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Shards of the Silve Flame PBP Characters
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<blockquote data-quote="SelcSilverhand" data-source="post: 2621600" data-attributes="member: 30016"><p>[CODE][B]Name:[/B] Drue Culler</p><p>[B]Class:[/B] Bard</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Silver Flame</p><p></p><p>[B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 7 [B]XP:[/B] 21,500</p><p>[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +5 [B]HP:[/B] 44 (7d6+2)</p><p>[B]Con:[/B] 14 +2 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +-</p><p>[B]Cha:[/B] 18 +4 (08p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] --%</p><p>4th level +1 Cha bonus</p><p>Gnome: -2 Str / +2 Con</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +2 +2 +1 +0 +0 18</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +1 +5</p><p>[B]Ref:[/B] 5 +2 +1 +8</p><p>[B]Will:[/B] 5 +0 +1 +6</p><p>Will Save Vs Mind Affecting - +10</p><p>Will Save Vs Illusions +8</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Silver Longsword +6 1d6 19-20x2</p><p>MW Sap +7 1d4+1 20x2</p><p>MW C. Longbow +8 1d6+1 20x3</p><p></p><p></p><p>[B]Languages:[/B] </p><p>Common, Gnomish, Draconic, Elven</p><p></p><p></p><p>[B]Abilities:[/B] </p><p>Gnome: Low-Light Vision</p><p>Gnome: +2 Vs Illusions, +1 DC on Illusion Spells</p><p>Gnome: +4 Dodge vs Giants</p><p>Gnome: +2 Listen and Craft(Alchemy) Checks</p><p>Gnome: 1/day Speak with Burrowing Animals, Ghost Sound, Dancing Lights, Prestidigitation</p><p>Bard: Bardic Music 7/day</p><p>Bard: Bardic Knowledge, +9 Mod</p><p>Bard: Countersong DC14+d20, Fascinate DC15+d20</p><p>Bard: Suggestion DC17</p><p>Bard: Inspire Competance +3</p><p>Bard: Inspire Courage +2</p><p></p><p>[B]Feats:[/B] </p><p>Song of the Heart - ECS - +1 Inspire Competance, Greatness, Courage. DC +1 Fascinate, Suggestion</p><p>Force of Personality - CAdv - Use Cha instead of Wis for Mind-Affecting will saves</p><p>Improved Initiative - PHB - +4 to Iniative</p><p></p><p>Spells Known</p><p>[B]0 Level / 3 per day[/B]</p><p>Detect Magic</p><p>Mage Hand</p><p>Message</p><p>Resistance</p><p>Mending</p><p>Open/Close</p><p></p><p>[B]1 Level / 4 per day[/B]</p><p>Alarm</p><p>Nystuls Magic Aura</p><p>Accelerated Movement (CAdv)</p><p>Distort Speech (CAdv)</p><p></p><p>[B]2 Level / 3 per day[/B]</p><p>Tongues</p><p>Mindless Rage (CAdv)</p><p>Invisibility</p><p>Whirling Blades (CAdv)</p><p></p><p>[B]3 Level / 1 per day[/B]</p><p>Major Image DC18</p><p>Sculpt Sound</p><p></p><p></p><p>[B]Skill Points:[/B] 80 [B]Max Ranks:[/B] 10/5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 0 +2 +2 +4</p><p>Bluff 5 +4 +9</p><p>Concentration 5 +2 +7</p><p>Diplomacy 5 +4 +4 +13</p><p>Disguise 5 +4 +2 +12</p><p>Gather Information 10 +4 +14</p><p>Hide 5 +2 +7</p><p>Jump 0 +1 +2 +3</p><p>Knowledge(Arcana) 5 +2 +7</p><p>Listen 3 +0 +2 +5</p><p>Move Silently 0 +2 +2</p><p>Perform(Sing) 10 +4 +14</p><p>Sense Motive 7 +0 +7</p><p>Spellcraft 5 +2 +2 +9</p><p>Tumble 5 +2 +7</p><p>Use Magic Device 10 +4 +14</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Silver Longsword 105gp 1.5lb</p><p>MW Sap 301gp 1lb</p><p>MW C. Longbow(1) 500gp 1.5lb</p><p>Arrows(20) 1gp 3lb</p><p>Cloak of Cha +2 4,000gp 2lb</p><p>Slippers of Spider Climb 4,800gp .5lb</p><p>Wand of Cure Light 750gp 1lb</p><p>Mithril Chain Shirt +1 2,250gp 12.5lb </p><p>Hewards Handy Haversack 2,000gp 5lb</p><p>Darkwood Buckler+1 1,215gp 1.5lb </p><p>Vest of Resistance +1 1,000gp 1lb</p><p>Hat of Disguise 1,800gp 1lb</p><p></p><p>In Haversack:</p><p>Arrows(20) 1gp 3lb</p><p>Bedroll 1sp 1.25lb</p><p>Silk Rope 10gp 5lb</p><p>Tent 10gp 5lb</p><p>Sunrod x3 6gp 3lb</p><p>Grappling Hook 1gp 4lb</p><p>Waterskin 1gp 1lb</p><p>Trail Rations x4 2gp 2lb</p><p>[B]Total Weight:[/B]31.5lb [B]Money:[/B] 246gp 9sp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32.25 33-64 65-97 194 485</p><p></p><p>[B]Age:[/B] 40</p><p>[B]Height:[/B] 3'5"</p><p>[B]Weight:[/B] 70lb</p><p>[B]Eyes:[/B] Yellow</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Pale[/CODE]</p><p><strong>Appearance:</strong></p><p></p><p>Drue Culler is a tall, pale skinned gnome. His hair is dark brown falls down over is shoulders in wavy curls. His bright yellow eyes dart quickly about, never settling in one place for long. He keeps his armor polished and often wears it to social functions. On his hip is a silvery longsword and a leather sap. On his back, a backpack, quiver, and composite longbow.</p><p></p><p><strong>Background:</strong> </p><p></p><p>In war there are always casualties. Regrettable Losses. Collateral Damage. War with the backing of a church is called a crusade and given noble titles to inflame zealotry in its members. 180 years ago <a href="http://www.wizards.com/default.asp?x=dnd/ebds/20050404a" target="_blank">The Purge</a> began as the threat of Lycranthropy waxed. Knights of the church took up the cause to cleanse the land of any who bear the taint of the disease. It was during this crusade that the Shifters became targets of the knights. It was an easy mistake to make, the shifters bore a feral resemblance to their lycanthropic breathern. Many commanders found them far easier prey than the true targets of the crusade. A true lycanthrope might kill a dozen templars before being brought down. Wiping out whole Shifter communities, the leaders of the crusade where able to make bold announcements that they were making progress towards eradicating the lycanthrope menace. It wasn't until far into the crusade that Shifters were proven to be a seperate race, unable to spread the disease. The crusade had already taken its toll, resulting in the deaths of hundreds of Shifters.</p><p></p><p>Drue knows all too well the extent of the destruction the church wrought. His father served as a knight for the church and took part in several attacks on the Shifters before the announcement was made. Unable to bear the shame of killing innocents, his father retired to a small farm in Thrane. He never took up a weapon again. Drue, as his eldest son, learned all he could of church doctrine and history, especially facts relating to the Purge. He blames the Puritans and their fanatical, rigid interpretation of the words coming from the Silver Flame for the slaughter. He has long believed that if the church had been better informed when the Purge started that the deaths could have been avoided. To that end, he joined the church when he reached adulthood to serve as an Informant. He has journeyed throughout the realm investigating Lycanthrope sightings, heretics, and demonic plots. He believes that the church serves a good cause, and thus they have his loyalty, but he sometimes has his own opinion on church doctrine. He hopes that the information he gathers will help save lives and safeguard his nation.</p><p></p><p></p><p><strong>Combat</strong></p><p>If the first to act, Drue will try to open with a Fascinate and then begin suggesting that enemies disarm themselves to show that they are willing to talk peacefully. </p><p></p><p>If combat cannot be avoided, Drue will start with singing Inspire Courage for +2 AR/DR for the group. If the enemies are lined up right, he will use Whirling Blades to hurl his MW Sap at the enemy with a +10 to hit and 1d4+4 nonlethal damage. Normally he will fire his longbow at enemies, +8 1d6+1, trying to stay out of reach if possible. If forced in melee, he'll attack with his sap first, switching to longsword if nonlethal won't work (Undead, Constructs). If someone is hurting bad he'll break off attacking and try to get to them to heal with his wand of cure light wounds, 1d8+1.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2621600, member: 30016"] [CODE][B]Name:[/B] Drue Culler [B]Class:[/B] Bard [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Silver Flame [B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 7 [B]XP:[/B] 21,500 [B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +5 [B]HP:[/B] 44 (7d6+2) [B]Con:[/B] 14 +2 (04p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +6 [B]Spell Save:[/B] +- [B]Cha:[/B] 18 +4 (08p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] --% 4th level +1 Cha bonus Gnome: -2 Str / +2 Con [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +2 +2 +1 +0 +0 18 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +1 +5 [B]Ref:[/B] 5 +2 +1 +8 [B]Will:[/B] 5 +0 +1 +6 Will Save Vs Mind Affecting - +10 Will Save Vs Illusions +8 [B]Weapon Attack Damage Critical[/B] Silver Longsword +6 1d6 19-20x2 MW Sap +7 1d4+1 20x2 MW C. Longbow +8 1d6+1 20x3 [B]Languages:[/B] Common, Gnomish, Draconic, Elven [B]Abilities:[/B] Gnome: Low-Light Vision Gnome: +2 Vs Illusions, +1 DC on Illusion Spells Gnome: +4 Dodge vs Giants Gnome: +2 Listen and Craft(Alchemy) Checks Gnome: 1/day Speak with Burrowing Animals, Ghost Sound, Dancing Lights, Prestidigitation Bard: Bardic Music 7/day Bard: Bardic Knowledge, +9 Mod Bard: Countersong DC14+d20, Fascinate DC15+d20 Bard: Suggestion DC17 Bard: Inspire Competance +3 Bard: Inspire Courage +2 [B]Feats:[/B] Song of the Heart - ECS - +1 Inspire Competance, Greatness, Courage. DC +1 Fascinate, Suggestion Force of Personality - CAdv - Use Cha instead of Wis for Mind-Affecting will saves Improved Initiative - PHB - +4 to Iniative Spells Known [B]0 Level / 3 per day[/B] Detect Magic Mage Hand Message Resistance Mending Open/Close [B]1 Level / 4 per day[/B] Alarm Nystuls Magic Aura Accelerated Movement (CAdv) Distort Speech (CAdv) [B]2 Level / 3 per day[/B] Tongues Mindless Rage (CAdv) Invisibility Whirling Blades (CAdv) [B]3 Level / 1 per day[/B] Major Image DC18 Sculpt Sound [B]Skill Points:[/B] 80 [B]Max Ranks:[/B] 10/5 [B]Skills Ranks Mod Misc Total[/B] Balance 0 +2 +2 +4 Bluff 5 +4 +9 Concentration 5 +2 +7 Diplomacy 5 +4 +4 +13 Disguise 5 +4 +2 +12 Gather Information 10 +4 +14 Hide 5 +2 +7 Jump 0 +1 +2 +3 Knowledge(Arcana) 5 +2 +7 Listen 3 +0 +2 +5 Move Silently 0 +2 +2 Perform(Sing) 10 +4 +14 Sense Motive 7 +0 +7 Spellcraft 5 +2 +2 +9 Tumble 5 +2 +7 Use Magic Device 10 +4 +14 [B]Equipment: Cost Weight[/B] Silver Longsword 105gp 1.5lb MW Sap 301gp 1lb MW C. Longbow(1) 500gp 1.5lb Arrows(20) 1gp 3lb Cloak of Cha +2 4,000gp 2lb Slippers of Spider Climb 4,800gp .5lb Wand of Cure Light 750gp 1lb Mithril Chain Shirt +1 2,250gp 12.5lb Hewards Handy Haversack 2,000gp 5lb Darkwood Buckler+1 1,215gp 1.5lb Vest of Resistance +1 1,000gp 1lb Hat of Disguise 1,800gp 1lb In Haversack: Arrows(20) 1gp 3lb Bedroll 1sp 1.25lb Silk Rope 10gp 5lb Tent 10gp 5lb Sunrod x3 6gp 3lb Grappling Hook 1gp 4lb Waterskin 1gp 1lb Trail Rations x4 2gp 2lb [B]Total Weight:[/B]31.5lb [B]Money:[/B] 246gp 9sp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32.25 33-64 65-97 194 485 [B]Age:[/B] 40 [B]Height:[/B] 3'5" [B]Weight:[/B] 70lb [B]Eyes:[/B] Yellow [B]Hair:[/B] Brown [B]Skin:[/B] Pale[/CODE] [B]Appearance:[/B] Drue Culler is a tall, pale skinned gnome. His hair is dark brown falls down over is shoulders in wavy curls. His bright yellow eyes dart quickly about, never settling in one place for long. He keeps his armor polished and often wears it to social functions. On his hip is a silvery longsword and a leather sap. On his back, a backpack, quiver, and composite longbow. [B]Background:[/B] In war there are always casualties. Regrettable Losses. Collateral Damage. War with the backing of a church is called a crusade and given noble titles to inflame zealotry in its members. 180 years ago [URL=http://www.wizards.com/default.asp?x=dnd/ebds/20050404a]The Purge[/URL] began as the threat of Lycranthropy waxed. Knights of the church took up the cause to cleanse the land of any who bear the taint of the disease. It was during this crusade that the Shifters became targets of the knights. It was an easy mistake to make, the shifters bore a feral resemblance to their lycanthropic breathern. Many commanders found them far easier prey than the true targets of the crusade. A true lycanthrope might kill a dozen templars before being brought down. Wiping out whole Shifter communities, the leaders of the crusade where able to make bold announcements that they were making progress towards eradicating the lycanthrope menace. It wasn't until far into the crusade that Shifters were proven to be a seperate race, unable to spread the disease. The crusade had already taken its toll, resulting in the deaths of hundreds of Shifters. Drue knows all too well the extent of the destruction the church wrought. His father served as a knight for the church and took part in several attacks on the Shifters before the announcement was made. Unable to bear the shame of killing innocents, his father retired to a small farm in Thrane. He never took up a weapon again. Drue, as his eldest son, learned all he could of church doctrine and history, especially facts relating to the Purge. He blames the Puritans and their fanatical, rigid interpretation of the words coming from the Silver Flame for the slaughter. He has long believed that if the church had been better informed when the Purge started that the deaths could have been avoided. To that end, he joined the church when he reached adulthood to serve as an Informant. He has journeyed throughout the realm investigating Lycanthrope sightings, heretics, and demonic plots. He believes that the church serves a good cause, and thus they have his loyalty, but he sometimes has his own opinion on church doctrine. He hopes that the information he gathers will help save lives and safeguard his nation. [B]Combat[/B] If the first to act, Drue will try to open with a Fascinate and then begin suggesting that enemies disarm themselves to show that they are willing to talk peacefully. If combat cannot be avoided, Drue will start with singing Inspire Courage for +2 AR/DR for the group. If the enemies are lined up right, he will use Whirling Blades to hurl his MW Sap at the enemy with a +10 to hit and 1d4+4 nonlethal damage. Normally he will fire his longbow at enemies, +8 1d6+1, trying to stay out of reach if possible. If forced in melee, he'll attack with his sap first, switching to longsword if nonlethal won't work (Undead, Constructs). If someone is hurting bad he'll break off attacking and try to get to them to heal with his wand of cure light wounds, 1d8+1. [/QUOTE]
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