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<blockquote data-quote="DerHauptman" data-source="post: 3092718" data-attributes="member: 39988"><p>I hate to be the devils advocate but what is the difference then between sharing DM credits and say XP or gold even then between characters?</p><p></p><p>I understand that Gm credits are earned by the GM for his or her work, however, the players put forth effort as well when they participate in the story. </p><p></p><p>The two types of "credit" are not that different. I for one put a lot of thought into my posts and feel I contribute a lot to the games I am in through role play and such. </p><p></p><p>As for the specific example a GM giving his wife a boost so they can play together....hummm.</p><p></p><p>I'd like to play in a higher level game too, who's going to spot my character some XP so I can enjoy the mid levels sooner than I earn them? </p><p></p><p>I for one would be really irritated if there was a game I wanted to play in and didn't earn enough levels to participate and someone, simply because they know or are related to a GM just magically get levels for their characters without having to pay their dues. </p><p></p><p></p><p>Why limit this sharing to GM points? If GM credits are to be viewed as commodity to be given away, freely to whomever the GM chooses (arguably with honest and helpful intentions) why should player commodities be less flexible in nature. </p><p></p><p>I'd give some XP to a fellow LEW guy - say <span style="color: DarkOrange">Lot</span>, for instance with whom I enjoy playing so we could have our characters in the same adventure. </p><p></p><p>What makes the GM points so special hey can freely be moved and exchanged between people and then applied to "any" character for gold, XP etc. Either way the player in question did not earn them. </p><p></p><p>If we can make up any background to cover the sudden acquisition of XP, gold or whatever why should someone with a GM benefactor be given a boost over others because of their relationship? </p><p></p><p>What stops us from just letting people make whatever level character they want then? </p><p></p><p>If we are going to have a living community where players have to earn their characters rewards through play and GM's get to enhance their characters a bit when they earn the GM points then it should be that way for everyone - no special circumstances. </p><p></p><p>Opening the game up to favoritism - even the appearance of it is bad business. I say you earn it you deserve it - I love the idea of rewarding GMs with incentives to use on "their" characters but not for them to use on friends, associates and family. </p><p></p><p>I am not trying to be an ass or anything I genuinely just want to keep the "cliquesque" ideas from creeping in. IMO allowing people to give their rewards to others for any reason might create a system in which it literally "pays" to be friends with someone who has the time to GM regularly. </p><p></p><p>Hell, I really want to GM some games, I have some ready to go but I hold off because I don't have the time to devote to the arbitration and prep. </p><p></p><p>I sure would like to get into some mid level play faster but I don't know any GM's willing to give me some freebies for my characters. </p><p></p><p>Sure would be unfair IMO for someone else to get such freebies because they know an active GM....</p><p></p><p>Vote your conscience - I don't think we thought this one through enough. I think it just appears to be a good gentle helpful idea that was proposed in good faith. On the surface it appears nothing but harmless but the road we go down there is a slippery one - be warned! </p><p></p><p></p><p>It sets IMO a poor precedent and there is infinite room for abuse.</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 3092718, member: 39988"] I hate to be the devils advocate but what is the difference then between sharing DM credits and say XP or gold even then between characters? I understand that Gm credits are earned by the GM for his or her work, however, the players put forth effort as well when they participate in the story. The two types of "credit" are not that different. I for one put a lot of thought into my posts and feel I contribute a lot to the games I am in through role play and such. As for the specific example a GM giving his wife a boost so they can play together....hummm. I'd like to play in a higher level game too, who's going to spot my character some XP so I can enjoy the mid levels sooner than I earn them? I for one would be really irritated if there was a game I wanted to play in and didn't earn enough levels to participate and someone, simply because they know or are related to a GM just magically get levels for their characters without having to pay their dues. Why limit this sharing to GM points? If GM credits are to be viewed as commodity to be given away, freely to whomever the GM chooses (arguably with honest and helpful intentions) why should player commodities be less flexible in nature. I'd give some XP to a fellow LEW guy - say [COLOR=DarkOrange]Lot[/COLOR], for instance with whom I enjoy playing so we could have our characters in the same adventure. What makes the GM points so special hey can freely be moved and exchanged between people and then applied to "any" character for gold, XP etc. Either way the player in question did not earn them. If we can make up any background to cover the sudden acquisition of XP, gold or whatever why should someone with a GM benefactor be given a boost over others because of their relationship? What stops us from just letting people make whatever level character they want then? If we are going to have a living community where players have to earn their characters rewards through play and GM's get to enhance their characters a bit when they earn the GM points then it should be that way for everyone - no special circumstances. Opening the game up to favoritism - even the appearance of it is bad business. I say you earn it you deserve it - I love the idea of rewarding GMs with incentives to use on "their" characters but not for them to use on friends, associates and family. I am not trying to be an ass or anything I genuinely just want to keep the "cliquesque" ideas from creeping in. IMO allowing people to give their rewards to others for any reason might create a system in which it literally "pays" to be friends with someone who has the time to GM regularly. Hell, I really want to GM some games, I have some ready to go but I hold off because I don't have the time to devote to the arbitration and prep. I sure would like to get into some mid level play faster but I don't know any GM's willing to give me some freebies for my characters. Sure would be unfair IMO for someone else to get such freebies because they know an active GM.... Vote your conscience - I don't think we thought this one through enough. I think it just appears to be a good gentle helpful idea that was proposed in good faith. On the surface it appears nothing but harmless but the road we go down there is a slippery one - be warned! It sets IMO a poor precedent and there is infinite room for abuse. [/QUOTE]
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