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<blockquote data-quote="Belen" data-source="post: 2904220" data-attributes="member: 1405"><p><strong>The World:</strong></p><p><strong></strong></p><p><strong>Elisan</strong></p><p></p><p>The world of Elisan is a place of ancient evil, forgotten empires, dark rituals. One people may worship the spirits of the forest or their ancestors, while others place their faith in gods. Magic is not rare on Elisan, although the same cannot be said for those who would wield it. Faith is not rare on Elisan, but few are granted favor by the gods. Elisan, like others worlds, struggles with the balance between light and darkness, yet those with the skills to wage or fight that battle are uncommon.</p><p></p><p>The races on Elisan are much different than the common races found in the player’s handbook:</p><p></p><p><em>Gremen: </em>A race of humanoid bears that make for excellent warriors. They are strong and cunning, and they are respected among all races.</p><p></p><p><em>Avyrim (dwarves):</em> Avyrim have a passionate love for the natural world. They seek to bring balance between nature and civilization. They are a people in touch with the magic of life.</p><p></p><p><em>Estradi (Halflings):</em> The Estradi are a magical people. They have accomplished a great deal by studying the arcane and learning the hidden secrets of the world. They are respected and feared by many for their prowess with the mystical energy.</p><p></p><p><em>Nomani (elves):</em> A gypsy race that travels the length of Elisan. They are often craftsman and traders, although like are accused of theft often and are not well trusted for their wandering ways.</p><p></p><p><em>Roviri (half-elves):</em> The Roviri are the result of a union of Nomani and Human. They are considered by humans to be a sign of bad judegment, although the Nomani welcome them.</p><p></p><p><em>Humans:</em> PHB standard.</p><p></p><p><strong>The Setting:</strong></p><p><strong></strong></p><p><strong>Duskhaven</strong></p><p></p><p> The village of Duskhaven is a walled village at the edge of the kingdom of Merrovin, located in the Barony of Whitehaven. The village is the closest settlement to the Sundered Pass, which leads into the Kingdom of Garoth. Garoth is ruled by an Orc King and has attempted to invade Merrovin in the past. The village often serves as a stop for Merrovin soldiers traveling to and from the great forts defending the pass.</p><p></p><p> The Northeast portion of the village is dominated by an old keep. The keep has been abandoned for the last twenty years and the villagers have been unable to maintain the fortifications. The king has promised to assign a new lord for the elderly keep, but has yet to do so. This has left the region without a local defender and judge and the people have to rely on patrols from town Whitehaven for defense.</p><p></p><p> The village is usually sedate. It is surrounded by farms and the locals are self-sufficient. The village folk depend on the occasional garrison or merchant to receive its news and any luxuries that cannot be made locally.</p><p></p><p> To the North of Duskhaven lies the Heartshire forest. The king has long maintained a hunting lodge within the wood, although it has not been used since the he fell ill nearly a decade ago. </p><p></p><p> Whitehaven lies to the southwest of Duskhaven and hosts the seat of the Barony. The current baron is Hamish Alexander. The Alexander family has ruled the barony for the last century and has always been strong supporters of the Montaigne family (royal family). Hamish Alexander is a decorated knight and considered one of the foremost tacticians in Northern Boreas. He has faithfully maintained his allotment of soldiers for the kingdom and often visits the forts within the pass to inspect the troops. Although he has tried to get the king to name a successor to the Duskhaven keep, he has been unsuccessful. He does send a regular patrol to the village to insure its safety.</p><p></p><p><strong><em>And so it begins….</em></strong></p><p><em> The sleepy village of Duskhaven has long remained a quiet place. Lord Alloran passed away nearly two decades ago, leaving no family. His keep has steadily fallen into disrepair and ruin. After several decades, many in the village have come to the conclusion that the King has forgotten them. They pay the King’s tax to Hamish Alexander, Baron Whitehaven, yet have despaired of ever gaining a new advocate and protector. Lord Alexander does his best, but he cannot maintain the King’s Levy in the Sundered Pass and provide troops to garrison Duskhaven in addition to his own town.</em></p><p><em></em></p><p><em> It is a rough time for the people of Duskhaven and many fear the future. The King has remained ill for many years. The last merchant brought rumors of an embittered monarch who had turned inward since the death of his son nearly 3 years ago. It is whispered that the Duke of Merrovin has begun to administer the Kingdom. Few like the Duke, any many villagers wish that the King’s daughter had not fled the kingdom when faced with a marriage that she did not want. </em></p><p><em></em></p><p><em> Unease filled the village, families moved to other towns, and the summer heat seemed to beckon a tense weariness among the people. Even the children seemed subdued….</em></p><p><em></em></p><p><em><strong>The Cast:</strong></em></p><p><em></em></p><p><em><em>Lily Openshaw (Roviri rogue):</em> Lily travels from place to place never staying too long. She is a beautiful woman in her mid-twenties, although there is a hint of sadness about her. She spends her time working in inns and taverns and she supplements her income by lightening the pockets of some patrons from time to time.</em></p><p></p><p><em>Alexi (Gremen Toten Warrior):</em> Alexi has a special connection to the spirits of the forest and he identifies with the Bear totem. He is a powerful warrior with a great desire to follow an honorable path.</p><p></p><p><em>Thorell (Human Magister):</em> Thorell has chosen the Art as his path through life. He has just returned from his apprenticeship to find his cousin’s wife murdered at the hands of goblins, who obviously had a wealthy patron.</p><p></p><p><em>Penable Quill (Human Mageblade):</em> Penable is a true scoundrel. He gambles, likes wenches, and hates responsibility. He often has to be pulled from bed and has little desire to do anything that will not personally enhance his statue. He is a lusty braggart, although somewhat charismatic. He is escaping a life spent in the service of the church of Brand.</p><p></p><p><em>Genevieve Quill (Human Mageblade)</em>: The sister of Penable, she decided to run away from home with her brother to escape an arranged marriage. She trained with her brother as a mageblade and has an honest heart, but she lacks drive and is more content to let events happen to her, rather than create them.</p></blockquote><p></p>
[QUOTE="Belen, post: 2904220, member: 1405"] [B]The World: Elisan[/B] The world of Elisan is a place of ancient evil, forgotten empires, dark rituals. One people may worship the spirits of the forest or their ancestors, while others place their faith in gods. Magic is not rare on Elisan, although the same cannot be said for those who would wield it. Faith is not rare on Elisan, but few are granted favor by the gods. Elisan, like others worlds, struggles with the balance between light and darkness, yet those with the skills to wage or fight that battle are uncommon. The races on Elisan are much different than the common races found in the player’s handbook: [I]Gremen: [/I]A race of humanoid bears that make for excellent warriors. They are strong and cunning, and they are respected among all races. [I]Avyrim (dwarves):[/I] Avyrim have a passionate love for the natural world. They seek to bring balance between nature and civilization. They are a people in touch with the magic of life. [I]Estradi (Halflings):[/I] The Estradi are a magical people. They have accomplished a great deal by studying the arcane and learning the hidden secrets of the world. They are respected and feared by many for their prowess with the mystical energy. [I]Nomani (elves):[/I] A gypsy race that travels the length of Elisan. They are often craftsman and traders, although like are accused of theft often and are not well trusted for their wandering ways. [I]Roviri (half-elves):[/I] The Roviri are the result of a union of Nomani and Human. They are considered by humans to be a sign of bad judegment, although the Nomani welcome them. [I]Humans:[/I] PHB standard. [B]The Setting: Duskhaven[/B] The village of Duskhaven is a walled village at the edge of the kingdom of Merrovin, located in the Barony of Whitehaven. The village is the closest settlement to the Sundered Pass, which leads into the Kingdom of Garoth. Garoth is ruled by an Orc King and has attempted to invade Merrovin in the past. The village often serves as a stop for Merrovin soldiers traveling to and from the great forts defending the pass. The Northeast portion of the village is dominated by an old keep. The keep has been abandoned for the last twenty years and the villagers have been unable to maintain the fortifications. The king has promised to assign a new lord for the elderly keep, but has yet to do so. This has left the region without a local defender and judge and the people have to rely on patrols from town Whitehaven for defense. The village is usually sedate. It is surrounded by farms and the locals are self-sufficient. The village folk depend on the occasional garrison or merchant to receive its news and any luxuries that cannot be made locally. To the North of Duskhaven lies the Heartshire forest. The king has long maintained a hunting lodge within the wood, although it has not been used since the he fell ill nearly a decade ago. Whitehaven lies to the southwest of Duskhaven and hosts the seat of the Barony. The current baron is Hamish Alexander. The Alexander family has ruled the barony for the last century and has always been strong supporters of the Montaigne family (royal family). Hamish Alexander is a decorated knight and considered one of the foremost tacticians in Northern Boreas. He has faithfully maintained his allotment of soldiers for the kingdom and often visits the forts within the pass to inspect the troops. Although he has tried to get the king to name a successor to the Duskhaven keep, he has been unsuccessful. He does send a regular patrol to the village to insure its safety. [B][I]And so it begins….[/I][/B] [I] The sleepy village of Duskhaven has long remained a quiet place. Lord Alloran passed away nearly two decades ago, leaving no family. His keep has steadily fallen into disrepair and ruin. After several decades, many in the village have come to the conclusion that the King has forgotten them. They pay the King’s tax to Hamish Alexander, Baron Whitehaven, yet have despaired of ever gaining a new advocate and protector. Lord Alexander does his best, but he cannot maintain the King’s Levy in the Sundered Pass and provide troops to garrison Duskhaven in addition to his own town. It is a rough time for the people of Duskhaven and many fear the future. The King has remained ill for many years. The last merchant brought rumors of an embittered monarch who had turned inward since the death of his son nearly 3 years ago. It is whispered that the Duke of Merrovin has begun to administer the Kingdom. Few like the Duke, any many villagers wish that the King’s daughter had not fled the kingdom when faced with a marriage that she did not want. Unease filled the village, families moved to other towns, and the summer heat seemed to beckon a tense weariness among the people. Even the children seemed subdued…. [B]The Cast:[/B] [I]Lily Openshaw (Roviri rogue):[/I] Lily travels from place to place never staying too long. She is a beautiful woman in her mid-twenties, although there is a hint of sadness about her. She spends her time working in inns and taverns and she supplements her income by lightening the pockets of some patrons from time to time.[/I] [I]Alexi (Gremen Toten Warrior):[/I] Alexi has a special connection to the spirits of the forest and he identifies with the Bear totem. He is a powerful warrior with a great desire to follow an honorable path. [I]Thorell (Human Magister):[/I] Thorell has chosen the Art as his path through life. He has just returned from his apprenticeship to find his cousin’s wife murdered at the hands of goblins, who obviously had a wealthy patron. [I]Penable Quill (Human Mageblade):[/I] Penable is a true scoundrel. He gambles, likes wenches, and hates responsibility. He often has to be pulled from bed and has little desire to do anything that will not personally enhance his statue. He is a lusty braggart, although somewhat charismatic. He is escaping a life spent in the service of the church of Brand. [I]Genevieve Quill (Human Mageblade)[/I]: The sister of Penable, she decided to run away from home with her brother to escape an arranged marriage. She trained with her brother as a mageblade and has an honest heart, but she lacks drive and is more content to let events happen to her, rather than create them. [/QUOTE]
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