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Story Hour
Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008
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<blockquote data-quote="Devo" data-source="post: 2266510" data-attributes="member: 32183"><p><strong>Devo, GM</strong></p><p></p><p>It's the little things that I like.</p><p> </p><p>This story was started in the late fall, because I wanted to capture the dreary oppresiveness of winter in the opening chapter. Winter of this first year is going to be dark, and heavy. By the time spring rolls around, though, the group will be ready for a new beginning. </p><p> </p><p>Fallon was an NPC from day one, which might tell you something about his return. But I always have an NPC in the story -- usually on par with the characters. Too many times, I've needed to add my voice to the group's discussion, and I need someone there to do that. What is Fallon doing? What will happen to him? Only time will tell.</p><p> </p><p>Covenant represents another important theme in the game: faith that there is good in all of us, and that every bad ending leads to a new beginning. His insistance on dealing with an *Abyssal* dragon -- instead of killing it like a proper paladin should -- is very important to Covenant's character and will be very important to the story. Why would a paladin give an artifact of such power to an evil dragon? What is this quest that he's on, and why is it's completion worth such a desperate act?</p><p> </p><p> </p><p>Again, my players did a great job during this part of the story. They were left alone -- abandoned, perhaps. In the least, they were left behind to watch the horses while the adventurers went of to accomplish great deeds. They did a fantastic job of roleplaying through the situation, and the tense days awaiting their mentor's return.</p><p> </p><p>So now they wait, as the days move on, the return of their mentors seems less and less likely, and winter grows ever closer. Dark days, indeed.</p><p> </p><p> </p><p>D.</p></blockquote><p></p>
[QUOTE="Devo, post: 2266510, member: 32183"] [b]Devo, GM[/b] It's the little things that I like. This story was started in the late fall, because I wanted to capture the dreary oppresiveness of winter in the opening chapter. Winter of this first year is going to be dark, and heavy. By the time spring rolls around, though, the group will be ready for a new beginning. Fallon was an NPC from day one, which might tell you something about his return. But I always have an NPC in the story -- usually on par with the characters. Too many times, I've needed to add my voice to the group's discussion, and I need someone there to do that. What is Fallon doing? What will happen to him? Only time will tell. Covenant represents another important theme in the game: faith that there is good in all of us, and that every bad ending leads to a new beginning. His insistance on dealing with an *Abyssal* dragon -- instead of killing it like a proper paladin should -- is very important to Covenant's character and will be very important to the story. Why would a paladin give an artifact of such power to an evil dragon? What is this quest that he's on, and why is it's completion worth such a desperate act? Again, my players did a great job during this part of the story. They were left alone -- abandoned, perhaps. In the least, they were left behind to watch the horses while the adventurers went of to accomplish great deeds. They did a fantastic job of roleplaying through the situation, and the tense days awaiting their mentor's return. So now they wait, as the days move on, the return of their mentors seems less and less likely, and winter grows ever closer. Dark days, indeed. D. [/QUOTE]
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Shadows of Greatness, a Forgotten Realms campaign UPDATED February 1, 2008
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