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Share your Keeper methods of setting the Cthulhu Mood...
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<blockquote data-quote="Cold Beer" data-source="post: 129481" data-attributes="member: 574"><p><strong>Mood...</strong></p><p></p><p>When I run or play in any horor game, I insist on dim or alternate lighting. I do this for two reasons. </p><p></p><p>Firstly it can generate a sense of unease or disorientation within the group that helps the mood. This works best when all bright yellow/white light is removed from the room and replaced with either red or blue bulbs or a single small lamp in the middle of the gaming table. Red light tends to evoke hostile and closterphobic feelings....</p><p></p><p>Secondly, it evokes a "campfire" effect that focuses the attention of the group on the game. I've noticed that groups become more introverted in dimly lit gameing rooms... </p><p></p><p>Anyhoo... Yes, mood lighting can be really goofy, but it can work well in certian situations...</p><p></p><p></p><p>As for mood music, I tend not to use it... although I used the X-COM computer game background muic once in a CoC game.</p><p></p><p>Annother good tactic for creating mood is to play the game in an "unfamilliar" location. Try to arrange the game in a place that isn't the regular gaming space. The best game of CoC I ever played in was run on a dreary overcaast afternoon in a large nearly empty public library...</p></blockquote><p></p>
[QUOTE="Cold Beer, post: 129481, member: 574"] [b]Mood...[/b] When I run or play in any horor game, I insist on dim or alternate lighting. I do this for two reasons. Firstly it can generate a sense of unease or disorientation within the group that helps the mood. This works best when all bright yellow/white light is removed from the room and replaced with either red or blue bulbs or a single small lamp in the middle of the gaming table. Red light tends to evoke hostile and closterphobic feelings.... Secondly, it evokes a "campfire" effect that focuses the attention of the group on the game. I've noticed that groups become more introverted in dimly lit gameing rooms... Anyhoo... Yes, mood lighting can be really goofy, but it can work well in certian situations... As for mood music, I tend not to use it... although I used the X-COM computer game background muic once in a CoC game. Annother good tactic for creating mood is to play the game in an "unfamilliar" location. Try to arrange the game in a place that isn't the regular gaming space. The best game of CoC I ever played in was run on a dreary overcaast afternoon in a large nearly empty public library... [/QUOTE]
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