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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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<blockquote data-quote="sorites" data-source="post: 5434159" data-attributes="member: 64431"><p>I just wanted to followup on my post from earlier to let you know what happened. </p><p></p><p>The player (cleric of shar) was really wanting to offer something cool and flavorful, so we decided against +1 bonuses. Instead, we made the following deal:</p><p></p><p>* Each PC who entered into the ritual could choose one spell from the two domains known to the cleric PC (which were Knowledge and Darkness). This spell is then treated as a spell-like ability for the PC, usable once per day. Everything else about the spell is treated as though the Cleric of Shar was actually the caster. So, they could not take a spell of too high level or from a domain that the Cleric PC did not know. </p><p></p><p>- OR - </p><p></p><p>* Each PC in the ritual could take one ability granted by one of the two Sharran prestige classes, Nightcloak or Shadow Adept. We basically cherry-picked a few abilities from each class to put on a list. As with the spells, the abilities available were based on the levels that the PC himself had in his own prestige class (Shadow Adept).</p><p></p><p>The idea was to offer a number of cool abilities (and some not-so-great ones), but only allow each player to pick one, and make sure that none of the abilities were more powerful than what the Cleric PC had access to as well. </p><p></p><p>Other Effects: During the ritual, one of the PCs (the one who had been reluctant to join the cult when the cleric PC first spelled out what he was offering) expressed some concern over what he was being forced to commit to. He was more or less just going along with it and not really meaning it. </p><p></p><p>Shar then tested the PC cleric by whispering in his mind, "This one lacks faith. Would you destroy him if I commanded it?" The answer: "Yes." Shar then decided, very well, she would allow this cult cell to be formed, and she granted its leader a strong instrument to that purpose. </p><p></p><p>The PC cleric has a Gaes/Quest effect in place that he can call upon with regard to the party members. This control only extends to matters of faith like, "Hey guys, I think we should destroy this temple of Selune," not secular matters like, "Hey, hand me my shoes." Only the PC cleric knows he has this control. That fact was not made known to the others PCs. </p><p></p><p>Also, the PC cleric now feels the breath of Shar on the nape of his neck. He knows she is watching him. He now feels a "personal relationship" with Shar that he has never known before. I plan to use this to propel the story and to give the cleric orders from his deity.</p></blockquote><p></p>
[QUOTE="sorites, post: 5434159, member: 64431"] I just wanted to followup on my post from earlier to let you know what happened. The player (cleric of shar) was really wanting to offer something cool and flavorful, so we decided against +1 bonuses. Instead, we made the following deal: * Each PC who entered into the ritual could choose one spell from the two domains known to the cleric PC (which were Knowledge and Darkness). This spell is then treated as a spell-like ability for the PC, usable once per day. Everything else about the spell is treated as though the Cleric of Shar was actually the caster. So, they could not take a spell of too high level or from a domain that the Cleric PC did not know. - OR - * Each PC in the ritual could take one ability granted by one of the two Sharran prestige classes, Nightcloak or Shadow Adept. We basically cherry-picked a few abilities from each class to put on a list. As with the spells, the abilities available were based on the levels that the PC himself had in his own prestige class (Shadow Adept). The idea was to offer a number of cool abilities (and some not-so-great ones), but only allow each player to pick one, and make sure that none of the abilities were more powerful than what the Cleric PC had access to as well. Other Effects: During the ritual, one of the PCs (the one who had been reluctant to join the cult when the cleric PC first spelled out what he was offering) expressed some concern over what he was being forced to commit to. He was more or less just going along with it and not really meaning it. Shar then tested the PC cleric by whispering in his mind, "This one lacks faith. Would you destroy him if I commanded it?" The answer: "Yes." Shar then decided, very well, she would allow this cult cell to be formed, and she granted its leader a strong instrument to that purpose. The PC cleric has a Gaes/Quest effect in place that he can call upon with regard to the party members. This control only extends to matters of faith like, "Hey guys, I think we should destroy this temple of Selune," not secular matters like, "Hey, hand me my shoes." Only the PC cleric knows he has this control. That fact was not made known to the others PCs. Also, the PC cleric now feels the breath of Shar on the nape of his neck. He knows she is watching him. He now feels a "personal relationship" with Shar that he has never known before. I plan to use this to propel the story and to give the cleric orders from his deity. [/QUOTE]
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Shar (Forgotten Realms) - Dark rituals that give powerz to PCs (Pls help)
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