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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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<blockquote data-quote="kitcik" data-source="post: 5426830" data-attributes="member: 98256"><p><strong>I love this!</strong></p><p></p><p>I suggest +1 profane bonus to a single save category for every three levels gained as a worshiper of Shar. One at the first level, then one at the 4th level, one at 7th, etc. They can choose each time - so the first time they gain a level, they might choose +1 to all Will saves. Then after they gain 3 more levels, they could choose +2 Will or +1 Will and +1 Reflex or Fort. You get the idea. If this is not enticing enough, just make it +1 to any save once per day or something.</p><p> </p><p>On the negative side, for EACH level they gain as a worshiper of Shar they must perform an evil act. You don't tell them this. Once they gain the first level, they begin to feel a little uneasy. Don't connect it with the bonus. If someone does something evil, they feel better. If not, the feeling becomes stronger - they start feeling the urge to do the wrong thing in situations ("You can hardly resist the innkeeper's gold." "The prisoner is almost dead anyway, you feel like finishing the job."). Eventually, it raises to a geas-like degree.</p><p> </p><p>OOOh. I can feel the evil already...</p></blockquote><p></p>
[QUOTE="kitcik, post: 5426830, member: 98256"] [b]I love this![/b] I suggest +1 profane bonus to a single save category for every three levels gained as a worshiper of Shar. One at the first level, then one at the 4th level, one at 7th, etc. They can choose each time - so the first time they gain a level, they might choose +1 to all Will saves. Then after they gain 3 more levels, they could choose +2 Will or +1 Will and +1 Reflex or Fort. You get the idea. If this is not enticing enough, just make it +1 to any save once per day or something. On the negative side, for EACH level they gain as a worshiper of Shar they must perform an evil act. You don't tell them this. Once they gain the first level, they begin to feel a little uneasy. Don't connect it with the bonus. If someone does something evil, they feel better. If not, the feeling becomes stronger - they start feeling the urge to do the wrong thing in situations ("You can hardly resist the innkeeper's gold." "The prisoner is almost dead anyway, you feel like finishing the job."). Eventually, it raises to a geas-like degree. OOOh. I can feel the evil already... [/QUOTE]
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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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