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Shadows Descending - The party
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<blockquote data-quote="D20Dazza" data-source="post: 2479358" data-attributes="member: 4260"><p><strong>Grymsnarl Blinkdog Rogue</strong></p><p></p><p><strong>Background:</strong>Grymsnarl padded silently through the dense undergrowth sniffing at the air as he moved. There it was again, that faint smell of something not right, something tainted, something that had upset the natural balance. He stopped and listened, his ears perking up and twitching left and right ready to detect the slightest sound, before again sliding quietly through the brush and continuing the hunt.</p><p></p><p>He and his pack had been on the trail of whatever abomination was stalking the forest for almost a week now and, slowly but surely, the enemy had got the upper hand. As each day had passed another of the pack had succumbed to the wiles of the predator, another of his family had died a gruesome, painful death. It was always the same; the pack made 'camp' together and then during the evening one of the number would disappear. The disappearance would shortly be followed by a howl of pain and then, the inevitable; the remaining pack members would find the body, or what remained. Each body had been completely skinned. It was almost as if someone had turned his pack mates inside out - not a hair was found and the process was completed less than a minute after the howl had broken the evenings silence.</p><p></p><p>Grymsnarl was the only one of his pack remaining, and he was ashamed to admit that he was scared. His adversary was getting closer to human lands and that meant trouble. He knew that if he didn't soon close with the enemy that his task would become so much more difficult. If he had to enter a human city it would become almost impossible - but he would not rest, he would have his vengeance.</p><p></p><p>"OWWWWWWWWWW", he had been distracted, deep in thought when the trap snapped shut around his right leg. The blades of the wicked device crushed his leg, almost severing it. Grymsnarl dropped to the ground howling in pain, his lifeblood slowly seeping into the ground. Darkness engulfed his senses.</p><p></p><p>\m/o0o\m/</p><p></p><p>The sharp tang of pinesap awoke him from a dream. He blinked his eyes and yawned. He was lying in the grass beneath a great pine, it's boughs spreading peacefully overhead, the bright sun shining through the leaves and dappling his dark fur with shadows. Beside him was a freshly slaughtered rabbit, a small hole had been dug amongst the tree roots and filled with sweet smelling water. He stood slowly and shook his head "What had happened" he wondered, "where was the pack?" and then he slumped back to the ground as the memories came crashing back upon him.</p><p></p><p>For days he lost the will to live, he never saw who had tended his wound, which was completely healed with only a ring of furless skin showing where the teeth of the vicious trap had torn his leg apart. But soon the fire for vengeance had been reignited and Grymsnarl once again took up the hunt. Which, unfortunately, led him straight to the great free city of the humans - to Mokmael.</p><p></p><p>\m/o0o\m/</p><p></p><p>The city confused Grymsnarl; it was a cacophony of sound and smells that constantly assailed his senses. He quickly lost track of the enemies trail, which had become quite tough to follow after the time he had spent convalescing in any event. </p><p></p><p>He fell into the habit of patrolling the streets of Mokmael looking for any sign of his enemy. He circled the city once every couple of days sniffing for any trace, the scent of his opponent indelibly etched into his mind forever. It was lucky for Grymsnarl that the city was home to many a stray hound and he was able to blend in easily, adapting and learning to live on the streets. </p><p></p><p>For two years now Grymsnarl has roamed the streets of Mokmael, searching for any sign of the enemy. Occasionally he will get a lead but it has all proven to no avail. But, he will not give up, he will persevere, he will continue to learn the ways of the city and he will have his vengeance. </p><p></p><p>Grymsnarl has befriended several people in Mokmael, it is these few that know of his special heritage, most people believing him a simple wardog of above average intelligence. Generally he stays with Windwhistle, a bard that owns an above average inn in a below par section of one of the slum areas. The Whistling Gale is a tidy, well maintained inn whose clientelle are more often adventurers down on their luck rather than the usual petty criminal, thugs and vagabonds that frequent some of the seedier taverns of the district. </p><p></p><p>It was at the Whistling Gale that Grymsnarl met Weldin Ghar of the Crimson Sun, a mage of some repute (at least in his mind). A tight friendship grew between Weldin and the hound, a friendship that grew until Weldin had become part of Grymsnarl's pack. Weldin has been a great boon to Grymsnarl, he has crafted special magical tools that the hound is able to use to compliment his own natural talents. </p><p></p><p>Windwhistle would likely give an artist a free brew or two, or three, for a mural on one of his walls. He has a love of fine art and takes every opportunity he can to add to his collection, which he shows off to his patrons with great delight. You should have seen want happened to the kobold who ignored the 'do not touch the artwork' signs that litter the inn - messy!</p><p></p><p>Note: He has at least three mysteries that he wrestles with.</p><p></p><p>1. Who is the enemy?</p><p>2. What did the enemy do with his family's pelts?</p><p>3. Who saved him in the forest (and why?) - he owes a debt of gratitude.</p><p></p><p><strong>Appearance:</strong> Grymsnarl has a shaggy, unkempt look about him, with fur stripped brown, tan and black, except for a patch of white on his chest. His gold pupils stare from large, watery eyes, giving him a sad, about to cry look. His tail is long and heavily furred and his ears stand upright, and taper to a point. His right leg has a ring of skin where the fur won’t grow.</p><p></p><p>He wears a black leather harness that has steel rings at the joins. The front of the harness has a leather plate that a pouch has been attached to. Around his throat he wears a wide silver collar studded with dark blue crystal. Upon his front legs are tied tight black leather sleeves that have been embossed with runes. His right paw sports a small plain gold ring.</p><p></p><p><strong>Personality:</strong> Grymsnarl thinks of his friends as his pack and will do anything he can to aid them. He hates evil with a passion. He is not as intense and focussed with regard the loss of his first pack as he was when he first arrived in the city, having lost some of his bitterness when he found his new pack, but he still misses them dearly and wants vengeance. He is still a little scared, why did the enemy hunt his pack and why was he spared, or was he? Is the enemy still after him? For this reason he can be a little cautious at tiems.</p><p></p><p>He is energetic and quick and always keen to go for a run or play. </p><p></p><p>[sblock]</p><p><strong>Grymsnarl</strong> </p><p><strong>Rogue 4</strong> </p><p><em>Blink Dog Medium Magical Beast (LA2 + 4HD)</em> </p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Deity:</strong> ??</p><p><strong>Sex:</strong> Male</p><p><strong>Height:</strong> 2’8” at the shoulder</p><p><strong>Weight:</strong> 50 lbs </p><p> </p><p><strong>Fur: </strong> Brindle</p><p><strong>Eyes:</strong> Yellow </p><p><strong>Age:</strong> 7 </p><p> </p><p><strong>Str:</strong> 8 (-1) [0 points] </p><p><strong>Dex:</strong> 22 (+6) [16 points]</p><p><strong>Con:</strong> 12 (+1) [4 points]</p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 14 (+2) [6 points]</p><p><strong>Cha:</strong> 10 (+0) [2 points] </p><p>Level: 2xDex</p><p></p><p><strong>Racial Abilities</strong></p><p>Magical beast 10-sided HD</p><p>Blink (at will – caster level 8; end or evoke as a free action)</p><p>Darkvision 60’</p><p>Dimension Door (caster level 8; once a round as a free action and can act immediately after teleporting)</p><p>Low-light vision</p><p>Scent</p><p>+3 Natural Armour</p><p></p><p><strong>Class Abilities</strong> </p><p>Sneak attack +2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +1</p><p></p><p><strong>Hit Dice:</strong> 4d10 (monstrous); 4d6 (class); + 2d8 (LA)</p><p><strong>HP:</strong> 11(1st) + 27 + 20 + 14 = 72</p><p><strong>AC:</strong> 25 (+6 Dex; +3 Natural; +4 Armour; +2 Deflection) – Touch - 18, Flat-footed – 19</p><p><strong>ACP:</strong> 0 </p><p><strong>Init:</strong> +8 (+6 Dex; +2 Feat) </p><p><strong>Speed:</strong> 40’</p><p> </p><p><strong>Saves:</strong> </p><p>Fortitude 6 [+5 base, +1 Con] </p><p>Reflex 14 [+8 base, +6 Dex] </p><p>Will 6 [+4 base (+2 Iron Will), + 2 Wis] </p><p> </p><p><strong>BAB/Grapple:</strong> +7/+2 /+7</p><p><strong>Melee Atk:</strong> + 15/+10 Bite (+7/+2 BAB; +6 Dex; +2 Magic)(1d8-1 +1d6 (electricity);x2)</p><p></p><p><strong>Class Skills:</strong> </p><p><em>Blink Dog (2+Int) x 4 + (2+Int) x3 = 21; Rogue 8+Int x 4 = 36</em></p><p>Hide 15 (9 ranks; + 6 Dex)</p><p>Listen 8 (7 ranks; + 1 Wis)</p><p>Move Silently 15 (9 ranks; + 6 Dex)</p><p>Search 12 (10 ranks; + 2 Int)</p><p>Sense Motive 5 (4 ranks; + 1 Wis)</p><p>Spot 11 (10 ranks; + 1Wis)</p><p>Survival 9 {11} (8 ranks; + 1 Wis; {+2 when following tracks})</p><p></p><p> <strong>Feats:</strong> </p><p>Track (Bonus Feat)</p><p>Iron Will</p><p>Weapon Finesse (Bite)</p><p>Improved Natural Attack (increase natural attack die type) - MM</p><p>Quick Reconnoiter (Spot and Listen as free actions; +2 Init) - CAdv</p><p></p><p><strong>Languages:</strong> Blink Dog; Common; Celestial</p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing</em></strong> </p><p><strong>+4 Harness of Armour</strong> – 16000gp (5lbs) (leather harness with steel rings at the joins)</p><p><strong>Sleeves of Dexterity +2</strong> – 4000gp (leather sleeves that are tied to the front legs)</p><p><strong>Ring of Protection +2</strong> – 8000gp</p><p><strong>Collar of Natural Weapons +2 Shock</strong> – 18600gp</p><p><strong>Bag of Holding</strong> – 2500gp (15lb) (strapped to his chest)</p><p></p><p><strong><em>In or on containers</em></strong> </p><p><em>Bag of Holding Type 1 (250lbs)</em></p><p><strong>3 Potions Cure Moderate Wounds – 900gp</strong></p><p></p><p>Total weight carried – 25 + whatever is pulled from the Bag of Holding lbs, light load. </p><p> </p><p><strong>Money</strong></p><p>0</p><p>[/sblock]</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=22987" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=22184" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2479358, member: 4260"] [b]Grymsnarl Blinkdog Rogue[/b] [b]Background:[/b]Grymsnarl padded silently through the dense undergrowth sniffing at the air as he moved. There it was again, that faint smell of something not right, something tainted, something that had upset the natural balance. He stopped and listened, his ears perking up and twitching left and right ready to detect the slightest sound, before again sliding quietly through the brush and continuing the hunt. He and his pack had been on the trail of whatever abomination was stalking the forest for almost a week now and, slowly but surely, the enemy had got the upper hand. As each day had passed another of the pack had succumbed to the wiles of the predator, another of his family had died a gruesome, painful death. It was always the same; the pack made 'camp' together and then during the evening one of the number would disappear. The disappearance would shortly be followed by a howl of pain and then, the inevitable; the remaining pack members would find the body, or what remained. Each body had been completely skinned. It was almost as if someone had turned his pack mates inside out - not a hair was found and the process was completed less than a minute after the howl had broken the evenings silence. Grymsnarl was the only one of his pack remaining, and he was ashamed to admit that he was scared. His adversary was getting closer to human lands and that meant trouble. He knew that if he didn't soon close with the enemy that his task would become so much more difficult. If he had to enter a human city it would become almost impossible - but he would not rest, he would have his vengeance. "OWWWWWWWWWW", he had been distracted, deep in thought when the trap snapped shut around his right leg. The blades of the wicked device crushed his leg, almost severing it. Grymsnarl dropped to the ground howling in pain, his lifeblood slowly seeping into the ground. Darkness engulfed his senses. \m/o0o\m/ The sharp tang of pinesap awoke him from a dream. He blinked his eyes and yawned. He was lying in the grass beneath a great pine, it's boughs spreading peacefully overhead, the bright sun shining through the leaves and dappling his dark fur with shadows. Beside him was a freshly slaughtered rabbit, a small hole had been dug amongst the tree roots and filled with sweet smelling water. He stood slowly and shook his head "What had happened" he wondered, "where was the pack?" and then he slumped back to the ground as the memories came crashing back upon him. For days he lost the will to live, he never saw who had tended his wound, which was completely healed with only a ring of furless skin showing where the teeth of the vicious trap had torn his leg apart. But soon the fire for vengeance had been reignited and Grymsnarl once again took up the hunt. Which, unfortunately, led him straight to the great free city of the humans - to Mokmael. \m/o0o\m/ The city confused Grymsnarl; it was a cacophony of sound and smells that constantly assailed his senses. He quickly lost track of the enemies trail, which had become quite tough to follow after the time he had spent convalescing in any event. He fell into the habit of patrolling the streets of Mokmael looking for any sign of his enemy. He circled the city once every couple of days sniffing for any trace, the scent of his opponent indelibly etched into his mind forever. It was lucky for Grymsnarl that the city was home to many a stray hound and he was able to blend in easily, adapting and learning to live on the streets. For two years now Grymsnarl has roamed the streets of Mokmael, searching for any sign of the enemy. Occasionally he will get a lead but it has all proven to no avail. But, he will not give up, he will persevere, he will continue to learn the ways of the city and he will have his vengeance. Grymsnarl has befriended several people in Mokmael, it is these few that know of his special heritage, most people believing him a simple wardog of above average intelligence. Generally he stays with Windwhistle, a bard that owns an above average inn in a below par section of one of the slum areas. The Whistling Gale is a tidy, well maintained inn whose clientelle are more often adventurers down on their luck rather than the usual petty criminal, thugs and vagabonds that frequent some of the seedier taverns of the district. It was at the Whistling Gale that Grymsnarl met Weldin Ghar of the Crimson Sun, a mage of some repute (at least in his mind). A tight friendship grew between Weldin and the hound, a friendship that grew until Weldin had become part of Grymsnarl's pack. Weldin has been a great boon to Grymsnarl, he has crafted special magical tools that the hound is able to use to compliment his own natural talents. Windwhistle would likely give an artist a free brew or two, or three, for a mural on one of his walls. He has a love of fine art and takes every opportunity he can to add to his collection, which he shows off to his patrons with great delight. You should have seen want happened to the kobold who ignored the 'do not touch the artwork' signs that litter the inn - messy! Note: He has at least three mysteries that he wrestles with. 1. Who is the enemy? 2. What did the enemy do with his family's pelts? 3. Who saved him in the forest (and why?) - he owes a debt of gratitude. [b]Appearance:[/b] Grymsnarl has a shaggy, unkempt look about him, with fur stripped brown, tan and black, except for a patch of white on his chest. His gold pupils stare from large, watery eyes, giving him a sad, about to cry look. His tail is long and heavily furred and his ears stand upright, and taper to a point. His right leg has a ring of skin where the fur won’t grow. He wears a black leather harness that has steel rings at the joins. The front of the harness has a leather plate that a pouch has been attached to. Around his throat he wears a wide silver collar studded with dark blue crystal. Upon his front legs are tied tight black leather sleeves that have been embossed with runes. His right paw sports a small plain gold ring. [b]Personality:[/b] Grymsnarl thinks of his friends as his pack and will do anything he can to aid them. He hates evil with a passion. He is not as intense and focussed with regard the loss of his first pack as he was when he first arrived in the city, having lost some of his bitterness when he found his new pack, but he still misses them dearly and wants vengeance. He is still a little scared, why did the enemy hunt his pack and why was he spared, or was he? Is the enemy still after him? For this reason he can be a little cautious at tiems. He is energetic and quick and always keen to go for a run or play. [sblock] [b]Grymsnarl[/b] [b]Rogue 4[/b] [i]Blink Dog Medium Magical Beast (LA2 + 4HD)[/i] [b]Alignment:[/b] Lawful Good [b]Deity:[/b] ?? [b]Sex:[/b] Male [b]Height:[/b] 2’8” at the shoulder [b]Weight:[/b] 50 lbs [b]Fur: [/b] Brindle [b]Eyes:[/b] Yellow [b]Age:[/b] 7 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 22 (+6) [16 points] [b]Con:[/b] 12 (+1) [4 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 14 (+2) [6 points] [b]Cha:[/b] 10 (+0) [2 points] Level: 2xDex [b]Racial Abilities[/b] Magical beast 10-sided HD Blink (at will – caster level 8; end or evoke as a free action) Darkvision 60’ Dimension Door (caster level 8; once a round as a free action and can act immediately after teleporting) Low-light vision Scent +3 Natural Armour [b]Class Abilities[/b] Sneak attack +2d6 Trapfinding Evasion Trap Sense +1 [b]Hit Dice:[/b] 4d10 (monstrous); 4d6 (class); + 2d8 (LA) [b]HP:[/b] 11(1st) + 27 + 20 + 14 = 72 [b]AC:[/b] 25 (+6 Dex; +3 Natural; +4 Armour; +2 Deflection) – Touch - 18, Flat-footed – 19 [b]ACP:[/b] 0 [b]Init:[/b] +8 (+6 Dex; +2 Feat) [b]Speed:[/b] 40’ [b]Saves:[/b] Fortitude 6 [+5 base, +1 Con] Reflex 14 [+8 base, +6 Dex] Will 6 [+4 base (+2 Iron Will), + 2 Wis] [b]BAB/Grapple:[/b] +7/+2 /+7 [b]Melee Atk:[/b] + 15/+10 Bite (+7/+2 BAB; +6 Dex; +2 Magic)(1d8-1 +1d6 (electricity);x2) [b]Class Skills:[/b] [I]Blink Dog (2+Int) x 4 + (2+Int) x3 = 21; Rogue 8+Int x 4 = 36[/I] Hide 15 (9 ranks; + 6 Dex) Listen 8 (7 ranks; + 1 Wis) Move Silently 15 (9 ranks; + 6 Dex) Search 12 (10 ranks; + 2 Int) Sense Motive 5 (4 ranks; + 1 Wis) Spot 11 (10 ranks; + 1Wis) Survival 9 {11} (8 ranks; + 1 Wis; {+2 when following tracks}) [b]Feats:[/b] Track (Bonus Feat) Iron Will Weapon Finesse (Bite) Improved Natural Attack (increase natural attack die type) - MM Quick Reconnoiter (Spot and Listen as free actions; +2 Init) - CAdv [b]Languages:[/b] Blink Dog; Common; Celestial [b][u]Equipment[/u][/b] [b][i]Wearing[/i][/b] [b]+4 Harness of Armour[/b] – 16000gp (5lbs) (leather harness with steel rings at the joins) [b]Sleeves of Dexterity +2[/b] – 4000gp (leather sleeves that are tied to the front legs) [b]Ring of Protection +2[/b] – 8000gp [b]Collar of Natural Weapons +2 Shock[/b] – 18600gp [b]Bag of Holding[/b] – 2500gp (15lb) (strapped to his chest) [b][i]In or on containers[/i][/b] [I]Bag of Holding Type 1 (250lbs)[/I] [b]3 Potions Cure Moderate Wounds – 900gp[/b] Total weight carried – 25 + whatever is pulled from the Bag of Holding lbs, light load. [b]Money[/b] 0 [/sblock] [IMG]http://www.enworld.org/attachment.php?attachmentid=22987[/IMG] [IMG]http://www.enworld.org/attachment.php?attachmentid=22184[/IMG] [/QUOTE]
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