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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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<blockquote data-quote="Manzotin" data-source="post: 5427950" data-attributes="member: 6668018"><p>Nice idea. I really suggest to be very evil with the drawback act, and as the ability of the Harvester, a devil, states:</p><p>"The victim feels a strange urge and he can feel soothing relief waiting for him if</p><p>he only gives in to the malevolent whispers that echo in his mind." </p><p>If the char. takes too long to complete this quest, i'll start to give 1d4 Wis dmg every week (he's going nuts for the voices in his head) until fulfilled.</p><p></p><p>For the bonuses: maybe 1 every 4 levels of Cell, can take multiple times</p><p></p><p>Smite Good 1\day (similiar to paladins')</p><p>+1 Saves vs spells\effects cast by a Good Opponent</p><p>+1 Caster level in a single school of magic, all spells from that school considered "evil"</p><p>DR 2/good, overcome DR/evil (adds up with other DRs)</p><p></p><p>from cell 12+:</p><p>The next feat the character gains can be a Vile feat from Book of vile darkness</p><p>The char. can learn 1 spell from Book of vile darkness (not for free)</p><p></p><p>maybe you can gain more hints looking at Evil outsiders abilities. Heck, you could give them the evil outsider subtype traits somewhere around 16 or 20 lvl of cell (wich, if they fight good folks, is more a drawback than a bonus)</p></blockquote><p></p>
[QUOTE="Manzotin, post: 5427950, member: 6668018"] Nice idea. I really suggest to be very evil with the drawback act, and as the ability of the Harvester, a devil, states: "The victim feels a strange urge and he can feel soothing relief waiting for him if he only gives in to the malevolent whispers that echo in his mind." If the char. takes too long to complete this quest, i'll start to give 1d4 Wis dmg every week (he's going nuts for the voices in his head) until fulfilled. For the bonuses: maybe 1 every 4 levels of Cell, can take multiple times Smite Good 1\day (similiar to paladins') +1 Saves vs spells\effects cast by a Good Opponent +1 Caster level in a single school of magic, all spells from that school considered "evil" DR 2/good, overcome DR/evil (adds up with other DRs) from cell 12+: The next feat the character gains can be a Vile feat from Book of vile darkness The char. can learn 1 spell from Book of vile darkness (not for free) maybe you can gain more hints looking at Evil outsiders abilities. Heck, you could give them the evil outsider subtype traits somewhere around 16 or 20 lvl of cell (wich, if they fight good folks, is more a drawback than a bonus) [/QUOTE]
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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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