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General Tabletop Discussion
*Dungeons & Dragons
Shaman as a Warlock Subclass
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<blockquote data-quote="Kobold Stew" data-source="post: 7201075" data-attributes="member: 23484"><p>First off, welcome to the Boards! I hope you get some good feedback. </p><p></p><p>There's a lot here, and (to me at least) it's not clear how it will all interact in play. You're essentially adding 21 patrons (okay, 1 patron, with a selection of 21 choices within it, each of which governs the character's behaviour and offers three unique invocations). </p><p></p><p>But I'll say this:</p><p>1. I like the resigning of tome as the fetish.</p><p>2. The level 1 ability (Detect Spirits) seems powerful, but pulls together a neat assortment of oponents/allies. </p><p>3. The DC for dispel seems really high. It will be hard for creatures to resist this. </p><p>4. Greater Familiar is not clear as written.</p><p>5. Tattoo Magic is a fun idea. </p><p>6. Sometimes the connection of the animal invocation is not clear. Why can buffalo fabricate?</p><p>7. Finally, I'll ask if maybe you want to make this the only Patron available in your setting? It occurs to me that hat you have is robust enough that all Warlocks could be shamed (and possibly all have Fetish, rather than Chain or Blade). That would justify the range of animals available. It would also really mark the class as distinct. If not, then consider narrowing the field of animals, so that it's less of a grocery list -- pick the 4-5 "best" ones. Since you have rules for adding more anyways, it might make it less overwhelming.</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7201075, member: 23484"] First off, welcome to the Boards! I hope you get some good feedback. There's a lot here, and (to me at least) it's not clear how it will all interact in play. You're essentially adding 21 patrons (okay, 1 patron, with a selection of 21 choices within it, each of which governs the character's behaviour and offers three unique invocations). But I'll say this: 1. I like the resigning of tome as the fetish. 2. The level 1 ability (Detect Spirits) seems powerful, but pulls together a neat assortment of oponents/allies. 3. The DC for dispel seems really high. It will be hard for creatures to resist this. 4. Greater Familiar is not clear as written. 5. Tattoo Magic is a fun idea. 6. Sometimes the connection of the animal invocation is not clear. Why can buffalo fabricate? 7. Finally, I'll ask if maybe you want to make this the only Patron available in your setting? It occurs to me that hat you have is robust enough that all Warlocks could be shamed (and possibly all have Fetish, rather than Chain or Blade). That would justify the range of animals available. It would also really mark the class as distinct. If not, then consider narrowing the field of animals, so that it's less of a grocery list -- pick the 4-5 "best" ones. Since you have rules for adding more anyways, it might make it less overwhelming. I hope this helps. [/QUOTE]
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