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<blockquote data-quote="Keia" data-source="post: 2301991" data-attributes="member: 98"><p><span style="font-size: 12px"><strong>Yotsu Yuriko</strong></span><strong></strong></p><p><strong>Female Larakese Martial Artist</strong>[sblock]</p><p><strong>Character level:</strong> 5</p><p><strong>Alignment:</strong> Neutral</p><p><strong>City:</strong> </p><p><strong>Height:</strong> 5’ 3”</p><p><strong>Weight:</strong> 105 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 20 (actual 22)</p><p><strong>Experience:</strong> 10,750 xps</p><p></p><p><strong>Str:</strong> 18 (+4) [base 17, +1 level] </p><p><strong>Dex:</strong> 20 (+5) [base 16, +4 racial]</p><p><strong>Con:</strong> 15 (+2) [base 15] </p><p><strong>Int:</strong> 16 (+3) [base 14, +2 enhancement] </p><p><strong>Wis:</strong> 18 (+4) [base 14, +4 racial] </p><p><strong>Cha:</strong> 11 (+0) [base 11, -2 racial, +2 Taint effect] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Larakese Abilities</strong> - +4 to Dex and Wis, -2 to Cha, Guardian Ancestral spirit, Ancestral weapon.</p><p></p><p><strong>Martial Artist abilities</strong> – <span style="font-size: 9px">Light armor proficiencies, Shield proficiency, All martial weapon proficiencies and monk exotic weapon proficiencies, bonus feat x 5, flurry of blows, unarmed strike, wisdom bonus to AC(Ex), Evasion(Ex), Slow Fall(Ex), Fast Movement(Ex), Still Mind(Ex), Ki Strike (Magic) (Su), Purity of Body, AC Bonus (+1).</span></p><p></p><p><strong>Hit Dice:</strong> 10 + 4d10 (27) + 10</p><p><strong>HP:</strong> 47</p><p><strong>AC:</strong> 20 (+5 Dex + 4 Wisdom + 0 Armor + 0 shield + 1 monk bonus)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 40 ft [30 base + 10 enhancement]</p><p></p><p><strong><u>Saves</u></strong></p><p>Fort +6 [+4 base, +2 Con]</p><p>Refl +9 [+4 base, +5 Dex]</p><p>Will +8 [+4 base, +4 Wis]</p><p></p><p><strong>Save conditionals:</strong> Evasion, +2 vs. enchantment, -4 Will save vs. taint effects.</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk:</strong> +11 <em>Jade Katana +1</em> (1d10+7/19-20/x2/S) or</p><p><strong>Unarmed Melee Atk:</strong> +9 (1d8+4/20/x2/B) or +8/+8 (1d8+4/20/x2/B)</p><p><strong>Ranged Atk:</strong> +11 <em>MW Mighty +4 Composite Longbow </em> (1d8+4/20/x3 110ft/P) </p><p></p><p><strong>Attack conditionals:</strong> Extra damage vs. shadowtainted.</p><p></p><p><strong><u>Skills</u> (48 pts Martial Artist)</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Balance +7 [0 Ranks, +5 Dex, +2 Synergy]</span></p><p><span style="font-size: 9px">Bluff -1 [0 Ranks(cc), -1 Cha]</span></p><p><span style="font-size: 9px">Concentration +2 [0 Ranks(cc), +2 Con]</span></p><p><span style="font-size: 9px">Climb +4 [0 ranks, +4 Str]</span></p><p><span style="font-size: 9px">Craft (Bowyer/Fletcher) +2 [0 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Decipher Script +2 [0 ranks(cc), +3 Int]</span></p><p><span style="font-size: 9px">Diplomacy* +8 [5 Ranks, -1 Cha, +2 Synergy +2 Feat]</span></p><p><span style="font-size: 9px">Escape Artist +5 [0 ranks, +5 Dex]</span></p><p><span style="font-size: 9px">Gather Information* -1 [0 Ranks(cc), -1 Cha]</span></p><p><span style="font-size: 9px">Hide +10 [5 ranks, +5 Dex]</span></p><p><span style="font-size: 9px">Intimidate* -1 [0 Ranks, -1 Cha]</span></p><p><span style="font-size: 9px">Jump +6 [0 ranks, +4 Str, +2 Synergy]</span></p><p><span style="font-size: 9px">Knowledge Arcana +4 [1 Ranks, +3 Int]</span></p><p><span style="font-size: 9px">Knowledge History +3 [0 Ranks(cc), +3 Int]</span></p><p><span style="font-size: 9px">Knowledge Religion +4 [1 rank, +3 Int]</span></p><p><span style="font-size: 9px">Knowledge Spelljamming +4 [1 Ranks, +3 Int]</span></p><p><span style="font-size: 9px">Listen +12 [8 ranks, +4 Wis]</span></p><p><span style="font-size: 9px">Move Silently +10 [5 ranks, +5 Dex]</span></p><p><span style="font-size: 9px">Perform -1 [0 ranks, -1 Cha]</span></p><p><span style="font-size: 9px">Search* +3 [0 ranks(cc), +3 Int]</span></p><p><span style="font-size: 9px">Sense Motive* +14 [8 Ranks, +4 Wis +2 Feat]</span></p><p><span style="font-size: 9px">Spot +12 [8 Ranks, +4 Wis]</span></p><p><span style="font-size: 9px">Swim +4 [0 ranks, +4 Str]</span></p><p><span style="font-size: 9px">Tumble +11 [6 ranks +5 Dex]</span></p><p></p><p><strong>Feats:</strong></p><p><span style="font-size: 9px">Stunning Fist [Character 1st] (5 times)</span></p><p><span style="font-size: 9px">Combat Reflexes [MA Bonus 1st]</span></p><p><span style="font-size: 9px">Dodge [MA Bonus 2nd]</span></p><p><span style="font-size: 9px">Improved Trip [MA Bonus 3rd]</span></p><p><span style="font-size: 9px">Negotiator [Character 3rd] (+2 Diplomacy and Sense Motive)</span></p><p><span style="font-size: 9px">Defensive Throw [MA Bonus 4th]</span></p><p><span style="font-size: 9px">Mobility [MA Bonus 5th]</span></p><p></p><p><strong>Languages:</strong> Larakese, Eldish, Rowaini.</p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>MW Mighty +4 Composite Longbow </strong> (800gp, 3 lbs.) </p><p><strong>Arrows</strong> [Qty. 80] (4 gp, 12 lbs.)</p><p><strong>Jade Katana +1</strong> Ancestral Daisho (2,100gp, 6 lbs.)</p><p><strong>Silver Headband of Intellect +2</strong> (5,000 gps)</p><p><strong>Locket of Character</strong> <span style="font-size: 9px">(Eagle’s Splendor 1/day for 30 minutes) – gift from Ayame</span></p><p><strong>Potions – CLW (5) – <span style="font-size: 9px">gift from Ayame</span></strong></p><p><strong></strong></p><p><strong><strong>Bedroll</strong> (5sp, 5 lbs)</strong></p><p><strong><strong>Backpack</strong> (2 gp, 2 lbs.)</strong></p><p><strong><strong>Acid (2 flasks)</strong> 20gp</strong></p><p><strong><strong>Waterskin</strong> 1gp</strong></p><p><strong><strong>50 ft. silk rope</strong> 10gp</strong></p><p><strong><strong>Three books </strong><em>(poetry, history, philosophy)</em> 45 gp</strong></p><p><strong><strong>Paper (10 sheets)</strong> 4gp</strong></p><p><strong><strong>Parchement (20 sheets)</strong> 4gp</strong></p><p><strong><strong>Ink (three vials)</strong> 24gp</strong></p><p><strong><strong>Inkpen</strong> 1gp</strong></p><p><strong><strong>Trail rations (20 days worth)</strong> 10gp</strong></p><p><strong><strong>Belt pouch</strong> 1gp</strong></p><p><strong><strong>Explorer’s outfit</strong> 0gp <em>Total Cost: [9,532.5 gp]</em></strong></p><p><strong></strong></p><p><strong><strong>Money</strong></strong></p><p><strong>150 gp, 5 sp </strong></p><p><strong></strong></p><p><strong><strong>Notes</strong> – None at this time. [/sblock]</strong></p><p><strong></strong></p><p><strong><strong>Appearance:</strong> <span style="font-size: 9px">A small, unassuming woman wearing a dark grey kimono. Her once pretty face is ruined by a scar that runs from her right ear to edge of her mouth. Her black hair is worn up in a warrior’s braid, except for the sides which are banged in hopes of covering her scar. The bangs stay out of her eyes with the help of a thin silver circlet, that rests high on her forehead. She wears a katana in a black obi and powerful looking yari over her shoulder.</span> </strong></p><p><strong></strong></p><p><strong><strong>Personality:</strong> <span style="font-size: 9px">Fortunately for others, the scars Yuriko suffered in her youth have not scarred her personality . . . much. She is polite and quiet, looking to help others whenever she can. Large or overbearing people frighten her without even trying. She still has a habit of darting her eyes, when there’s a noise or she’s scared – perhaps the scars affect her more than she lets on. Knowledge of the martial arts has deterred a number of people who only see a woman to be taken advantage of.</span> </strong></p><p><strong></strong></p><p><strong><strong>Early Background/Origins:</strong><span style="font-size: 9px"> Yuriko was born into a family of mystery, at least to her. As a newborn in the Yotsu family, a member of the Dog clan on the world of Xarata, Yuriko only knew that she that she seldom saw her parents. An only child, Yuriko was often left into the care of the heimin who worked the villa while her parents traveled. Yuriko was happy, needed little, and looked within herself to be entertained. One of her ancestors, an young woman known as Tao, frequently visited the little girl and instructed her, admonished her when she’d been bad, and generally became her friend.</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px"> At seven years old, after a particularly enjoyable evening with her parents at Noh theatre, the family returned to a quiet and unlit home. Sensing trouble, her father instructed her to hide in a closet while her father and mother investigated. Doing as she was told, noises from all froze her in place as attackers crashed through the walls and attacked her parents. The fighting was furious, and Yuriko could do nothing but watch, unmoving. Just when she was shocked into action by her father’s orders again to get into the closet, a vicious backswing from someone’s blade caught Yuriko in the side of the face cutting her from ear to mouth. With a startled cry, she heard the voice of Tao instructing her to sleep . . . and she did.</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px"> She awoke in the care of friendly monks and was trained in their ways until adulthood. Yuriko has taken well to their training – the loss in her life creating the mentality to excel at her training.</span></strong></p><p><strong></strong></p><p><strong><strong>Recent Background:</strong> <span style="font-size: 9px">.</span></strong></p><p><strong></strong></p><p><strong><strong>Side Notes:</strong> .</strong></p><p><strong></strong></p><p><strong><strong>Web information: </strong><span style="font-size: 9px">The <em>Guardian Spirit</em> will sometimes appear on its own to provide advice, but usually it needs to be contacted via a ritual involving incense and a focus that belonged to or symbolises the spirit, in which case it can provide blessings or advice as well.</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">The <em>Ancestral Weapon</em> can be enhanced by a ceremony like the Samurai's Ancestral Daisho in Oriental Adventures.</span></strong></p></blockquote><p></p>
[QUOTE="Keia, post: 2301991, member: 98"] [SIZE=3][b]Yotsu Yuriko[/b][/SIZE][b] Female Larakese Martial Artist[/b][sblock] [b]Character level:[/b] 5 [b]Alignment:[/b] Neutral [b]City:[/b] [b]Height:[/b] 5’ 3” [b]Weight:[/b] 105 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Green [b]Age:[/b] 20 (actual 22) [b]Experience:[/b] 10,750 xps [b]Str:[/b] 18 (+4) [base 17, +1 level] [b]Dex:[/b] 20 (+5) [base 16, +4 racial] [b]Con:[/b] 15 (+2) [base 15] [b]Int:[/b] 16 (+3) [base 14, +2 enhancement] [b]Wis:[/b] 18 (+4) [base 14, +4 racial] [b]Cha:[/b] 11 (+0) [base 11, -2 racial, +2 Taint effect] [b][u]Class and Racial Abilities[/u][/b] [b]Larakese Abilities[/b] - +4 to Dex and Wis, -2 to Cha, Guardian Ancestral spirit, Ancestral weapon. [b]Martial Artist abilities[/b] – [SIZE=1]Light armor proficiencies, Shield proficiency, All martial weapon proficiencies and monk exotic weapon proficiencies, bonus feat x 5, flurry of blows, unarmed strike, wisdom bonus to AC(Ex), Evasion(Ex), Slow Fall(Ex), Fast Movement(Ex), Still Mind(Ex), Ki Strike (Magic) (Su), Purity of Body, AC Bonus (+1).[/SIZE] [b]Hit Dice:[/b] 10 + 4d10 (27) + 10 [b]HP:[/b] 47 [b]AC:[/b] 20 (+5 Dex + 4 Wisdom + 0 Armor + 0 shield + 1 monk bonus) [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 40 ft [30 base + 10 enhancement] [b][u]Saves[/u][/b] Fort +6 [+4 base, +2 Con] Refl +9 [+4 base, +5 Dex] Will +8 [+4 base, +4 Wis] [b]Save conditionals:[/b] Evasion, +2 vs. enchantment, -4 Will save vs. taint effects. [b]BAB:[/b] +5 [b]Melee Atk:[/b] +11 [i]Jade Katana +1[/i] (1d10+7/19-20/x2/S) or [b]Unarmed Melee Atk:[/b] +9 (1d8+4/20/x2/B) or +8/+8 (1d8+4/20/x2/B) [b]Ranged Atk:[/b] +11 [i]MW Mighty +4 Composite Longbow [/i] (1d8+4/20/x3 110ft/P) [b]Attack conditionals:[/b] Extra damage vs. shadowtainted. [b][u]Skills[/u] (48 pts Martial Artist)[/b][SIZE=1] Balance +7 [0 Ranks, +5 Dex, +2 Synergy] Bluff -1 [0 Ranks(cc), -1 Cha] Concentration +2 [0 Ranks(cc), +2 Con] Climb +4 [0 ranks, +4 Str] Craft (Bowyer/Fletcher) +2 [0 ranks, +3 Int] Decipher Script +2 [0 ranks(cc), +3 Int] Diplomacy* +8 [5 Ranks, -1 Cha, +2 Synergy +2 Feat] Escape Artist +5 [0 ranks, +5 Dex] Gather Information* -1 [0 Ranks(cc), -1 Cha] Hide +10 [5 ranks, +5 Dex] Intimidate* -1 [0 Ranks, -1 Cha] Jump +6 [0 ranks, +4 Str, +2 Synergy] Knowledge Arcana +4 [1 Ranks, +3 Int] Knowledge History +3 [0 Ranks(cc), +3 Int] Knowledge Religion +4 [1 rank, +3 Int] Knowledge Spelljamming +4 [1 Ranks, +3 Int] Listen +12 [8 ranks, +4 Wis] Move Silently +10 [5 ranks, +5 Dex] Perform -1 [0 ranks, -1 Cha] Search* +3 [0 ranks(cc), +3 Int] Sense Motive* +14 [8 Ranks, +4 Wis +2 Feat] Spot +12 [8 Ranks, +4 Wis] Swim +4 [0 ranks, +4 Str] Tumble +11 [6 ranks +5 Dex][/SIZE] [b]Feats:[/b] [SIZE=1]Stunning Fist [Character 1st] (5 times) Combat Reflexes [MA Bonus 1st] Dodge [MA Bonus 2nd] Improved Trip [MA Bonus 3rd] Negotiator [Character 3rd] (+2 Diplomacy and Sense Motive) Defensive Throw [MA Bonus 4th] Mobility [MA Bonus 5th][/SIZE] [b]Languages:[/b] Larakese, Eldish, Rowaini. [b][u]Equipment[/u][/b] [b]MW Mighty +4 Composite Longbow [/b] (800gp, 3 lbs.) [b]Arrows[/b] [Qty. 80] (4 gp, 12 lbs.) [b]Jade Katana +1[/b] Ancestral Daisho (2,100gp, 6 lbs.) [b]Silver Headband of Intellect +2[/b] (5,000 gps) [b]Locket of Character[/b] [SIZE=1](Eagle’s Splendor 1/day for 30 minutes) – gift from Ayame[/SIZE] [b]Potions – CLW (5) – [SIZE=1]gift from Ayame[/SIZE] [b]Bedroll[/b] (5sp, 5 lbs) [b]Backpack[/b] (2 gp, 2 lbs.) [b]Acid (2 flasks)[/b] 20gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Three books [/b][i](poetry, history, philosophy)[/i] 45 gp [b]Paper (10 sheets)[/b] 4gp [b]Parchement (20 sheets)[/b] 4gp [b]Ink (three vials)[/b] 24gp [b]Inkpen[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [i]Total Cost: [9,532.5 gp][/i] [b]Money[/b] 150 gp, 5 sp [B]Notes[/B] – None at this time. [/sblock] [b]Appearance:[/b] [SIZE=1]A small, unassuming woman wearing a dark grey kimono. Her once pretty face is ruined by a scar that runs from her right ear to edge of her mouth. Her black hair is worn up in a warrior’s braid, except for the sides which are banged in hopes of covering her scar. The bangs stay out of her eyes with the help of a thin silver circlet, that rests high on her forehead. She wears a katana in a black obi and powerful looking yari over her shoulder.[/SIZE] [b]Personality:[/b] [SIZE=1]Fortunately for others, the scars Yuriko suffered in her youth have not scarred her personality . . . much. She is polite and quiet, looking to help others whenever she can. Large or overbearing people frighten her without even trying. She still has a habit of darting her eyes, when there’s a noise or she’s scared – perhaps the scars affect her more than she lets on. Knowledge of the martial arts has deterred a number of people who only see a woman to be taken advantage of.[/SIZE] [b]Early Background/Origins:[/b][size=1] Yuriko was born into a family of mystery, at least to her. As a newborn in the Yotsu family, a member of the Dog clan on the world of Xarata, Yuriko only knew that she that she seldom saw her parents. An only child, Yuriko was often left into the care of the heimin who worked the villa while her parents traveled. Yuriko was happy, needed little, and looked within herself to be entertained. One of her ancestors, an young woman known as Tao, frequently visited the little girl and instructed her, admonished her when she’d been bad, and generally became her friend. At seven years old, after a particularly enjoyable evening with her parents at Noh theatre, the family returned to a quiet and unlit home. Sensing trouble, her father instructed her to hide in a closet while her father and mother investigated. Doing as she was told, noises from all froze her in place as attackers crashed through the walls and attacked her parents. The fighting was furious, and Yuriko could do nothing but watch, unmoving. Just when she was shocked into action by her father’s orders again to get into the closet, a vicious backswing from someone’s blade caught Yuriko in the side of the face cutting her from ear to mouth. With a startled cry, she heard the voice of Tao instructing her to sleep . . . and she did. She awoke in the care of friendly monks and was trained in their ways until adulthood. Yuriko has taken well to their training – the loss in her life creating the mentality to excel at her training.[/size] [b]Recent Background:[/b] [size=1].[/size] [b]Side Notes:[/b] . [b]Web information: [SIZE=1][/SIZE][/b][SIZE=1]The [I]Guardian Spirit[/I] will sometimes appear on its own to provide advice, but usually it needs to be contacted via a ritual involving incense and a focus that belonged to or symbolises the spirit, in which case it can provide blessings or advice as well. The [I]Ancestral Weapon[/I] can be enhanced by a ceremony like the Samurai's Ancestral Daisho in Oriental Adventures.[/SIZE][/b] [/QUOTE]
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