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<blockquote data-quote="Abstruse" data-source="post: 7801649" data-attributes="member: 6669048"><p>Yes, magic users still feel magical. Spellcasting typically hasn't been all that different from the other systems the way decking or rigging were even in previous editions. But yes, you do still feel like you're channeling grand powers. Especially with the new ritual system which, for the first time I can remember in the history of the game, actually makes ritual spellcasting something that's worthwhile to bother learning how to do.</p><p></p><p>I will say that how much you get out of playing a magic user will depend on getting into things and realizing that the rules are a framework for you to customize your character. The book doesn't prescribe to you how your magic manifests or what you do to cast spells. It's up to you to figure out how your character approaches magic and effectively "skin" your spells and spirits and other abilities if you want.</p><p></p><p>I'll also note that decking also feels like decking, even with the simplified rules. I'm one of the weirdos who actually likes playing deckers regardless of edition (yes, even the old 1st/2nd ed style rules where you had to essentially map the entire corporate network), and even with the streamlines to the system, it still feels like decking.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 7801649, member: 6669048"] Yes, magic users still feel magical. Spellcasting typically hasn't been all that different from the other systems the way decking or rigging were even in previous editions. But yes, you do still feel like you're channeling grand powers. Especially with the new ritual system which, for the first time I can remember in the history of the game, actually makes ritual spellcasting something that's worthwhile to bother learning how to do. I will say that how much you get out of playing a magic user will depend on getting into things and realizing that the rules are a framework for you to customize your character. The book doesn't prescribe to you how your magic manifests or what you do to cast spells. It's up to you to figure out how your character approaches magic and effectively "skin" your spells and spirits and other abilities if you want. I'll also note that decking also feels like decking, even with the simplified rules. I'm one of the weirdos who actually likes playing deckers regardless of edition (yes, even the old 1st/2nd ed style rules where you had to essentially map the entire corporate network), and even with the streamlines to the system, it still feels like decking. [/QUOTE]
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