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<blockquote data-quote="schneeland" data-source="post: 7779675" data-attributes="member: 6900337"><p>Thanks! It seems, earlier editions were not so simple as they seemed through my rose-tinted glasses of nostalgia, then <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I will still say that my optimal combat task resolution mechanism is probably more like:</p><ol> <li data-xf-list-type="ol">Set situation modifier/dice added or substracted - by GM judgement, ideally supported by guidelines in the rule book</li> <li data-xf-list-type="ol">Roll attack skill vs. defense skills (both incl. relevant attribute bonus), no. of success/sucess level determines damage</li> <li data-xf-list-type="ol">Use armour to reduce damage, possibly including armour durability (fixed or some sort of roll)</li> </ol><p>Edge (or more generally: a meta resource) can be spend to in any step to bend fate in favour of the side who spends it.</p><p></p><p>However, I prefer a rather narrative game and I can see why people would be uncomfortable with the amount of GM fiat involved here. Also, it probably does not meet the crunch demand of a significant portion of the player base.</p><p></p><p>I still look forward to your review of the full rule book and rest of the starting line up of SR6, though (this article was a very good one).</p></blockquote><p></p>
[QUOTE="schneeland, post: 7779675, member: 6900337"] Thanks! It seems, earlier editions were not so simple as they seemed through my rose-tinted glasses of nostalgia, then :) I will still say that my optimal combat task resolution mechanism is probably more like: [LIST=1] [*]Set situation modifier/dice added or substracted - by GM judgement, ideally supported by guidelines in the rule book [*]Roll attack skill vs. defense skills (both incl. relevant attribute bonus), no. of success/sucess level determines damage [*]Use armour to reduce damage, possibly including armour durability (fixed or some sort of roll) [/LIST] Edge (or more generally: a meta resource) can be spend to in any step to bend fate in favour of the side who spends it. However, I prefer a rather narrative game and I can see why people would be uncomfortable with the amount of GM fiat involved here. Also, it probably does not meet the crunch demand of a significant portion of the player base. I still look forward to your review of the full rule book and rest of the starting line up of SR6, though (this article was a very good one). [/QUOTE]
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