Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Beginner Box Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abstruse" data-source="post: 7779666" data-attributes="member: 6669048"><p>1e/2e/3e was when I was really, really into Shadowrun and 3rd Ed is still my favorite edition of the game out of 1st through 5th...but it was way more complicated then.</p><p></p><p></p><p>This is the 3rd Edition (which is simpler than 2nd Ed which was simpler than 1st Ed) combat steps:</p><p></p><p>Step One: Determine Range (the range increments were different for every single weapon rather than universal, and there was a big chart you had to reference if you didn't write it on your character sheet).</p><p></p><p>Step Two: Apply situational Target Modifiers (because in SR1-3, the target number changed as well as your dice pool, so some things would make the target number +1 or -1 while others would add or subtract a die).</p><p></p><p>Step Three: Make the Attack (and the attacker decides if they want to add any of their Combat Pool dice to the roll before making it).</p><p></p><p>Step Four: The target makes a Dodge Roll using just Combat Pool dice against a TN 4 (with modifiers). The attack is dodged if the target gets more successes.</p><p></p><p>Step Five: Now the target makes a Damage Resistance test of Body plus any Combat Pool dice against a target number of the weapon's Power versus the target's Armor.</p><p></p><p>Step Six: Compare the Dodge AND the Damage Resistance test to the Attacker's successes. Whoever has more successes gets to stage the damage. Every two successes moves the damage up or down one step from Light, Moderate, Severe, or Deadly.</p><p></p><p>Step Seven: Take Damage.</p><p></p><p>Oh, and SR1 was worse because it had variable staging numbers. That's why the damage code was like 4L1 or 5M3, the first number was the weapon's Power and the second number the Staging Number which was how many successes it took to stage the damage up or down a level.</p><p></p><p>Also the "situational modifiers" was a massive chart of who moved how much, visibility, concealment, cover, gear, spells, and more.</p><p></p><p>It was satisfying, but <em><strong>incredibly </strong></em>crunchy and combat could take ages if you didn't know what you were doing.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 7779666, member: 6669048"] 1e/2e/3e was when I was really, really into Shadowrun and 3rd Ed is still my favorite edition of the game out of 1st through 5th...but it was way more complicated then. This is the 3rd Edition (which is simpler than 2nd Ed which was simpler than 1st Ed) combat steps: Step One: Determine Range (the range increments were different for every single weapon rather than universal, and there was a big chart you had to reference if you didn't write it on your character sheet). Step Two: Apply situational Target Modifiers (because in SR1-3, the target number changed as well as your dice pool, so some things would make the target number +1 or -1 while others would add or subtract a die). Step Three: Make the Attack (and the attacker decides if they want to add any of their Combat Pool dice to the roll before making it). Step Four: The target makes a Dodge Roll using just Combat Pool dice against a TN 4 (with modifiers). The attack is dodged if the target gets more successes. Step Five: Now the target makes a Damage Resistance test of Body plus any Combat Pool dice against a target number of the weapon's Power versus the target's Armor. Step Six: Compare the Dodge AND the Damage Resistance test to the Attacker's successes. Whoever has more successes gets to stage the damage. Every two successes moves the damage up or down one step from Light, Moderate, Severe, or Deadly. Step Seven: Take Damage. Oh, and SR1 was worse because it had variable staging numbers. That's why the damage code was like 4L1 or 5M3, the first number was the weapon's Power and the second number the Staging Number which was how many successes it took to stage the damage up or down a level. Also the "situational modifiers" was a massive chart of who moved how much, visibility, concealment, cover, gear, spells, and more. It was satisfying, but [I][B]incredibly [/B][/I]crunchy and combat could take ages if you didn't know what you were doing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Beginner Box Review
Top