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Shaman as a Warlock Subclass
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<blockquote data-quote="Laura Henson" data-source="post: 7203742" data-attributes="member: 6902978"><p>Sorry about that. This will eventually be part of a entire Campaign setting that I have been working on since 2nd edition. I kind of put it on the back burner with 3rd edition as the rules for making new monsters for that game made my head hurt, plus rules for EVERYTHING made that edition unduly complicated for me. 5th edition is perfect for it, though. </p><p></p><p></p><p></p><p>I like that. Thanks for the idea.</p><p></p><p></p><p>If not I am adding it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Actually there are a few in the MM such as the Half-Dragon and Shadow Dragon which are templates. The templates are a bit wordy which is why I omitted them but I have used them on a few animals and CR stayed the same. The result is mostly to make all familiars <em>Special</em> not just pseudodragons, imps, and quasits. With the Fiendish template (for example) your cat is just just a cat with the fiend type, its a bat-winged cat that can do necrotic damage (equal to the creatures HD so a cat would just do 1 point of slashing damage + 1 point of necrotic damage) with its claws once per long rest. It also gains +3 to intelligence, has darkvision, immunity to necrotic damage, resistance to fire damage, and can now speak Abyssal and Infernal. Thus making the familiar a bit more fun to role play and more likely to survive certain encounters. </p><p></p><p></p><p></p><p>According to the feedback at Homebrewery It seems about the same power-wise to me as Pact of the Tome, perhaps making it more limited - only one tattoo per every five levels would make it more balanced? What do you think?</p></blockquote><p></p>
[QUOTE="Laura Henson, post: 7203742, member: 6902978"] Sorry about that. This will eventually be part of a entire Campaign setting that I have been working on since 2nd edition. I kind of put it on the back burner with 3rd edition as the rules for making new monsters for that game made my head hurt, plus rules for EVERYTHING made that edition unduly complicated for me. 5th edition is perfect for it, though. I like that. Thanks for the idea. If not I am adding it ;) Actually there are a few in the MM such as the Half-Dragon and Shadow Dragon which are templates. The templates are a bit wordy which is why I omitted them but I have used them on a few animals and CR stayed the same. The result is mostly to make all familiars [I]Special[/I] not just pseudodragons, imps, and quasits. With the Fiendish template (for example) your cat is just just a cat with the fiend type, its a bat-winged cat that can do necrotic damage (equal to the creatures HD so a cat would just do 1 point of slashing damage + 1 point of necrotic damage) with its claws once per long rest. It also gains +3 to intelligence, has darkvision, immunity to necrotic damage, resistance to fire damage, and can now speak Abyssal and Infernal. Thus making the familiar a bit more fun to role play and more likely to survive certain encounters. According to the feedback at Homebrewery It seems about the same power-wise to me as Pact of the Tome, perhaps making it more limited - only one tattoo per every five levels would make it more balanced? What do you think? [/QUOTE]
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