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<blockquote data-quote="Aeolius" data-source="post: 279340" data-attributes="member: 2072"><p>One aspect of my undersea game that I wanted to emphasize, was the inclusion of the many types of terrain one might encounter undersea. I added "forests" of mangrove roots, kelp, and coral. I placed "swamps" of floatweed (sargassum) and mountainous hydrothermal vents. I included sea grasslands, urchin barrens, and dead coral "deserts". I even placed a cold seep, an undersea "lake" oh high salinity. </p><p></p><p> Couple the terrains with tidal bores, or undersea storms, the various thermoclines of varying temperature, and the unique ecosystems encountered in the shallows and depths, and you have a world worthy of exploration. </p><p></p><p> Granted, finding players willing to abandon the staple of races found in the Players Handbook isn't easy. I've occasionally tried recruiting for players on aquarium boards and seahorse forums. I've posted notices for my online game in local gaming stores. I've made my presence known on the forums of Mongoose (Seas of Blood), FFG (Seafarer's Handbook), and Living Imagination (Broadsides!).</p><p></p><p> While some folks are initially interested, when they find out that BPAA is a message-based game they often look elsewhere. Fortunately, running a messsage-based game teaches one patience. BPAA has been running since 1998. It'll be around for awhile, yet. So, I continue to look for that most rare of gamer; the one who also enjoys writing and watching the Discovery Channel. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aeolius, post: 279340, member: 2072"] One aspect of my undersea game that I wanted to emphasize, was the inclusion of the many types of terrain one might encounter undersea. I added "forests" of mangrove roots, kelp, and coral. I placed "swamps" of floatweed (sargassum) and mountainous hydrothermal vents. I included sea grasslands, urchin barrens, and dead coral "deserts". I even placed a cold seep, an undersea "lake" oh high salinity. Couple the terrains with tidal bores, or undersea storms, the various thermoclines of varying temperature, and the unique ecosystems encountered in the shallows and depths, and you have a world worthy of exploration. Granted, finding players willing to abandon the staple of races found in the Players Handbook isn't easy. I've occasionally tried recruiting for players on aquarium boards and seahorse forums. I've posted notices for my online game in local gaming stores. I've made my presence known on the forums of Mongoose (Seas of Blood), FFG (Seafarer's Handbook), and Living Imagination (Broadsides!). While some folks are initially interested, when they find out that BPAA is a message-based game they often look elsewhere. Fortunately, running a messsage-based game teaches one patience. BPAA has been running since 1998. It'll be around for awhile, yet. So, I continue to look for that most rare of gamer; the one who also enjoys writing and watching the Discovery Channel. :D [/QUOTE]
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