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Shards of the Silve Flame PBP Characters
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<blockquote data-quote="stonegod" data-source="post: 2623055" data-attributes="member: 36973"><p><strong>Saalin Corleius, Arcane Defender of the Faith</strong></p><p></p><p><strong>Saalin Corleius</strong> CR 7 (21245 XP)</p><p>Male elf wizard 5/cleric 1/silver pyromancer 1</p><p>LG Medium humanoid (elf)</p><p><strong>Init</strong> +2; <strong>Senses</strong> low-light vision, Listen +7, Spot +7</p><p><strong>Action Points</strong> 7</p><p><strong>Languages</strong> Common, Draconic, Elven, Gnome, Sylvan</p><p>________________________________________________________</p><p><strong>AC</strong> 16, <strong>touch</strong> 12, <strong>flat-footed</strong> 14</p><p><strong>hp</strong> <em>25</em> (7 HD)</p><p><strong>Immune</strong> Magical sleep</p><p><strong>Resistances</strong> +2 save vs. enchantment effects</p><p><strong>Fort</strong> +<em>3</em>, <strong>Ref</strong> +3, <strong>Will</strong> +11</p><p>________________________________________________________</p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 flametouched iron rapier</em> +5 (1d6/18-20) or</p><p><strong>Melee</strong> mwk cold-iron dagger +5 (1d4-1/19-20) or</p><p><strong>Ranged</strong> mwk shortbow +5 (1d6/19-20)</p><p><strong>Base</strong> Atk +2; <strong>Grp</strong> +1</p><p><strong>Attack Options</strong> Weapon Finesse, Spontaneous Casting</p><p><strong>Special Abilities</strong> purge undead, spontaneous casting (<em>heal</em> spells), turn undead 4/day (+2, 2d6+2, 2nd)</p><p><strong>Combat Gear</strong> wand of <em>scorching ray</em> (DC 17, CL 3, 50), wand of <em>cure light wounds</em> (49)</p><p><strong>Wizard Prepared</strong> (CL 5th, DC 14+lvl, 15+lvl [Evocation]):</p><p> <p style="margin-left: 20px">3rd-<em>blessing of Bahamut</em>, <em>fireball</em> (CL 7, DC 18)</p> <p style="margin-left: 20px"> 2nd-<em>false life</em>, <em>fireburst</em> (CL 7, DC 17), <em>scorching ray</em> (CL 7, DC 17)</p> <p style="margin-left: 20px"> 1st-<em>burning hands</em> (CL 7, DC 16), <em>flamebound weapon</em>, <em>mage armor</em>*, <em>shield</em></p> <p style="margin-left: 20px"> 0-<em>daze</em>, <em>flare</em> (DC 15), <em>mage hand</em>, <em>message</em></p><p>* bonuses already applied</p><p><strong>Cleric Prepared</strong> (CL 1st, DC 13+lvl):</p><p> <p style="margin-left: 20px">1st-<em>divine favor</em> (2), <em>sanctuary</em> (D)</p> <p style="margin-left: 20px"> 0-<em>detect magic</em>, <em>guidance</em>, <em>light</em></p><p>(D): Domain Spell. Domains: Good, Protection</p><p>__</p><p><strong>Abilities</strong> Str 8, Dex 14, Con <em>10</em>, Int 18, Wis 16, Cha 12</p><p><strong>SQ</strong> faint aura of good, familiar (raven), elf abilities</p><p><strong>Feats</strong> Craft Wand, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: Rapier, Martial Weapon Proficiency: Longbow, Martial Weapon Proficiency: Shortbow, Scribe Scroll, Spell Focus (Evocation), Spontaneous Casting, Weapon Finesse</p><p><strong>Skills</strong> Concentration +10, Heal +8, Knowledge (arcana) +14, Knowledge (religion) +14, Listen +7, Ride +5, Search +6, Spot +7, Spellcraft +16</p><p><strong>Possessions</strong> <em>amulet of health +2</em>, belt pouches, chalk (10 pcs.), <em>eternal lantern</em>, +1 <em>flametouched iron rapier</em>, flametouched iron holy symbol, identity papers with portrait, masterwork cold-iron dagger, masterwork shortbow, 10 arrows, quiver, scroll of <em>phantom steed</em>, scroll of <em>dispel magic</em>, scroll of <em>fly</em>, scroll of <em>protection from arrows</em>, scrollcase, scholar's outfit, spell components, spellshards (3, 53/60 pages used), wand of <em>cure light wounds</em> (50), wand of <em>scorching ray</em> (CL 3, DC 17), waterskin, whetstone, 489 gp</p><p><strong>Wizard Spells Known</strong> 0-all; 1st-<em>arcane mark, bless weapon, burning hands</em> (CL 7, DC 16), <em>color spray, flamebound weapon, identify, mage armor, magic weapon, orb of fire</em> (CL 7), <em>protection from evil, shield, true strike</em>; 2nd-<em>blur, false life, force hammer</em> (DC 17), <em>fireburst</em> (CL 7, DC 17), <em>protection from arrows, scorching ray</em> (CL 7, DC 17); 3rd-<em>blessing of Bahamut, daylight, dispel magic, fireball</em> (CL 7, DC 18), <em>flame arrow</em> (CL 7), <em>fly, magic circle against evil, phantom steed</em></p><p>__</p><p><em>Purge Undead (Su)</em> 30-ft radius, 7d6, Will DC 14 half.</p><p></p><p></p><p>[SBLOCK=Showing my Work]<strong>Attributes</strong></p><p>Saalin is a middle-aged elf. His initial stats were Str 9 (1 pt), Dex 15 (5 pt, +2 for elf), Con 9 (3 pts, -2 for elf), Int 17 (13 pts), Wis 15 (8 pts), Chr 10 (2 pts). At fourth level he increased his Charisma. When he turned middle-aged (between 5th and 6th level), he lost 1 in each physical stat while gaining 1 in each metal. He wears an <em>amulet of health</em> +2 to bring is Constitution up.</p><p></p><p><strong>Classes</strong></p><p>Saalin took his classes in the order listed: Wizard 5, Cleric 1, Silver Pyromancer 1 (<strong>FN</strong>). From his class levels and original Con, Saalin has 18 hp. His <em>amulet of health</em> +2 brings his hp to 25.</p><p></p><p><strong>Skills</strong></p><p>As an arcane knight for Aundair, Saalin initially took ranks in Ride (levels 1-3) in addition to Concentration, Knowledge (arcane and religion), and Spellcraft. When he stayed behind in Thaloist, he started learning Heal to tend to those remaining (level 4 onwards). Note, since he gained an Int at level 6, he had one extra skill-point per level for levels 6 and 7.</p><p></p><p>Breakdown:</p><p style="margin-left: 20px">Concentration: 10 = 10 ranks</p><p>Heal: 8 = 1 rank from Wiz 4--5, 2 ranks from Clr 1, 2 ranks from SilPyr 1, +3 Wis</p><p>Knowledge (arcana/religion): 14 = 10 ranks, +4 Int mod.</p><p>Ride: 5 = 3 ranks from Wiz 1--3, +2 from Dex mod.</p><p>Spot/Listen: 7 = 0 ranks, +3 Wis mod., +2 elf bonus, +2 Alertness (familiar)</p><p>Search: 6 = 0 ranks, +4 Int mod., +2 elf bonus</p><p>Spellcraft: 16 = 10 ranks, +4 Int mod., +2 synergy (arcana)[/Indent]</p><p></p><p><strong>Feats</strong></p><p style="margin-left: 20px">1: Weapon Finesse</p> <p style="margin-left: 20px">1: Scribe Scroll (Bonus: Wizard)</p> <p style="margin-left: 20px">1: Martial Weapon Profeciency (Longsword, Rapier, Longbow, Shortbow) (Bonus: Elf)</p> <p style="margin-left: 20px">3: Spell Focus (Evocation)</p> <p style="margin-left: 20px">5: Craft Wand (Bonus: Wizard)</p> <p style="margin-left: 20px">6: Spontaneous Casting (<strong>ECS</strong>)</p><p></p><p><strong>Equipment</strong></p><p style="margin-left: 20px">Wand of <em>cure light<em>: 375 gp and 30 xp</em></em></p> <p style="margin-left: 20px"><em><em>Wand of <em>scorching ray</em>: 2250 gp and 180 xp</em></em></p> <p style="margin-left: 20px"><em><em>1 2nd level arcane scroll: 124 gp and 10 xp</em></em></p> <p style="margin-left: 20px"><em><em>3 3rd level arcane scrolls: 187 * 3 (561) gp and 15 * 3 (45) xp</em></em></p> <p style="margin-left: 20px"><em><em>Flame-touched holy symbol (<strong>ECS</strong>): 750 gp</em></em></p> <p style="margin-left: 20px"><em><em>3 spellshards (<strong>ECS</strong>): 9 gp</em></em></p> <p style="margin-left: 20px"><em><em>Id w/ portrait (<strong>ECS</strong>): 5 gp</em></em></p> <p style="margin-left: 20px"><em><em>+1 <em>flame-touched rapier</em>: 3315 gp (+1000 for flame-touched (<strong>ECS</strong>), 2000 for +1, 315 for mwk rapier)</em></em></p> <p style="margin-left: 20px"><em><em>mwk cold-iron dagger: 304 gp (300 for mwk, 2*2 gp for cold-iron dagger)</em></em></p> <p style="margin-left: 20px"><em><em><em>everbright lantern</em> (<strong>ECS</strong>): 212 gp</em></em></p> <p style="margin-left: 20px"><em><em><em>amulet of health</em> +2: 4000 gp</em></em></p> <p style="margin-left: 20px"><em><em>Misc. other equipment: 6gp</em></em></p> <p style="margin-left: 20px"><em><em>Copying fees for 4 first level spells, 2 2nd level spells, and 6 3rd level spells (50 gp/level/spell): 1300 gp</em></em></p> <p style="margin-left: 20px"><em><em>Scribing fees for 5 0th, 12 1st, 6 2nd, and 8 3rd level spells (100 gp/level/spell): 5300 gp</em></em></p><p><em><em></em></em></p><p><em><em>Total equipment cost: 18511 gp and 265 xp</em></em></p><p><em><em></em></em></p><p><em><em><strong>Spells</strong></em></em></p><p><em><em>Non-core spells used are: <em>flamebound weapon</em> (Pal 1, <strong>FN</strong>), <em>orb of fire</em> (Wiz 1, <strong>CompArc</strong>), <em>force hammer</em> (Wiz 2, <strong>Sharn</strong>), <strong>Blessing of Bahamut</strong> (Pal 3, <strong>CompDiv</strong>). Recall that Silver Pyromancers add Paladin spells to their spell known list.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Sources</strong></em></em></p><p style="margin-left: 20px"><em><em><strong>ECS</strong>: Eberron Campaign Setting</p></em></em></p><p style="margin-left: 20px"><em><em><strong>CompDiv</strong>: Complete Divine</p></em></em></p><p style="margin-left: 20px"><em><em><strong>CompArc</strong>: Complete Arcane</p></em></em></p><p style="margin-left: 20px"><em><em><strong>FN</strong>: Five Nations</p><p>[/SBLOCK]</em></em></p><p><em><em></em></em></p><p><em><em><strong>Concept</strong></em></em></p><p><em><em></em></em></p><p><em><em>Saalin Corleis is an Khorvaire Elf Wizard 5/Cleric 1/Silver Pyromancer 1. Originally from Aundair (when Thaliost was part of that Nation), he feels no ties to it since it abandoned Thaliost. He has found faith in the teachings of the Flame, and is a devoted arcanist in its name.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Description</strong></em></em></p><p><em><em></em></em></p><p><em><em>A middle-aged, simply dressed elf that carries his well-crafted, flametouched iron rapier like he has used it once before. A holy symbol on his robes shines brightly, identifying him as part of the Church, tough not apparently a knight or cleric. There is a knowledgable air about him, like he has seen most of this before somewhere. He is fairly tall for an elf (5' 5"), though on the frail side (109 lbs.). His eyes are a serene blue with a steely fire behind them; his blonde hair gathered tightly at his nape.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Background</strong></em></em></p><p><em><em></em></em></p><p><em><em>Saalin Corleis was once a loyal son of Aundair. Raised in Thaliost, an accomplished student at Arcanix, he joined the ranks of the Knights Arcane in defense of his beloved city. But all that changed in 926 YK, the year Thrane seized beloved Thaliost.</em></em></p><p><em><em></em></em></p><p><em><em>Saalin loved Thaliost. He loved the people, the city. When Thrane initially seized control, they were not cruel. Yes, there was conflict, but it was war. Saalin, separated from his unit during the fighting, was drawn more to helping the remaining Thaliosts, not to fighting the war for Aundair. It was during this time he realized that he did not feel himself to be Aundarian; he was just a citizen of Thaliost.</em></em></p><p><em><em></em></em></p><p><em><em>It was during this time that Saalin first met the cleric of the Silver Flame, Lycia Neskdros. Attached to the Thrane military detachment, she found Saalin tending to the wounded as best as his he could. She saw this care as a sign from the Silver Flame as to Saalin's devotion. She took the fledgling mage under her wing and brought him into the fold. Aundair has abandoned him and Thaliost; the Flame gave him and the city what it needed. That was enough for Saalin.</em></em></p><p><em><em></em></em></p><p><em><em>Of course, things were not so simple in Thaliost during the rest of the war. There was significant unrest, atrocities committed by both sides. But Saalin came to view this as a weakness of sentient spirit, and tended to the Thaliost as best as he could. Some of his former neighbors called him traitor; they spit on him for abandoning the country that had abandoned them. But Saalin accepted them all, confident in his newfound faith.</em></em></p><p><em><em></em></em></p><p><em><em>For most 50 years, Thaliost worked with Lycia. While not nominally part of the Church hierarchy, he tended to the faithful and protected them from threats both Aundarian and Thranish. Eventually Lycia passed, but he maintained contact with the Church through her associates, such as Reverend ir'Indari. But Thaliost was turning ugly. The appointment of Solgar Dariznu as Archbishop and the continued unrest soured Saalin to the ongoing war. He started wondering if he was best serving his faith in this land separated from the heart of the Church. When the Treaty of Thronehold was signed, Saalin felt that it was a sign for him---a sign to move on a truly begin to serve the Flame.</em></em></p><p><em><em></em></em></p><p><em><em>Before passing, Lycia shared with him the knowledge of a group of fervent Flame followers who were also arcanists---Silver Pyromancers. Though not large, they were an elite group attached to the Order of the Pure. Saalin had seen corruption from all angles in Thaliost. He felt a calling to the Order to stop such defilement, and he followed.</em></em></p><p><em><em></em></em></p><p><em><em>Saalin moved quickly through the ranks of the Order, his knightly training serving him well. He is now an Adept in the Fourth Circle. Though he sees the zealotry that burns within many of his fellows, he sees the good they do as well. He is most comfortable defending the faith afield with those in need, and the Reverend ir'Indari has used his services several times in the past. Now it seems he is needed again.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Tactics</strong></em></em></p><p><em><em>Generally, Saalin will keep to his wand of <em>scorching ray</em> or using his shortbow for initial confrontation, bringing the big guns of <em>fireball</em> and his CR 7 <em>scorching ray</em> to bear only with large numbers. If numbers seem to press, he tries to get so that he can utilize cover and the more combative of his peers; he'll switch to using <em>shield</em> with <em>false life</em> and <em>divine favor</em>---a <em>flameburst</em> is ideal for this situation if no allies are adjacent. For all the aforementioned spells, he will cast on the defensive if needed. In serious melee situations, he'll use <em>blessing of Bahmut</em>, <em>flamebound weapon</em>, and other protective spells if available (such as <em>blur</em> or <em>protection from arrows</em>); however, though he is trained in combat, he will normally stay behind. That is where he can focus using his ray spells and wands. He may have been an arcane knight, but he knows he is still an elf wizard and thus fragile. In addition, if he stays out of the immediate fray, he can utilize his wand of <em>cure light wounds</em> to assist the party.</em></em></p><p><em><em></em></em></p><p><em><em>Saalin's familiar tends to stay with Saalin, using him as cover when needed (using Saalin's Ride skill). Since the familiar is close, it benefits from Saalin's <em>mage armor</em> (usually pre-cast) and other protections such as <em>shield</em>.</em></em></p><p><em><em></em></em></p><p><em><em>Saalin would tend to use action points if he absolutely needs a spell that he knows but is not prepared (using his Spontaneous Casting feat) or to penetrate the SR of a very tough BBEG (though not every round). He would not tend to use them in melee unless he is dire straights (such as to confirm a critical when surrounded and out of spells).</em></em></p></blockquote><p></p>
[QUOTE="stonegod, post: 2623055, member: 36973"] [b]Saalin Corleius, Arcane Defender of the Faith[/b] [B]Saalin Corleius[/B] CR 7 (21245 XP) Male elf wizard 5/cleric 1/silver pyromancer 1 LG Medium humanoid (elf) [B]Init[/B] +2; [B]Senses[/B] low-light vision, Listen +7, Spot +7 [B]Action Points[/B] 7 [B]Languages[/B] Common, Draconic, Elven, Gnome, Sylvan ________________________________________________________ [B]AC[/B] 16, [B]touch[/B] 12, [B]flat-footed[/B] 14 [B]hp[/B] [I]25[/I] (7 HD) [B]Immune[/B] Magical sleep [B]Resistances[/B] +2 save vs. enchantment effects [B]Fort[/B] +[I]3[/I], [B]Ref[/B] +3, [B]Will[/B] +11 ________________________________________________________ [B]Spd[/B] 30 ft. [B]Melee[/B] [I]+1 flametouched iron rapier[/I] +5 (1d6/18-20) or [B]Melee[/B] mwk cold-iron dagger +5 (1d4-1/19-20) or [B]Ranged[/B] mwk shortbow +5 (1d6/19-20) [B]Base[/B] Atk +2; [B]Grp[/B] +1 [B]Attack Options[/B] Weapon Finesse, Spontaneous Casting [B]Special Abilities[/B] purge undead, spontaneous casting ([I]heal[/I] spells), turn undead 4/day (+2, 2d6+2, 2nd) [B]Combat Gear[/B] wand of [I]scorching ray[/I] (DC 17, CL 3, 50), wand of [I]cure light wounds[/I] (49) [B]Wizard Prepared[/B] (CL 5th, DC 14+lvl, 15+lvl [Evocation]): [INDENT]3rd-[I]blessing of Bahamut[/I], [I]fireball[/I] (CL 7, DC 18) 2nd-[I]false life[/I], [I]fireburst[/I] (CL 7, DC 17), [I]scorching ray[/I] (CL 7, DC 17) 1st-[I]burning hands[/I] (CL 7, DC 16), [I]flamebound weapon[/I], [I]mage armor[/I]*, [I]shield[/I] 0-[I]daze[/I], [I]flare[/I] (DC 15), [I]mage hand[/I], [I]message[/I][/INDENT] * bonuses already applied [B]Cleric Prepared[/B] (CL 1st, DC 13+lvl): [INDENT]1st-[I]divine favor[/I] (2), [I]sanctuary[/I] (D) 0-[I]detect magic[/I], [I]guidance[/I], [I]light[/I][/INDENT] (D): Domain Spell. Domains: Good, Protection __ [B]Abilities[/B] Str 8, Dex 14, Con [I]10[/I], Int 18, Wis 16, Cha 12 [B]SQ[/B] faint aura of good, familiar (raven), elf abilities [B]Feats[/B] Craft Wand, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: Rapier, Martial Weapon Proficiency: Longbow, Martial Weapon Proficiency: Shortbow, Scribe Scroll, Spell Focus (Evocation), Spontaneous Casting, Weapon Finesse [B]Skills[/B] Concentration +10, Heal +8, Knowledge (arcana) +14, Knowledge (religion) +14, Listen +7, Ride +5, Search +6, Spot +7, Spellcraft +16 [B]Possessions[/B] [I]amulet of health +2[/I], belt pouches, chalk (10 pcs.), [I]eternal lantern[/I], +1 [I]flametouched iron rapier[/I], flametouched iron holy symbol, identity papers with portrait, masterwork cold-iron dagger, masterwork shortbow, 10 arrows, quiver, scroll of [I]phantom steed[/I], scroll of [I]dispel magic[/I], scroll of [I]fly[/I], scroll of [i]protection from arrows[/i], scrollcase, scholar's outfit, spell components, spellshards (3, 53/60 pages used), wand of [I]cure light wounds[/I] (50), wand of [I]scorching ray[/I] (CL 3, DC 17), waterskin, whetstone, 489 gp [B]Wizard Spells Known[/B] 0-all; 1st-[I]arcane mark, bless weapon, burning hands[/I] (CL 7, DC 16), [I]color spray, flamebound weapon, identify, mage armor, magic weapon, orb of fire[/I] (CL 7), [I]protection from evil, shield, true strike[/I]; 2nd-[I]blur, false life, force hammer[/I] (DC 17), [I]fireburst[/I] (CL 7, DC 17), [I]protection from arrows, scorching ray[/I] (CL 7, DC 17); 3rd-[I]blessing of Bahamut, daylight, dispel magic, fireball[/I] (CL 7, DC 18), [I]flame arrow[/I] (CL 7), [I]fly, magic circle against evil, phantom steed[/I] __ [I]Purge Undead (Su)[/I] 30-ft radius, 7d6, Will DC 14 half. [SBLOCK=Showing my Work][B]Attributes[/B] Saalin is a middle-aged elf. His initial stats were Str 9 (1 pt), Dex 15 (5 pt, +2 for elf), Con 9 (3 pts, -2 for elf), Int 17 (13 pts), Wis 15 (8 pts), Chr 10 (2 pts). At fourth level he increased his Charisma. When he turned middle-aged (between 5th and 6th level), he lost 1 in each physical stat while gaining 1 in each metal. He wears an [i]amulet of health[/i] +2 to bring is Constitution up. [B]Classes[/B] Saalin took his classes in the order listed: Wizard 5, Cleric 1, Silver Pyromancer 1 ([b]FN[/b]). From his class levels and original Con, Saalin has 18 hp. His [i]amulet of health[/i] +2 brings his hp to 25. [B]Skills[/B] As an arcane knight for Aundair, Saalin initially took ranks in Ride (levels 1-3) in addition to Concentration, Knowledge (arcane and religion), and Spellcraft. When he stayed behind in Thaloist, he started learning Heal to tend to those remaining (level 4 onwards). Note, since he gained an Int at level 6, he had one extra skill-point per level for levels 6 and 7. Breakdown: [Indent]Concentration: 10 = 10 ranks[/Indent] Heal: 8 = 1 rank from Wiz 4--5, 2 ranks from Clr 1, 2 ranks from SilPyr 1, +3 Wis Knowledge (arcana/religion): 14 = 10 ranks, +4 Int mod. Ride: 5 = 3 ranks from Wiz 1--3, +2 from Dex mod. Spot/Listen: 7 = 0 ranks, +3 Wis mod., +2 elf bonus, +2 Alertness (familiar) Search: 6 = 0 ranks, +4 Int mod., +2 elf bonus Spellcraft: 16 = 10 ranks, +4 Int mod., +2 synergy (arcana)[/Indent] [B]Feats[/B] [INDENT]1: Weapon Finesse 1: Scribe Scroll (Bonus: Wizard) 1: Martial Weapon Profeciency (Longsword, Rapier, Longbow, Shortbow) (Bonus: Elf) 3: Spell Focus (Evocation) 5: Craft Wand (Bonus: Wizard) 6: Spontaneous Casting ([b]ECS[/b])[/INDENT] [B]Equipment[/B] [INDENT]Wand of [i]cure light[i]: 375 gp and 30 xp Wand of [i]scorching ray[/i]: 2250 gp and 180 xp 1 2nd level arcane scroll: 124 gp and 10 xp 3 3rd level arcane scrolls: 187 * 3 (561) gp and 15 * 3 (45) xp Flame-touched holy symbol ([b]ECS[/b]): 750 gp 3 spellshards ([b]ECS[/b]): 9 gp Id w/ portrait ([b]ECS[/b]): 5 gp +1 [i]flame-touched rapier[/i]: 3315 gp (+1000 for flame-touched ([b]ECS[/b]), 2000 for +1, 315 for mwk rapier) mwk cold-iron dagger: 304 gp (300 for mwk, 2*2 gp for cold-iron dagger) [i]everbright lantern[/i] ([b]ECS[/b]): 212 gp [i]amulet of health[/i] +2: 4000 gp Misc. other equipment: 6gp Copying fees for 4 first level spells, 2 2nd level spells, and 6 3rd level spells (50 gp/level/spell): 1300 gp Scribing fees for 5 0th, 12 1st, 6 2nd, and 8 3rd level spells (100 gp/level/spell): 5300 gp[/i][/i][/INDENT][i][i] Total equipment cost: 18511 gp and 265 xp [b]Spells[/b] Non-core spells used are: [i]flamebound weapon[/i] (Pal 1, [b]FN[/b]), [i]orb of fire[/i] (Wiz 1, [b]CompArc[/b]), [i]force hammer[/i] (Wiz 2, [b]Sharn[/b]), [b]Blessing of Bahamut[/b] (Pal 3, [b]CompDiv[/b]). Recall that Silver Pyromancers add Paladin spells to their spell known list. [b]Sources[/b] [indent][b]ECS[/b]: Eberron Campaign Setting [b]CompDiv[/b]: Complete Divine [b]CompArc[/b]: Complete Arcane [b]FN[/b]: Five Nations[/indent] [/SBLOCK] [B]Concept[/B] Saalin Corleis is an Khorvaire Elf Wizard 5/Cleric 1/Silver Pyromancer 1. Originally from Aundair (when Thaliost was part of that Nation), he feels no ties to it since it abandoned Thaliost. He has found faith in the teachings of the Flame, and is a devoted arcanist in its name. [B]Description[/B] A middle-aged, simply dressed elf that carries his well-crafted, flametouched iron rapier like he has used it once before. A holy symbol on his robes shines brightly, identifying him as part of the Church, tough not apparently a knight or cleric. There is a knowledgable air about him, like he has seen most of this before somewhere. He is fairly tall for an elf (5' 5"), though on the frail side (109 lbs.). His eyes are a serene blue with a steely fire behind them; his blonde hair gathered tightly at his nape. [B]Background[/B] Saalin Corleis was once a loyal son of Aundair. Raised in Thaliost, an accomplished student at Arcanix, he joined the ranks of the Knights Arcane in defense of his beloved city. But all that changed in 926 YK, the year Thrane seized beloved Thaliost. Saalin loved Thaliost. He loved the people, the city. When Thrane initially seized control, they were not cruel. Yes, there was conflict, but it was war. Saalin, separated from his unit during the fighting, was drawn more to helping the remaining Thaliosts, not to fighting the war for Aundair. It was during this time he realized that he did not feel himself to be Aundarian; he was just a citizen of Thaliost. It was during this time that Saalin first met the cleric of the Silver Flame, Lycia Neskdros. Attached to the Thrane military detachment, she found Saalin tending to the wounded as best as his he could. She saw this care as a sign from the Silver Flame as to Saalin's devotion. She took the fledgling mage under her wing and brought him into the fold. Aundair has abandoned him and Thaliost; the Flame gave him and the city what it needed. That was enough for Saalin. Of course, things were not so simple in Thaliost during the rest of the war. There was significant unrest, atrocities committed by both sides. But Saalin came to view this as a weakness of sentient spirit, and tended to the Thaliost as best as he could. Some of his former neighbors called him traitor; they spit on him for abandoning the country that had abandoned them. But Saalin accepted them all, confident in his newfound faith. For most 50 years, Thaliost worked with Lycia. While not nominally part of the Church hierarchy, he tended to the faithful and protected them from threats both Aundarian and Thranish. Eventually Lycia passed, but he maintained contact with the Church through her associates, such as Reverend ir'Indari. But Thaliost was turning ugly. The appointment of Solgar Dariznu as Archbishop and the continued unrest soured Saalin to the ongoing war. He started wondering if he was best serving his faith in this land separated from the heart of the Church. When the Treaty of Thronehold was signed, Saalin felt that it was a sign for him---a sign to move on a truly begin to serve the Flame. Before passing, Lycia shared with him the knowledge of a group of fervent Flame followers who were also arcanists---Silver Pyromancers. Though not large, they were an elite group attached to the Order of the Pure. Saalin had seen corruption from all angles in Thaliost. He felt a calling to the Order to stop such defilement, and he followed. Saalin moved quickly through the ranks of the Order, his knightly training serving him well. He is now an Adept in the Fourth Circle. Though he sees the zealotry that burns within many of his fellows, he sees the good they do as well. He is most comfortable defending the faith afield with those in need, and the Reverend ir'Indari has used his services several times in the past. Now it seems he is needed again. [B]Tactics[/B] Generally, Saalin will keep to his wand of [i]scorching ray[/i] or using his shortbow for initial confrontation, bringing the big guns of [i]fireball[/i] and his CR 7 [i]scorching ray[/i] to bear only with large numbers. If numbers seem to press, he tries to get so that he can utilize cover and the more combative of his peers; he'll switch to using [i]shield[/i] with [i]false life[/i] and [i]divine favor[/i]---a [i]flameburst[/i] is ideal for this situation if no allies are adjacent. For all the aforementioned spells, he will cast on the defensive if needed. In serious melee situations, he'll use [i]blessing of Bahmut[/i], [i]flamebound weapon[/i], and other protective spells if available (such as [i]blur[/i] or [i]protection from arrows[/i]); however, though he is trained in combat, he will normally stay behind. That is where he can focus using his ray spells and wands. He may have been an arcane knight, but he knows he is still an elf wizard and thus fragile. In addition, if he stays out of the immediate fray, he can utilize his wand of [i]cure light wounds[/i] to assist the party. Saalin's familiar tends to stay with Saalin, using him as cover when needed (using Saalin's Ride skill). Since the familiar is close, it benefits from Saalin's [i]mage armor[/i] (usually pre-cast) and other protections such as [i]shield[/i]. Saalin would tend to use action points if he absolutely needs a spell that he knows but is not prepared (using his Spontaneous Casting feat) or to penetrate the SR of a very tough BBEG (though not every round). He would not tend to use them in melee unless he is dire straights (such as to confirm a critical when surrounded and out of spells).[/i][/i] [/QUOTE]
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