AP –1, SA/BF, RC —, w/ 4 spare clips, 200 rounds regular ammo, 100 rounds gel ammo, 200 rounds Stick-n-Shock ammo] Extendable baton [Clubs, Reach 1, Acc 5, DV 5S, AP —] Fichetti Security 600[Light Pistols, Acc 6(7), DV 7P, AP —, SA, RC (1), 30(c),w/concealed holster, 300 rounds regular ammo] High-explosive grenades (4) [Grenade, DV 16P, AP –2, Blast –2/m] HK-227 [SMG,Acc 5(7), DV 7P, AP —, SA/BF/FA, RC (1), 28(c), w/ 2 spare clips,280 rounds regular ammo] Ingram Valiant [LMG, Acc 5(6), DV 9P, AP–2, BF/FA, RC 2(3), 50(c), w/ belt of 200 rounds regular ammo] Katana (2) [Blades, Reach 1, Acc 7, DV 6P, AP –3] Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP –2, SS, RC —, 6(cy), w/ quick draw holster, 4 speed loaders, 60 rounds regular ammo, 50 rounds explosive ammo] Shuriken (2) [Throwing Weapons,Acc 4, DV 4P, AP –1] Survival knife [Blades, Reach —, Acc 5,DV 5P, AP-1] Thermal smoke grenades (4) [Grenade, DV —, AP —, Blast 10m Radius] [B]Contacts [/B]Arms dealer (Connection 2/Loyalty 3) Bartender (Connection 2/Loyalty 3) Fixer(Connection 2/Loyalty 2) Mr. Johnson (Connection 4/Loyalty 2) [B]Starting ¥ [/B]4,800 + (4D6 x 100)¥[/sblock] [/QUOTE]
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