Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Meta - Forums About Forums
Archive-threads
Shark World Inc
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 391549" data-attributes="member: 232"><p>Dwarves of Shark World</p><p></p><p> In the early days of Paltas (Shark World) there were about a dozen different races that all called themselves dwarves. Most of the dwarves lived in the deep mountains and the hard rock. All the races were master craftsmen of different materials from wood and stone, to metal and shell. It is said that they even mastered alchemy to the point of taking one substance and creating another with it. </p><p></p><p> The dwarves never became that accustomed to the water. This kept their numbers low, but at the same time kept them well protected from the hunters in the waters. Many of the dwarves built boats and other forms of water transportation, but all the other races were more then willing to travel to trade with dwarves.</p><p></p><p> When the meteors hit, the dwarves figured they could hold up in their mountains and underground complexes. But they figured wrong and famine and disease swept through many of these contained communities. The dwarves that survived traveled to be with other dwarves. Many of these trips were never completed.</p><p></p><p> Over many centuries the different dwarven races have breed together to form one race. Occasionally there is a dwarf with unusual characteristics will be born. </p><p></p><p>Personality: The dwarves are still the hardest workers anyone knows. They are trying to regain past glory and open up their old trading routes. They are also on the look for other dwarven survivors and communities. Because of this most dwarves are very single minded and stubborn.</p><p></p><p>Physical Description: Same as normal.</p><p></p><p>Relations: The dwarves have always known they can rely on themselves, but have begun to realize that many other races are better suited for different tasks. With this relations has come an understand and a desire to work side by side many races. </p><p></p><p>Alignment: Dwarves tend to neutral good, but can be of any alignment.</p><p></p><p>Dwarven Lands: They live mostly on islands in the great oceans. They are slowly building up ships to increase communications between these islands and with the other races. </p><p></p><p>Religion: They mostly worship Philas, goddess of fire. The traders and seamen worship Deacor, god of sea travel, trading, and crossing boundaries.</p><p></p><p>Languages: The dwarves speak dwarven. Most pick up Aquan as a second language. </p><p></p><p>Racial Traits</p><p></p><p>---Dwarves get +2 to Constitution and –2 to Cha</p><p>---Medium Sized</p><p>---Base Speed 20ft</p><p>---+4 to any two craft skills and +2 to Appraise anything related to these craft skills</p><p>---Dark Vision 60ft</p><p>---+2 to all saves against poison</p><p>---+2 to all saves verse spells and spell like abilities</p><p>---Automatic Languages: Dwarven</p><p>---Favored Class: Fighter</p><p></p><p>Also choose one of the following:</p><p>1) +2 to Diplomacy and Bluff when trading</p><p>2) +10ft Base Speed</p><p>3) +4 poison verse Poison (replaces the +2)</p><p>4) +3 verse all spells and spell like abilities (this replaces the +2)</p></blockquote><p></p>
[QUOTE="Crothian, post: 391549, member: 232"] Dwarves of Shark World In the early days of Paltas (Shark World) there were about a dozen different races that all called themselves dwarves. Most of the dwarves lived in the deep mountains and the hard rock. All the races were master craftsmen of different materials from wood and stone, to metal and shell. It is said that they even mastered alchemy to the point of taking one substance and creating another with it. The dwarves never became that accustomed to the water. This kept their numbers low, but at the same time kept them well protected from the hunters in the waters. Many of the dwarves built boats and other forms of water transportation, but all the other races were more then willing to travel to trade with dwarves. When the meteors hit, the dwarves figured they could hold up in their mountains and underground complexes. But they figured wrong and famine and disease swept through many of these contained communities. The dwarves that survived traveled to be with other dwarves. Many of these trips were never completed. Over many centuries the different dwarven races have breed together to form one race. Occasionally there is a dwarf with unusual characteristics will be born. Personality: The dwarves are still the hardest workers anyone knows. They are trying to regain past glory and open up their old trading routes. They are also on the look for other dwarven survivors and communities. Because of this most dwarves are very single minded and stubborn. Physical Description: Same as normal. Relations: The dwarves have always known they can rely on themselves, but have begun to realize that many other races are better suited for different tasks. With this relations has come an understand and a desire to work side by side many races. Alignment: Dwarves tend to neutral good, but can be of any alignment. Dwarven Lands: They live mostly on islands in the great oceans. They are slowly building up ships to increase communications between these islands and with the other races. Religion: They mostly worship Philas, goddess of fire. The traders and seamen worship Deacor, god of sea travel, trading, and crossing boundaries. Languages: The dwarves speak dwarven. Most pick up Aquan as a second language. Racial Traits ---Dwarves get +2 to Constitution and –2 to Cha ---Medium Sized ---Base Speed 20ft ---+4 to any two craft skills and +2 to Appraise anything related to these craft skills ---Dark Vision 60ft ---+2 to all saves against poison ---+2 to all saves verse spells and spell like abilities ---Automatic Languages: Dwarven ---Favored Class: Fighter Also choose one of the following: 1) +2 to Diplomacy and Bluff when trading 2) +10ft Base Speed 3) +4 poison verse Poison (replaces the +2) 4) +3 verse all spells and spell like abilities (this replaces the +2) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Shark World Inc
Top