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<blockquote data-quote="pallandrome" data-source="post: 3468161" data-attributes="member: 46930"><p>Bardach</p><p>[sblock]</p><p>Bardach, LN Lacerta Animist</p><p></p><p>Str:17</p><p>Dex: 13</p><p>Con: 16</p><p>Int: 16</p><p>Wis: 22</p><p>Cha: 14</p><p></p><p>HP: 46hp</p><p>AC: 14</p><p>Init: +3</p><p></p><p>BaB: +5</p><p>MaB: +8</p><p>RaB: +6</p><p></p><p>Fort: +7</p><p>Ref: +5</p><p>Will: +10</p><p></p><p>Feats - Exotic Weapon Proficiency: Whips, Combat Expertise</p><p>Skills - Climb: +11, Concentration: +11, Jump: +11, Knowledge: The Spheres: +11, Profession: Spelljammer Sailor: +11, Spot: +14, Survival: +14, Use Rope: +9</p><p></p><p>Weapons</p><p>+1 Shocking Mighty (+3) Whip Dagger Attack: +9 Dmg: 1d6+3+1d6 electrical Crit: 19-20 x2</p><p>Dagger Attack: +9 Dmg: 1d4+3 Crit: 19-20 x2</p><p>Heavy Crossbow Attack: +6 Dmg: 1d10 Crit: 19-20 x2</p><p>Claws Attack: +9 Dmg: 1d8+3 Crit: x2</p><p></p><p>Armor</p><p>Leather Armor Armor Bonus: +2 Max Dex: +6 Armor Check Penalty: 0</p><p>Buckler Armor Bonus: +1 Armor Check Penalty:-1</p><p></p><p>Spiritsworn Allies: Inal Abet - patriarch of a family of ape spirits that chose to come with Bardach's tribe when they were enslaved. There are 6 members of the family that Bardach can call upon to help in fights.</p><p></p><p>Zephyr - A small air spirit that has taken to following Bardach around. Zephyr doesn't have much of a personality, but is intensly protective and possessive of Bardach when called upon. Bardach knows very little about where the creature comes from.</p><p></p><p>Dawn Eyes - Dawn is a sarcastic Eagle spirit that has taken Bardach under her metaphysical wing. She thinks him capable of great things, but he is happy enough just where he is. The two are close friends, but sometimes bicker like an old married couple.</p><p></p><p>Salarassa - Sal is a conniving snake spirit, and usually seems to be out to get Bardach into trouble as much as he is to get Bardach out of it again. Bardach cuts Sal a lot of slack though, as Sal was insturmental in helping Bardach escape from slavery.</p><p></p><p>Klyzxle - A thoqqua spirit with a nigh unpronouncable name, Bardach has found being followed around by this bizzare being lately. It seems friendly, but Bardach has had little opportunity to bring it to flesh, as he's not foolish enough to allow a fire elemental onto a spelljammer. </p><p></p><p>[/sblock]</p><p>Appearance:</p><p></p><p>Bardach is a large Lacerta, huge and muscular by the standards of his people. His teeth are tiny and sharp, but his hands have very long fingers that end in daggerlike claws. His brown scale, spotted with green flecks, would remind a casual observer of a tree, but his gait is more that of a lazy predator, already full or meat but always willing to consider another kill.</p><p></p><p>He dresses in the fashion of a sailor, tight leather armor and breeches, with calf high boots. He carries a long dagger on one hip, a whip on the other, and a large crossbow lashed across his back. His remaining few possessions are carries from ship to ship in a rucksack.</p></blockquote><p></p>
[QUOTE="pallandrome, post: 3468161, member: 46930"] Bardach [sblock] Bardach, LN Lacerta Animist Str:17 Dex: 13 Con: 16 Int: 16 Wis: 22 Cha: 14 HP: 46hp AC: 14 Init: +3 BaB: +5 MaB: +8 RaB: +6 Fort: +7 Ref: +5 Will: +10 Feats - Exotic Weapon Proficiency: Whips, Combat Expertise Skills - Climb: +11, Concentration: +11, Jump: +11, Knowledge: The Spheres: +11, Profession: Spelljammer Sailor: +11, Spot: +14, Survival: +14, Use Rope: +9 Weapons +1 Shocking Mighty (+3) Whip Dagger Attack: +9 Dmg: 1d6+3+1d6 electrical Crit: 19-20 x2 Dagger Attack: +9 Dmg: 1d4+3 Crit: 19-20 x2 Heavy Crossbow Attack: +6 Dmg: 1d10 Crit: 19-20 x2 Claws Attack: +9 Dmg: 1d8+3 Crit: x2 Armor Leather Armor Armor Bonus: +2 Max Dex: +6 Armor Check Penalty: 0 Buckler Armor Bonus: +1 Armor Check Penalty:-1 Spiritsworn Allies: Inal Abet - patriarch of a family of ape spirits that chose to come with Bardach's tribe when they were enslaved. There are 6 members of the family that Bardach can call upon to help in fights. Zephyr - A small air spirit that has taken to following Bardach around. Zephyr doesn't have much of a personality, but is intensly protective and possessive of Bardach when called upon. Bardach knows very little about where the creature comes from. Dawn Eyes - Dawn is a sarcastic Eagle spirit that has taken Bardach under her metaphysical wing. She thinks him capable of great things, but he is happy enough just where he is. The two are close friends, but sometimes bicker like an old married couple. Salarassa - Sal is a conniving snake spirit, and usually seems to be out to get Bardach into trouble as much as he is to get Bardach out of it again. Bardach cuts Sal a lot of slack though, as Sal was insturmental in helping Bardach escape from slavery. Klyzxle - A thoqqua spirit with a nigh unpronouncable name, Bardach has found being followed around by this bizzare being lately. It seems friendly, but Bardach has had little opportunity to bring it to flesh, as he's not foolish enough to allow a fire elemental onto a spelljammer. [/sblock] Appearance: Bardach is a large Lacerta, huge and muscular by the standards of his people. His teeth are tiny and sharp, but his hands have very long fingers that end in daggerlike claws. His brown scale, spotted with green flecks, would remind a casual observer of a tree, but his gait is more that of a lazy predator, already full or meat but always willing to consider another kill. He dresses in the fashion of a sailor, tight leather armor and breeches, with calf high boots. He carries a long dagger on one hip, a whip on the other, and a large crossbow lashed across his back. His remaining few possessions are carries from ship to ship in a rucksack. [/QUOTE]
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