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"Shadows over Sterich" A Greyhawk Storyhour
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<blockquote data-quote="Frozen DM" data-source="post: 3596295" data-attributes="member: 35841"><p>This first post was made by our DM, and as such contains none of the personal criticisms you will find as Caelam chronicles the story.</p><p></p><p>Session #1-The Forgotten Legacy </p><p>3rd of Planting 594 CY</p><p></p><p>The party came together, while on the road to Istivin, each with his and her own goals and desires for the future. None the less bonds were forged on route and the party arrives at the Javan Gates together. After three hours of waiting in line at the gates a tired watch captain greets them, and bombards them with a plethora of strange questions. The party can now understand the long line to enter the city. </p><p></p><p>Shortly after entering the city, a blind beggar named Ruga asks Jharvys to spare a copper or two. When Jharvys and Christof give the old man some spare coins. Then a strange thing happens, Ruga gets a piercing look in his eye and speaks a warning of something that is ever watching.</p><p></p><p>Christof asks about finding lodging for the night and is referred to the House of Tabard. As the party makes its way there, they discover a body laying prone half in and half out of a darkened alleyway. Kenya spots what appears to be the victim’s attacker and a fight breaks out. Soon the party finds itself embroiled in a battle with not one but three assailants. Discover that the attackers are mongrelfolk, the party slays them and the watch is summoned by a frightened passer-by. Attending to the fallen man they discover that they have arrived to late to save him, but clutched in his hand is a crumpled parchment, which seems to have an address written on it. The watch arrives and chastises the party on how they should not be taking the law into their own hands. And next time they should call the watch if anything like this happens again.</p><p></p><p>After arriving in the dingy House of Tabard they are well greeted and served a wonderful meal of venison, that contrast sharply with the Inn itself. While relaxing in the common room the door of the Inn flies open and a cloaked stranger enters. He offers the party a chance to learn of why the man they found in the alleyway was murdered, and telling them to go to the Gryphon’s Arms at dawn.</p><p></p><p>That night every member of the party is wracked with terrible nightmares of a lurking, but hidden and unknown entity hiding in the shadows of the city, waiting and watching. Something evil, and something that did not wish them well. They all awoke the next morning, but the dreams hit Caelam pretty hard, leaving him with a little less resolve than when he first entered the city.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 3596295, member: 35841"] This first post was made by our DM, and as such contains none of the personal criticisms you will find as Caelam chronicles the story. Session #1-The Forgotten Legacy 3rd of Planting 594 CY The party came together, while on the road to Istivin, each with his and her own goals and desires for the future. None the less bonds were forged on route and the party arrives at the Javan Gates together. After three hours of waiting in line at the gates a tired watch captain greets them, and bombards them with a plethora of strange questions. The party can now understand the long line to enter the city. Shortly after entering the city, a blind beggar named Ruga asks Jharvys to spare a copper or two. When Jharvys and Christof give the old man some spare coins. Then a strange thing happens, Ruga gets a piercing look in his eye and speaks a warning of something that is ever watching. Christof asks about finding lodging for the night and is referred to the House of Tabard. As the party makes its way there, they discover a body laying prone half in and half out of a darkened alleyway. Kenya spots what appears to be the victim’s attacker and a fight breaks out. Soon the party finds itself embroiled in a battle with not one but three assailants. Discover that the attackers are mongrelfolk, the party slays them and the watch is summoned by a frightened passer-by. Attending to the fallen man they discover that they have arrived to late to save him, but clutched in his hand is a crumpled parchment, which seems to have an address written on it. The watch arrives and chastises the party on how they should not be taking the law into their own hands. And next time they should call the watch if anything like this happens again. After arriving in the dingy House of Tabard they are well greeted and served a wonderful meal of venison, that contrast sharply with the Inn itself. While relaxing in the common room the door of the Inn flies open and a cloaked stranger enters. He offers the party a chance to learn of why the man they found in the alleyway was murdered, and telling them to go to the Gryphon’s Arms at dawn. That night every member of the party is wracked with terrible nightmares of a lurking, but hidden and unknown entity hiding in the shadows of the city, waiting and watching. Something evil, and something that did not wish them well. They all awoke the next morning, but the dreams hit Caelam pretty hard, leaving him with a little less resolve than when he first entered the city. [/QUOTE]
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